Flash Freeze Graphics Bug and Level Up Graphics Bug


Aggelakis

 

Posted

I've got two bugs to report. Sorry if they've been reported elsewhere.

Here's the complete setup, in case it is necessary to reproduce the bug:

We're on a team of four (tank, blaster, controller, and warshade), playing Positron's task force. We started the TF at level 17, and so were exemplared down to level 15 for the duration of the TF. As expected under the I16 rules, we still have access to all of our powers, and are gaining XP.

The controller picks up the Flash Freeze power at level 18. Here's the bug: the power's animations play normally, but the 'trapped in ice' graphic the power puts over slept mobs while they are asleep shows up for about one second, and then fades out. The mobs appear to still be asleep, but do not show any outward sign of being under the effects of a sleep (they stay stationary in the "combat ready" pose, and do not attack, unless they are hit with an attack or effect that would break a sleep type mez).

This bug is quite effective at rendering the power almost totally useless, since team member that would be inclined to "save a sleeping mob for later" have no outward indication that the mob is actually mezzed (since it even plays the combat ready animation, but just doesn't move or act while still 'asleep') - the mob *looks* active, so it tends to get attacked, which *makes* it active.

The controller is using customized colors for the power - they aren't the default colors.

Also, while playing the Task Force, we've noticed that the normal level up graphic does not play, and the buff (the inspirations that are cast on you with level up) also do not play. It seems to be related to the new exemplaring rules, since we saw the graphics and inspirations normally before starting the Task Force.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Regarding the "no sign you just leveled up" bug:

Today I logged online with a toon that was half a bubble away from level 39, and played an AE mission that took him down to level 29.

He leveled up during the mission, and the same bug we saw while playing the Positron's TF last night was also in effect: there is no graphical indication that a character has just leveled up (except for the green 'level up' arrow), and the inspirations that are normally cast over you on level up don't occur. I *think* that your life and end are still refilled - it's hard to verify this since the bug really does make it difficult to determine exactly when you leveled up.

Anyway, the point is that the bug isn't specific just to being exemplared while in a TF. It is also *at least* affecting level up when exemplared in an AE mission (and I suspect that bug applies for *all* instances of someone who is exemplared leveling up - but I don't have any proof of that).


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

I can relate. My Stone Tank dinged 50 yesterday in a Positron TF and no big graphics explosion that I was expecting. Had to notice the up arrow to realize I made 50.


Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)

 

Posted

That's pretty cool, ZM. I had already noticed that the level up graphic had changed at some point in the fairly recent past (in particular that the graphic for low levels seemed really toned down, and the hitting level 50 had those new sparkly "fireworks"), but it's neat to see just how the progression goes.

Which is one of the reasons I still want to see it, even while exemplared!


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

The level up animations haven't changed in at least two years. That's when Mantid put up that animation on his emote site (which has since been removed, and the images imported to Paragon Wiki).


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