Claws/SR build critique
I'd be reworking to get to the defense soft cap without having to click Elude. Slot Follow Up as an attack, right now if you fight cons much higher than you, you won't be able to count on landing hits with Follow Up to get self buffed. Slot an Achilles -resist proc in Slash. I'd use Obliterate in Spin over Scirocco's for better recharge (in the power itself) and I like the set bonuses better (+acc, +dam, and +rech specifically as well as +melee def).
This is my first time using both Claws and Super Reflexes, so any feedback would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(36)
Level 1: Focused Fighting -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(7), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(31), RedFtn-EndRdx:50(36)
Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 4: Focused Senses -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(9), RedFtn-Def/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-EndRdx/Rchg:50(31), RedFtn-EndRdx:50(37)
Level 6: Super Jump -- HO:Micro(A)
Level 8: Follow Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Build%:50(48)
Level 10: Spin -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(11), Sciroc-Acc/Dmg/EndRdx:50(17), Sciroc-Acc/Rchg:50(17), Sciroc-Dam%:50(40)
Level 12: Practiced Brawler -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 16: Swift -- Run-I:50(A)
Level 18: Focus -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dam%:50(43)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(34), Mrcl-Heal:40(36)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Acc/Rchg:50(31)
Level 24: Evasion -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-EndRdx:50(37), LkGmblr-Rchg+:50(37)
Level 26: Eviscerate -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(27), Armgdn-Dmg/EndRdx:50(27), Armgdn-Acc/Dmg/Rchg:50(29), Armgdn-Acc/Rchg:50(40), Armgdn-Dam%:50(50)
Level 28: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 30: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 32: Shockwave -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(34), Ragnrk-Knock%:50(40)
Level 35: Quickness -- Run-I:50(A)
Level 38: Elude -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), LkGmblr-Rchg+:50(39)
Level 41: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(46)
Level 44: Aid Other -- Dct'dW-Heal/EndRdx:50(A)
Level 47: Aid Self -- Numna-Heal:50(A), Numna-Heal/Rchg:50(50)
Level 49: Mu Lightning -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 8.13% Defense(Psionic)
- 2.5% Defense(Melee)
- 7.5% Defense(Ranged)
- 5.63% Defense(AoE)
- 53% Enhancement(Accuracy)
- 92.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 185.5 HP (12.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 11%
- 15.5% (0.26 End/sec) Recovery
- 80% (5.01 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% Resistance(Toxic)
- 5% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Crushing Impact
(Strike)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Red Fortune(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact(Slash)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Red Fortune(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control(Follow Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish(Spin)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Apocalypse(Focus)
- 16% (1 HP/sec) Regeneration
- 45 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Red Fortune(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Evasion)
- 7.5% Enhancement(RechargeTime)
Armageddon(Eviscerate)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Agile)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Dodge)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Ragnarok(Shockwave)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Elude)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Lucky)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Aid Self)
- 12% (0.75 HP/sec) Regeneration
Devastation(Mu Lightning)