Updating Brickstown and the Ziggurat


Aitchuu

 

Posted

I've been dreaming of the inside of the Zig for three years now. And the preatorian zone events gave me my latest crazy idea. Here's my two cents on the topic:

Any Arachnos Archetype character approaching the pilot of the Black Helicopter in Double Down can pick up the ‘Agent Jenkins’ mission. This is really a zone event affecting the Ziggurat neighborhood of Brickstown, and can only occur once every hour (or multiple instances of the Brickstown zone would need to occur – one per team). The player(s) will be transported near the Ziggursky Correctional Facility (this would appear in the Black Helicopter zone list as a mission). This is a timed mission, and much like a mayhem mission, has minor objectives that provide bonus time upon completion. An all points bulletin would go out on the hero events channel, warning that the Ziggurat and Prison Power Station neighborhoods are under attack as Black Helicopters break through the War Walls and land at the prison.
The first order of business for the villain team is breaking into the facility. The next move is to reach various cellblocks and begin releasing prisoners which will provide them some back-up against the guards, Longbow, and any heroes brave enough to interfere. With that accomplished, they can turn their attention to the smaller supervillain wards where they can get bonus time by releasing arch-villains such as Doctor Vasilok, the Clockwork King, or any of the Rogue’s Gallery characters. And, of course, the most important side mission would be to break into the power station in an effort to disable it, which would debuff most of their other tasks significantly.
So should actual Brickstown neighborhoods be made PVP? It is a traditional city zone, but the villains only get 15 minutes (and the bonus time offers perhaps an additional half hour to 45 minutes?). Obviously, the villains could simply march around the neighborhood causing whatever mischief they can but the bonus minutes are all found inside the Zig/power station. With only one team of villains allowed, they can easily get swamped by hero responders, so they need to be inside releasing helpful NPCs. Heroes have very few missions that take them inside the fences of The Ziggurat or the Prison Power Station. So my thought is yeah, let’em fight. But this could also take on the look and feel of a base raid using a special map. Perhaps an entire league of villains can assault the Zig with a league of heroes able to respond. Villains enter at the black helo and heroes enter by clicking on the door to the Zig.


Just call me "The Pool Guy" - cause I believe that power pools are the ultimate in powerset proliferation. Fewer powers to develop and available to all.
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