Oh, Snap!


AlienOne

 

Posted

I just figured out a build for VestigeOne that puts my regen up to 307% and STUN RESISTANCE up to 84.5%!!!

Muuhahahahahahahahahahahahaaaaaaaaaaaaaaaaaaaaa!!! !

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

84.5% Stun Resist Build



103.9% Stun Resist Build (DAAAAUUUUUMMM!!!)






I would NOT recommend that second build for ANYONE, as that has taken away Dark Detonation AND Gravity Well--two absolutely key powers for a human-form warshade... I mainly did that second build just to test and see just how high one could get resistances... Alternatively, You could also snag Assault from Leadership and have your resistances for Taunt and Placate be just as high as stun, sleep, confuse, and fear.


Now... What I want to know is... If your resistance is over 100%, would that mean you never get stunned?

Or... Would you get stunned (and get your Orbiting Death toggle dropped), but it be so fast that it would seem nonexistant and you realize later "Oh, my OD dropped... Wonder how that happened..."

I'm thinking it would probably be the latter since over 100% resistance doesn't equal "protection".... But, it WOULD mean waaaaay less downtime from stuns, which in the end is what I'm concerned about with VestigeOne's human-only build.

By the way, the key power here is (and I can't believe I didn't think of this before with VestigeOne---I blame Stygian Circle's all-encompassing heal/recovery abilities for that...haha) "Aid Self."

I've never attempted this as part of a "playstyle" before, but technically, I could hit myself with Aid Self before I went into a stun-heavy mob, and therefore make my fight a heck of a lot easier--basically, I'd be using Aid Self, not for the heal, but for its disorient-resistance properties...

Hey, if the Devs won't give us human-former players some form of mez protection other than a hulking, slow-*** 3-attack ugly beast, this is the next best thing!

"Alien"

*EDIT*

Couple of peeps just confirmed in-game this evening that 100% resistance isn't "mez protection." 100% resistance is "half mez duration."


Still..... A hell of a lot more than the 20% or so I had built into Vestige for the past few years... :P


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Now... What I want to know is... If your resistance is over 100%, would that mean you never get stunned?
I think you can only expect to be stunned for just over half the duration.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

um how does this help you again?


 

Posted

Quote:
Originally Posted by Blpup View Post
um how does this help you again?
Only being mezzed for 50% of the duration helps a lot, it means you are less likely to die while mezzed and have more chance to be able to heal once the mez wears off.

It is about as good as a human only build can hope for I would say, though since the protection doesn't scale well anything over 100% is probably not going to be noticed.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Only being mezzed for 50% of the duration helps a lot, it means you are less likely to die while mezzed and have more chance to be able to heal once the mez wears off.

It is about as good as a human only build can hope for I would say, though since the protection doesn't scale well anything over 100% is probably not going to be noticed.
This.

Like I said, an 80% difference is HUGE for a human-former, especially when fighting mobs like Malta who can seemingly perma-stun you.

That said, I still proved that I could take down two 8-man Malta mobs at +2 with only 20% resistance...

...Now I'm wondering how much easier it'll be with at least 80% resistance...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Didn't see your video against the Malta but did you get stunned much? I would think avoiding the stuns is the only real way of fighting them?

Though from my experience it is those bloody sappers that are the worst, especially when they turn up in ambushes!


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Check the video out sometime... You'll see at the beginning that I was immediately both stunned and held while trying to get to the sapper (unsuccessfully...lol)... Yeah, getting stunned (and held by the "Gun-slingers") is a MAJOR pain, and something that normally causes me to avoid Malta at all costs. But... For the purpose of the test....

Sappers aren't really a heck of a problem for Warshades even if hit, because after a full eclipse, all your shields dropping or having no endurance won't change your resistances a bit. For Peacebringers, it might pose a bit of a problem (unless you're in Light Form).

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Hey, Alien.

I wish to start out by saying 'I know Nothing!' However, consider this thought:

I know you love Super-Speed - I love SS too!, however, if you put those Zephyrs in Shadow Step, you can take Combat Jumping and slot either a LotG, for more Recharge, or a Karma -KB. With the Karma, you could drop the Steadfast -KB and actually slot your shields for Resistance (with Impervium Armor, for instance) and/or more Defense, without losing your +12 KB Resistance.

If it's Stealth you want the SS for, drop a Stealth IO in Sprint and use a Vet-Sprint for your movement. This gives you toggle-stealth whenever you want it.

Be Well!
Fireheart


 

Posted

Those are great suggestions! However, after trying one of these builds without SS (on "Worst Warshade Ever"), I found myself pretty frustrated with in-mission travel (especially when doing a cave or office building mish)... I usually only use the teleport for long-distance travel across zones (i.e., the Shadow Shard)...All short distance travel in zones, all mission travel, and any "raid travel," I prefer Super Speed.

I'd also add that I don't *really* need +12 KB resistance... +8 (or even +4) is good for most situations... However, in the build I currently have on VestigeOne, I'm already "maxxed" at the amount of 2.5% Endurance Recovery bonuses I have (five, including an Impervium set on Eclipse), and therefore, that bonus would be lost if I chose to switch from Steadfast Protection to a second set of Impervium Armor.

However, that suggestion on dropping a stealth IO in sprint is a great idea, and something I might actually do... I used to have the Celerity set in SS, but I got agitated that when turning off SS, Vestige would stay translucent for a long time. However, having the "option" of extra stealth (stealth proc+SS+Shadow Cloak= awesome!) in a sprint power would be pretty handy for stealthing missions against enemies with extra perception.

All that said, I'd also like to point out that both of those builds posted were experimental builds to see just how high I could get disorient resists--it's not actually what's on VestigeOne right now.

This is currently what he's running at the moment.

Again, thanks for the suggestions!

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)