Kheldian play theory understanding


AlienOne

 

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Originally Posted by AlienOne View Post
B
I would think it's a given that anyone that knows me would also know that I'm also the type of person that hates the speed penalty to travel powers when using an attack, and also hates to face anyone like Knives of Artemis who also slow you down.

"Alien"
But... Teleport. (Yes, I know, you don't just mean on a Kheld in Dwarf.)


 

Posted

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Originally Posted by AlienOne View Post
Believe it or not, I actually do have the Psi damage proc in the taunt (That last set bonus is nice).... I just really, really, really, really, really prefer not to play in tank form. I definitely do NOT fit in the "tanker-move-slow-as-crap-and-only-use-2-or-3-attacks" mentality. I've got too much nervous energy and ADD-like symptoms for that. Believe me, if just the switching forms seems to take "forever" to me, you can only imagine what it's like for me to move slow as molasses.
Well, I think that's basically the idea. Different people have different takes on the capabilities of the Kheldian. The way I see it, the Dwarf form is supposed to be for tanking, thus it is slow, and it has very few attacks. While you can slot up the Dwarf form, giving all of its attacks, including Heal and Mire, damage, you'll still be somewhat limited compared to the Nova or Human (PB) form, or what another AT can do. Likewise, however well you slot the Nova form for damage, it won't have the immobilizes or melee attacks that a Blaster does, or the defenses and debuffs a Defender or Corruptor does.

And, of course, you don't have the slots to fully equip a Dwarf, Nova and Human form for both defense and damage. A Tri-Form is weaker than a Bi-Form or Human form in any one given form. Which is why you shift.

Logically, this means that if you cannot shift, because you are in danger of being mezzed if you drop your Dwarf protection, then you're locked into that weaker form. On the other hand, if you can buy a few seconds between mezzes with some knockdown, or thanks to an ally who taunts some aggro off of you, you can make a quick form shift to get your damage back up or fire off a Stygian Circle. IMHO you don't have to sacrifice the ability to tank altogether in order to give yourself other options. And you never claimed to be a full time tank anyway.