I'm attempting to make an Arc on the 'zig assault' map. (The Villain tutorial level)
I seem to be having an issue with how it's placing things though. Let me explain.
I've got several things going at once here, but the critical things are thus:
1: Ally, Protobot, placement: Front
2: Boss, Dr. Cerebrum, placement: Rear
However, it's crossing these two, Protobot is being placed in one of the cells inside the prison, guarded by Arachnos. That's all fine and good, but the subsequent placement of Cerebrum is back outside near the transport you ENTERED in. Quite the problem.
Secondary issues are thus:
All placements are taking place (Besides Cerebrum) inside the prison. Patrols, battles, they're all happening on the inside, instead of the outside (Where multitudes of Arachnos already roam). So there's this mass clump of things happening in a not-very-large place, and it's setting poor Cerebrum out in the cold, requiring Protobot, and whoever rescues him, to backtrack to where they started to take out the big baddie.
To further complicate things, I've set up two ambushes along Cerebrum's health-bar. At 3/4 health, PPD sends in some backup (I'm debating having it Longbow, but I digress), but they stay standing in a corner nearby. At 1/2 health, Arachnos sends in assistance (Wanted to give this an 'all out assault' feel to it
Now, as to the latter, the Arachnos backup, I'm confident that will work (It rarley, if ever, fails when the enemy is sending in an Ambush), but how do I get:
A) Protobot's placement correct
B) Dr. Cerebrum's placement correct
C) Proper placement on battles and Patrols
D) Proper ally-ambush movement
I'm attempting to make an Arc on the 'zig assault' map. (The Villain tutorial level)
I seem to be having an issue with how it's placing things though. Let me explain.
I've got several things going at once here, but the critical things are thus:
1: Ally, Protobot, placement: Front
2: Boss, Dr. Cerebrum, placement: Rear
However, it's crossing these two, Protobot is being placed in one of the cells inside the prison, guarded by Arachnos. That's all fine and good, but the subsequent placement of Cerebrum is back outside near the transport you ENTERED in. Quite the problem.
Secondary issues are thus:
All placements are taking place (Besides Cerebrum) inside the prison. Patrols, battles, they're all happening on the inside, instead of the outside (Where multitudes of Arachnos already roam). So there's this mass clump of things happening in a not-very-large place, and it's setting poor Cerebrum out in the cold, requiring Protobot, and whoever rescues him, to backtrack to where they started to take out the big baddie.
To further complicate things, I've set up two ambushes along Cerebrum's health-bar. At 3/4 health, PPD sends in some backup (I'm debating having it Longbow, but I digress), but they stay standing in a corner nearby. At 1/2 health, Arachnos sends in assistance (Wanted to give this an 'all out assault' feel to it
Now, as to the latter, the Arachnos backup, I'm confident that will work (It rarley, if ever, fails when the enemy is sending in an Ambush), but how do I get:
A) Protobot's placement correct
B) Dr. Cerebrum's placement correct
C) Proper placement on battles and Patrols
D) Proper ally-ambush movement