Elec/SR Build Help


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Hey Folks,

I recently decided to start my first scrapper in quite a while, and after a bit of trial and error, I settled on Elec/SR. I figured it would be easier than /Shield to softcap while still getting the recharge levels I was looking for.

Heres what I've come up with so far, and it's a little bit on the pricey side I admit. It does softcap all positions (though not until 49), and it runs with about a 158% recharge bonus. I wasn't able to get in Aid self or tough, but if anyone has any suggestions, that would be most apprecriated.

-Thanks!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(36)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg(21), GSFC-ToHit(23), GSFC-ToHit/EndRdx(23)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Erad-Dmg/Rchg(9), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), LkGmblr-Rchg+(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(29)
Level 16: Swift -- Run-I(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 24: Quickness -- Run-I(A)
Level 26: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 28: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Evasion -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(43), Ksmt-Def/EndRdx/Rchg(46), Ksmt-EndRdx/Rchg(50), Ksmt-ToHit+(50)
Level 38: Lucky -- DefBuff-I(A), DefBuff-I(43)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6.88% Defense(Smashing)
  • 6.88% Defense(Lethal)
  • 7.19% Defense(Fire)
  • 7.19% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 13.8% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 14.4% Defense(AoE)
  • 2.25% Max End
  • 68.8% Enhancement(RechargeTime)
  • 43% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 10% FlySpeed
  • 145.6 HP (10.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 1.65%
  • MezResist(Held) 4.95%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 4.4%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
  • 1.5% XPDebtProtection