Emp/sonic staminaless build.


Doomguide

 

Posted

I have my emp/sonic up to 43 now and am contemplating a respec. I currently have stamina, but even with blasting, buffing, toggles, and doing all my duties, the blue bar never really budges at all, especially when RA is up. I know Empathy is one of the primaries where it is practical to skip stamina, and between RA and conserve power, I don't anticipate problems there. I mainly team with this build, but do solo periodically, and haven't had problems soloing in my current build even without siren's song. I think adding song here will make that even easier.

For set bonuses I've gone heavy recharge with a healthy dose of accuracy while still maximizing enhancement totals of the important powers. I chose Force of nature instead of Temp invuln at the end of the build because I figure my regular healing or teammates will get me through any situation that TI would help with, but force could really help me in a tight spot as well as cover the end gap if I fall short. What are your thoughts on this?

Here is the build I'm planning on respeccing into:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Lincoln: Level 50 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), RechRdx-I(19)
Level 6: Scream -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Fortitude -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(23), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), Krma-ResKB(27)
Level 14: Recall Friend -- RechRdx-I(A)
Level 16: Teleport -- Jnt-Rng(A), Jnt-EndRdx(29), Jnt-EndRdx/Rng(29)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg(33)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal(36)
Level 28: Vengeance -- S'dpty-Def/Rchg(A), RedFtn-Def/Rchg(36), LkGmblr-Def/Rchg(36), GftotA-Def/Rchg(48)
Level 30: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(37), FtnHyp-Acc/Sleep/Rchg(37), FtnHyp-Acc/Rchg(37), FtnHyp-Sleep/EndRdx(39)
Level 32: Adrenalin Boost -- H'zdH-Heal(A), H'zdH-Heal/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(40), Dct'dW-Heal/Rchg(40)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42)
Level 38: Dreadful Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(46), Oblit-Dmg(46)
Level 41: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Amplify -- RechRdx-I(A), RechRdx-I(48)
Level 49: Force of Nature -- TtmC'tng-ResDam/Rchg(A), RctvArm-ResDam/Rchg(50), Aegis-ResDam/Rchg(50), ImpArm-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.5% Max End
  • 3% Enhancement(Stun)
  • 60% Enhancement(RechargeTime)
  • 42% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 5% FlySpeed
  • 68.7 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 6.6%
  • 12.5% (0.21 End/sec) Recovery
  • 8% (0.34 HP/sec) Regeneration
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



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Posted

When I leveled an empath without stamina, the biggest thing I noticed was that most of the empathy powers are real end hogs. I would slot some end reduction in fort, cm and recovery aura. Especially recovery aura at a base cost of 26. There's nothing worse than having unlimited endurance at your fingertips, needing it desperately and not being able to get it off because you're too low.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
When I leveled an empath without stamina, the biggest thing I noticed was that most of the empathy powers are real end hogs. I would slot some end reduction in fort, cm and recovery aura. Especially recovery aura at a base cost of 26. There's nothing worse than having unlimited endurance at your fingertips, needing it desperately and not being able to get it off because you're too low.
I could definitely pull a slot from force and put it in RA, then frankenslot the thing to maximize recharge with a good chunk of endredux. I do like the recharge in CM, so maybe I'll pull the last slot from vengeance and drop it in there for an endredux. Fort already has a good chunk of endredux.

Any other suggestions here?


 

Posted

I'd look to get -kb in Recall and or Teleport (from the BotZ set). Once I did I'd either replace or move the slot elsewhere with the Karma -kb in Fortitude. Maybe GotA (def/rech and def/end/rech), LotG (def/rech and def/+7.5% rech), Adj Tgt (to hit/rech and to hit/end/rech) if you go with 6 slots. At high lvls the +to hit from Fort is nice but most teammates have few, if any issues, hitting. Exemp those same characters down and run, for example, Positron and face hordes of debuffing spectrals and they may appreciate all +to hit from your Fortitude they can get.

I'd love to move things around to 5 or 6 slot tactics with either Adjusted Targeting or Guassian's primarily to further reduce end usage. I'd personally lean towards Adjusted Targeting for +accuracy set bonus, as the other reason I like the set (over Guassian's) is redundant in the build already, the +recharge)

Overall the build looks solid.


 

Posted

Quote:
Originally Posted by Doomguide View Post
I'd look to get -kb in Recall and or Teleport (from the BotZ set). Once I did I'd either replace or move the slot elsewhere with the Karma -kb in Fortitude. Maybe GotA (def/rech and def/end/rech), LotG (def/rech and def/+7.5% rech), Adj Tgt (to hit/rech and to hit/end/rech) if you go with 6 slots. At high lvls the +to hit from Fort is nice but most teammates have few, if any issues, hitting. Exemp those same characters down and run, for example, Positron and face hordes of debuffing spectrals and they may appreciate all +to hit from your Fortitude they can get.

I'd love to move things around to 5 or 6 slot tactics with either Adjusted Targeting or Guassian's primarily to further reduce end usage. I'd personally lean towards Adjusted Targeting for +accuracy set bonus, as the other reason I like the set (over Guassian's) is redundant in the build already, the +recharge)

Overall the build looks solid.
I went with karma because it's cheap and I have fort maxed out for recharge and defense already. Ideally I would pick up the botz and put some tohit buff in there, but not my highest priority with inf. I actually do have adj targetting slotted in tactics. Not sure why I had gaussian's in there in mids. I have two flexible slots in veng and force I could play around with. I was thinking of taking the previous poster's advice and putting one of those in endredux for RA. The other could go into Tactics for further endredux and the benefit of the extra accuracy set bonus. Thanks for the input!


 

Posted

Been tempted to place an endred from time to time in Recovery Aura myself (or to go with a set to effectively gain the same) ... but only really feel the need when solo. While solo the pace is set by me alone so if I'm running low I make sure I have a blue or Geas of the Kind Ones ready or etc. etc.. Basically the slot is more valuable somewhere else for me and if I have a really tough solo situation then I have a second, generally more solo friendly build, available.

And I must confess my Fortitude has a Karma -kb in it as well.

Here's my currently planned build (mostly missing the purples and HO's atm) for Rianna my emp/sonic as thought fodder:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rianna Sidhe (v1.00.i13 purpled): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(31)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(17), Thundr-Dmg/Rchg(37)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(15), Thundr-Dmg/Rchg(37)
Level 4: Howl -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Clear Mind -- Range-I(A)
Level 10: Recall Friend -- Zephyr-ResKB(A)
Level 12: Fortitude -- HO:Membr(A), HO:Membr(13), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(21), Krma-ResKB(31)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Swift -- HO:Micro(A)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Assault -- EndRdx-I(A)
Level 22: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(42)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40), Dct'dW-EndRdx/Rchg(42)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(40), FtnHyp-Plct%(42)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(34), Efficacy-EndMod/Rchg(43)
Level 35: Screech -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dam%(37)
Level 38: Dreadful Wail -- Dmg-I(A), Dmg-I(46), Dmg-I(50)
Level 41: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-EndRdx/Stun(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48)
Level 44: Dark Consumption -- Armgdn-Dmg(A), Armgdn-Acc/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46)
Level 47: Soul Drain -- Armgdn-Dmg/Rchg(A), Oblit-Dmg(48), Oblit-Dmg/Rchg(48), HO:Membr(50), HO:Membr(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A), Clrty-Stlth(15)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

I see you put the placate proc from fortunata's hypnosis in Siren's. What sort of effect does this have on your solo/team use of this power?


 

Posted

Unfortunately I can't yet say ... it's what I plan on using, but it's one of the many purples still needed for the build.