Ele/ele? should I do it?
No ideas or comments? help me out here guys
Well it depends on what you're farming, if you're going to be solo farming demons set on 6 man +2 level difficulty then this would suffice but if you're going for 8 man +4 level difficulty you're going to need some help.
Virtue: @Santorican

Dark/Shield Build Thread
I'm thinking along the lines of +2 level 8 man set with no bosses. I already have a shield/ss that can farm the +4 lvl 8 man map no problem. I'm not sure the xp gain is worth the slower time to clear though.
This might be biased posting on the scrapper board, but I am leaning towards a farming ele/ele scrapper or tank. My main question is, do you think the extra damage the scrapper will do, will outweigh the extra survivability of the tank?
Mind you on my scrapper build I work in about 8.5% melee def from weave and CJ and 24.3% from bonuses for 32.8% melee defense, 5 sec downtime on Energize, but only have a dismall 48% resist to s/l. I would go with spine/ele but I already have a built spine/fire and haven't ever had an electric melee toon yet.
This build is messed up on Mids, but I can still post it (once I save it, it isn't editable again it messes up).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
ele-ele: Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Havoc Punch Dmg-I:50(A)
Level 1: Charged Armor TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(5), TtmC'tng-EndRdx/Rchg:50(5), TtmC'tng-ResDam/EndRdx/Rchg:50(7)
Level 2: Jacobs Ladder Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(46), Oblit-%Dam:50(48), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(50), Oblit-Acc/Dmg/Rchg:50(50)
Level 4: Conductive Shield TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(7), TtmC'tng-ResDam/Rchg:50(9), TtmC'tng-EndRdx/Rchg:50(9), TtmC'tng-ResDam/EndRdx/Rchg:50(11), TtmC'tng-EndRdx:50(11)
Level 6: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-Build%:50(17)
Level 8: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(19), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21)
Level 10: Static Shield ResDam-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Speed Run-I:50(A)
Level 16: Grounded ResDam-I:50(A)
Level 18: Chain Induction KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:30(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27), C'ngImp-Acc/Dmg/Rchg:50(27)
Level 20: Energize Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Numna-Heal/Rchg:50(31)
Level 22: Hurdle Jump-I:50(A)
Level 24: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33), Mrcl-Heal:40(33), Mrcl-Rcvry+:40(33)
Level 26: Stamina P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod:50(34), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(36)
Level 28: Lightning Field Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg:50(37), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 30: Kick FrcFbk-Rechg%:50(A)
Level 32: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(40), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43)
Level 35: Power Sink Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(45), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(50)
Level 38: Tough S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-EndRdx:40(40)
Level 41: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), Ksmt-ToHit+:30(42), Ksmt-Def/EndRdx:30(43)
Level 44: Conserve Power RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Combat Jumping LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 49: Lightning Reflexes Run-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
17.4% Defense(Smashing)
17.4% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
24.3% Defense(Melee)
6.13% Defense(Ranged)
5.5% Defense(AoE)
27% Enhancement(Accuracy)
40% Enhancement(RechargeTime)
4% Enhancement(Heal)
10% FlySpeed
140.6 HP (10.5%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 5.5%
MezResist(Immobilize) 3.85%
MezResist(Sleep) 6.05%
MezResist(Stun) 11%
MezResist(Terrorized) 2.2%
10.5% (0.18 End/sec) Recovery
52% (2.91 HP/sec) Regeneration
2.21% Resistance(Fire)
2.21% Resistance(Cold)
10% RunSpeed
Think its doable? What enemies could I farm that are energy based attacks, yet, are not highly resistant to energy damage? Siege AV enemies possibly?