Hey all; After Issue 16 went live, I noticed my arc had inflated above 100% again, so I went through it all with a fine toothcomb. As a consequence I've noticed the following;
1.) The replacement of " " with "/nbsp;" is back, which is increasing sizes slightly. You can fix this by saving to local, searching through with Notepad for that code, and replacing the missing spaces in the found locations in the published mission.
2.) Custom mobs that have Mastermind type skills are not summoning their minions. This can be fixed by deleting the power BEFORE the summons skill in the set, which seems to force them into bringing them out.
3.) There's a bug with custom enemy groups, but I'm not sure what exactly triggers it. Basically, during a mission auto-set at Level 40 (for a L50 character) with the following subset of 5th Column it ONLY summoned the Elite/Arch Villain bosses, and the Nacht designated creeps, which max out at L27 and so appear as grey spawn;
Under Issue 15 either would spawn either Nacht or Raserei depending upon what level you ran through it; However removing the Nacht entirely and just leaving the Raserei gets them to spawn, and at the correct upper limit of 40 now... This is the spawn list as it now stands, and works;
The only other difference between files is that I've changed the Jutlandist from Elite from the first file, but only the Nacht spawn with him in either setting, so that isn't the cause.
Hey all; After Issue 16 went live, I noticed my arc had inflated above 100% again, so I went through it all with a fine toothcomb. As a consequence I've noticed the following;
1.) The replacement of " " with "/nbsp;" is back, which is increasing sizes slightly. You can fix this by saving to local, searching through with Notepad for that code, and replacing the missing spaces in the found locations in the published mission.
2.) Custom mobs that have Mastermind type skills are not summoning their minions. This can be fixed by deleting the power BEFORE the summons skill in the set, which seems to force them into bringing them out.
3.) There's a bug with custom enemy groups, but I'm not sure what exactly triggers it. Basically, during a mission auto-set at Level 40 (for a L50 character) with the following subset of 5th Column it ONLY summoned the Elite/Arch Villain bosses, and the Nacht designated creeps, which max out at L27 and so appear as grey spawn;
http://www.mediafire.com/?ymkzm0qhzyz
Under Issue 15 either would spawn either Nacht or Raserei depending upon what level you ran through it; However removing the Nacht entirely and just leaving the Raserei gets them to spawn, and at the correct upper limit of 40 now... This is the spawn list as it now stands, and works;
http://www.mediafire.com/?mzytohidfmx
The only other difference between files is that I've changed the Jutlandist from Elite from the first file, but only the Nacht spawn with him in either setting, so that isn't the cause.