Build help for a Tankermind Crab Spider


Black_Marrow

 

Posted

I recently gotten my Crab Spider up to the upper 30s playing as your standard AOE blasting, tough shelled Arthropod. Love the AT, love the backpack, but I'm thinking of trying something a bit different.

I rolled over to test and tried out a tanky, pet focussed build and had a lot of fun running against 3-4 villains worth at +1 using SOs (insert rant about Black Market on test server here). I'd like to respec the character over on live and IO it up, but here's where I need your help.

The two best set bonuses for this build are +def (I think) and +rech to keep me alive and to get my pets as close to perma as possible... which happen to be the most sought after bonuses. I'm no farmer and I'd like to get the most out of my enhancements without breaking the bank. So, what can I do to save money on this planned build without sacrificing (too much of) my Tankermindyness?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Slice

  • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 38
  • (3) Crushing Impact - Damage/Endurance/Recharge: Level 38
  • (3) Crushing Impact - Damage/Recharge: Level 38
  • (5) Crushing Impact - Accuracy/Damage/Recharge: Level 38
  • (5) Crushing Impact - Damage/Endurance: Level 38
Level 1: Crab Spider Armor Upgrade
  • (A) Resist Damage IO: Level 40
Level 2: Combat Training: Defensive
  • (A) Defense Buff IO: Level 40
Level 4: Channelgun
  • (A) Decimation - Accuracy/Damage: Level 38
  • (9) Decimation - Damage/Endurance: Level 38
  • (9) Decimation - Damage/Recharge: Level 38
  • (17) Decimation - Accuracy/Endurance/Recharge: Level 38
  • (17) Decimation - Accuracy/Damage/Recharge: Level 38
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 40
  • (7) Recharge Reduction IO: Level 40
  • (7) Recharge Reduction IO: Level 40
Level 8: Hurdle
  • (A) Jumping IO: Level 40
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 38
  • (11) Luck of the Gambler - Defense/Endurance: Level 38
  • (11) Luck of the Gambler - Defense/Recharge: Level 38
  • (31) Luck of the Gambler - Recharge Speed: Level 38
Level 12: Venom Grenade
  • (A) Detonation - Damage/Endurance/Range: Level 40
  • (13) Detonation - Accuracy/Damage/Endurance: Level 40
  • (13) Detonation - Damage/Recharge: Level 40
  • (46) Detonation - Damage/Endurance: Level 38
  • (50) Detonation - Accuracy/Damage: Level 38
Level 14: Health
  • (A) Healing IO: Level 40
  • (15) Healing IO: Level 40
  • (15) Healing IO: Level 40
Level 16: Super Speed
  • (A) Run Speed IO: Level 40
Level 18: Arm Lash
  • (A) Obliteration - Damage: Level 38
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 38
  • (19) Obliteration - Accuracy/Recharge: Level 38
  • (23) Obliteration - Damage/Recharge: Level 38
  • (23) Obliteration - Accuracy/Damage/Recharge: Level 38
  • (43) Obliteration - Chance for Smashing Damage: Level 38
Level 20: Stamina
  • (A) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
Level 22: Mental Training
  • (A) Run Speed IO: Level 40
Level 24: Fortification
  • (A) Reactive Armor - Resistance: Level 38
  • (25) Reactive Armor - Resistance/Endurance: Level 38
  • (25) Reactive Armor - Resistance/Endurance/Recharge: Level 38
  • (33) Reactive Armor - Resistance/Recharge: Level 38
  • (34) Reactive Armor - Endurance/Recharge: Level 38
Level 26: Frenzy
  • (A) Obliteration - Damage: Level 38
  • (27) Obliteration - Accuracy/Recharge: Level 38
  • (27) Obliteration - Damage/Recharge: Level 38
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 38
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 38
  • (46) Obliteration - Chance for Smashing Damage: Level 38
Level 28: Serum
  • (A) Miracle - Heal/Endurance: Level 38
  • (29) Miracle - Endurance/Recharge: Level 38
  • (29) Miracle - Heal/Recharge: Level 38
  • (34) Miracle - Heal/Endurance/Recharge: Level 38
  • (40) Miracle - Heal: Level 38
Level 30: Maneuvers
  • (A) Endurance Reduction IO: Level 40
  • (31) Endurance Reduction IO: Level 40
  • (34) Defense Buff IO: Level 40
Level 32: Omega Maneuver
  • (A) Recharge Reduction IO: Level 40
  • (33) Recharge Reduction IO: Level 40
  • (33) Accuracy IO: Level 40
Level 35: Summon Spiderlings
  • (A) Call to Arms - Defense Bonus Aura for Pets: Level 30
  • (36) Call to Arms - Endurance/Damage/Recharge: Level 30
  • (36) Call to Arms - Accuracy/Recharge: Level 30
  • (36) Call to Arms - Accuracy/Damage: Level 30
  • (37) Call to Arms - Damage/Endurance: Level 30
  • (37) Call to Arms - Accuracy/Damage/Recharge: Level 30
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 38
  • (39) Expedient Reinforcement - Accuracy/Damage: Level 38
  • (39) Expedient Reinforcement - Damage/Endurance: Level 38
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 38
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 38
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 40
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 38
  • (42) Enfeebled Operation - Endurance/Immobilize: Level 38
  • (42) Enfeebled Operation - Accuracy/Endurance: Level 38
  • (42) Enfeebled Operation - Immobilize/Range: Level 38
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 38
  • (43) Enfeebled Operation - Accuracy/Immobilize: Level 38
Level 44: Ball Lightning
  • (A) Detonation - Accuracy/Damage/Endurance: Level 38
  • (45) Detonation - Accuracy/Damage: Level 38
  • (45) Detonation - Damage/Endurance: Level 38
  • (45) Detonation - Damage/Endurance/Range: Level 38
  • (46) Detonation - Damage/Recharge: Level 38
Level 47: Summon Striker
  • (A) Blood Mandate - Damage: Level 38
  • (48) Blood Mandate - Accuracy: Level 38
  • (48) Blood Mandate - Accuracy/Damage: Level 38
  • (48) Recharge Reduction IO: Level 40
Level 49: Provoke
  • (A) Trimuphant Insult - Taunt: Level 20
  • (50) Trimuphant Insult - Taunt/Recharge: Level 20
  • (50) Trimuphant Insult - Chance to Disorient: Level 20
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 40
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
------------






Also thinking of dropping Omega Maneuver and Superspeed for a different travel power as Grandville is a pain for SS. I was debating over Teleport to get Recall Friend or Super Jump to get Combat Jumping, any thoughts?

Thinking of dropping Maneuvers since on test I was having end issues, though I think IOs will fix this, anything awesome I could swap it for?


Thanks for your help.


 

Posted

TanCrabs and Crabberminds and very different. Putting them together is much harder than it looks, I'd wager. My Crab tanks with his survivability numbers that exceed shield and ice armor numbers and can last as long or longer than invul. I see no point in taking the pets if you want to tank or trying to tank if you take the pets. It's possible, but I dont really see the point.

Though I am curious. I'll throw a build together and see what I can come up with at some point.


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