PvE Arch/NRG Build?
Heyas,
This is the build I'm currently running. I'm sure it's far from optimal, but it does come with 45.5 Ranged defence (or 42.5% without the +3% pvp IO), flight, and some big orange numbers.
It's designed for TF running mostly, with superspeed +IO for stealthing...and flight/recall friend for those lovely nights in the shadowshard. I went with electricity mastery for the extra cone, but I'm sure you could modify it to suit your needs.
Enjoy,
-Persp
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kalydon: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Snap Shot
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Explosive Strike - Damage/Knockback
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Chance of Damage(Energy)
- (11) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Damage/Endurance
- (46) Detonation - Accuracy/Damage
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Flight Speed IO
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Chance of Knockback
- (27) Stupefy - Stun/Range
- (27) Stupefy - Accuracy/Endurance
- (29) Stupefy - Endurance/Stun
- (31) Stupefy - Accuracy/Recharge
- (31) Stupefy - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (34) Detonation - Accuracy/Damage
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (46) Lockdown - Endurance/Recharge/Hold
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Chance for +2 Mag Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (50) Resist Damage IO
- (A) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
------------
Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 33.2% Defense(Energy)
- 33.2% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 43.5% Defense(Ranged)
- 11% Defense(AoE)
- 37.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 3% Enhancement(Stun)
- 64% Enhancement(Accuracy)
- 26% FlySpeed
- 45.2 HP (3.75%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.2%
- MezResist(Immobilize) 1.1%
- 20.5% (0.34 End/sec) Recovery
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 26% RunSpeed
Here's mine. It's an experimental build focused on +Regen (final Regen total is over 300%, which means one health tick every 4s) and +Damage (one SO worth). As a result, I do have a few powers which exist solely as IO set mules. I also need to tweak my slotting for Fly, it's over the cap. I'm working on testing out some alternative power selections and slotting plans in Mids', but I haven't finalized anything yet.
Currently at level 48 (i've been playing TA characters a lot more lately).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sand Wasp: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg:30(A), Dev'n-Dmg/EndRdx:30(3), Dev'n-Dmg/Rchg:30(5), Dev'n-Acc/Dmg/Rchg:30(7), Entrpc-Dmg/Rchg:35(17), Entrpc-Heal%:35(46)
Level 1: Power Thrust -- FrcFbk-Acc/KB:21(A), FrcFbk-Rchg/KB:21(45), FrcFbk-Dmg/KB:21(46), FrcFbk-Dmg/EndRdx/KB:25(46), FrcFbk-Rchg/EndRdx:26(48)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:30(A), Posi-Acc/Dmg/EndRdx:30(3), Posi-Dmg/Rng:30(7), Det'tn-Dmg/Rchg:42(13), Posi-Dmg/Rchg:30(17), Posi-Dam%:30(21)
Level 4: Build Up -- RechRdx-I:35(A), AdjTgt-ToHit/Rchg:30(5), AdjTgt-EndRdx/Rchg:30(45)
Level 6: Swift -- Flight-I:50(A)
Level 8: Blazing Arrow -- Dev'n-Acc/Dmg/EndRdx/Rchg:30(A), Dev'n-Acc/Dmg:30(9), Dev'n-Dmg/Rchg:30(9), Dev'n-Acc/Dmg/Rchg:30(11), Entrpc-Dmg/EndRdx/Rchg:35(25), Entrpc-Dmg/Rchg:35(31)
Level 10: Hover -- Flight-I:30(A), Flight-I:30(11), Frbd-Fly:32(19), Frbd-EndRdx:30(31)
Level 12: Aim -- RechRdx-I:35(A), AdjTgt-ToHit/Rchg:30(13), AdjTgt-EndRdx/Rchg:30(42)
Level 14: Fly -- Flight-I:50(A), Frbd-Fly:30(15), Frbd-EndRdx:30(15)
Level 16: Health -- Numna-Heal:30(A), Numna-Heal/Rchg:30(43), Heal-I:50(43)
Level 18: Explosive Arrow -- AirB'st-Acc/Dmg:44(A), AirB'st-Dmg/EndRdx:44(19), AirB'st-Dmg/Rchg:44(23), Det'tn-Acc/Dmg:44(25)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(21), P'Shift-EndMod/Rchg:30(37)
Level 22: Snap Shot -- Dev'n-Acc/Dmg:30(A), Entrpc-Dmg/Rchg:25(23), Dev'n-Dmg/EndRdx:30(36), Dev'n-Dmg/Rchg:30(37), Dev'n-Acc/Dmg/Rchg:30(39), Entrpc-Heal%:33(43)
Level 24: Stun -- Stpfy-Acc/Rchg:30(A), Stpfy-EndRdx/Stun:30(34), Stpfy-Acc/Stun/Rchg:30(37), Stpfy-Acc/EndRdx:30(40), Stpfy-Stun/Rng:30(40)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg:20(A), Stpfy-Acc/EndRdx:25(27), Stpfy-Acc/Stun/Rchg:34(27), Stpfy-EndRdx/Stun:24(29), Stpfy-Stun/Rng:37(29)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 30: Ranged Shot -- Mantic-Acc/Dmg:39(A), Mantic-Dam%:35(36), Mantic-Dmg/EndRdx/Rchg:40(36), Mantic-Dmg/ActRdx/Rchg:40(39), Mantic-Dmg/EndRdx:40(40)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(33), Posi-Dmg/Rchg:45(33), Posi-Dmg/Rng:45(33), Posi-Acc/Dmg/EndRdx:45(34), RechRdx-I:45(34)
Level 35: Boost Range -- RechRdx-I:45(A), RechRdx-I:50(39), EndRdx-I:50(50)
Level 38: Tactics -- AdjTgt-EndRdx/Rchg:41(A), AdjTgt-ToHit/EndRdx:41(50)
Level 41: Body Armor -- ResDam-I:45(A), ResDam-I:45(42), ResDam-I:35(42)
Level 44: Surveillance -- AnWeak-Acc/Rchg:47(A), AnWeak-Acc/Rchg/EndRdx:47(45)
Level 47: Vengeance -- AdjTgt-ToHit/Rchg:49(A), AdjTgt-ToHit/EndRdx/Rchg:49(48), S'dpty-Def/Rchg:40(48), S'dpty-Def/EndRdx/Rchg:40(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:25(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Hey, thanks for the builds! I think I might just go ahead and try them.
Hey, my first 50 was an Archery/Energy Manipulation blaster, and I dont exactly have his build currently right on hand, But I was wondering if anyone has a good build for PvE. I prefer Flight and Force mastery. Im sorry if I come across as "GIMME BILD NAOEZ!" which I really dont, I didnt have mids at the time of creation. Any builds and advice is welcome and awesome.
Thanks, Galloping Bow