Claws/WP build
1. Is maxing out defense entirely necessary with the regen numbers of the set? I mean technically RttC is adding another 4.9% to that.
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By the way, RttC isn't necessarily going to add 4.98% to that. Enemies above your level will be affected less (according to this chart) as will EB/AV/GMs (all but some EBs according to this chart), lieutenants (10% tohit debuff resistance), and bosses (20% tohit debuff resistance). I wouldn't really rely upon the tiny amount of -tohit provided by RttC in any case. A debuff that small can't really be relied upon to maintain that last bit of defensive oomph.
2. Was putting in strike over eviscerate to squeeze out that extra 3.75% s/l defense the better choice? |
3. What amount of recharge is necessary to keep up the standard attack chain? and does the build have said amount of recharge. Also, where does information like that like to hang out, I've been meaning to read up on that stuff. |
That's always been my biggest problem about slotting for positional defense. The set bonuses are always on the low level sets so you always manage to end up short slotting the enhancement bonuses on your powers. You're packing barely any +acc (22.94%) in 3 of the 4 attacks you'll be using, that I doubt you'll be able to reliably hit harder targets like those on the RWZ Challenge.
Yeah I meant Swipe, not Strike.
I'm not a real fan of slotting typed defenses either, especially because when I get go with positional I'm also getting a few set handy bonuses along the way like global accuracy and recharge, on top of the fact that those sets are also level 50 (besides ToD) and have a bit of accuracy on their own because the defense bonus is the 6th slot. Alas, I was looking to try something that wasn't Shields or SR.
Around what amount of global accuracy/to hit would be needed to counter act the fact that I'm using a low level 4(5) piece set with only 1 accuracy boost to achieve high typed defenses? Should I be looking to grab Focused Accuracy to pump up my hit/acc numbers? Or am I grasping to make a sub-optimal setup shine like it's a main attraction.
I may be wrong here, feel free to point and laugh should it be the case, but I think I read that when an attack is made towards you, the highest defense you have is considdered when a hit or miss is decided, ie. if an attack has S/L component and Fire component, the higher defense of the two is used. So running around with 40% S/L but moderately low defense for most every other damage type should be passable because of that fact. Could possibly get my pwned when running into a mob or group of mobs that have a single elemental damage type, but otherwise be enough to see me through and at least give me option to drop off some other defenses to boost up global accuracy in a spot or two.
Around what amount of global accuracy/to hit would be needed to counter act the fact that I'm using a low level 4(5) piece set with only 1 accuracy boost to achieve high typed defenses? Should I be looking to grab Focused Accuracy to pump up my hit/acc numbers? Or am I grasping to make a sub-optimal setup shine like it's a main attraction.
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With the FU>Focus>Slash>Strike attack string, you're only managing a little over 155% for all of those attacks except for Focus (which is sitting happy at 205%), you're only going to have a 95% chance to hit enemies 1 level above you and lower. Slash's -def would help you get to 95% against +2s, but anything higher, and you're not gonna be there even with that (thanks to the lower base acc as well as purple patch debuff resistances).
I may be wrong here, feel free to point and laugh should it be the case, but I think I read that when an attack is made towards you, the highest defense you have is considdered when a hit or miss is decided, ie. if an attack has S/L component and Fire component, the higher defense of the two is used. So running around with 40% S/L but moderately low defense for most every other damage type should be passable because of that fact. Could possibly get my pwned when running into a mob or group of mobs that have a single elemental damage type, but otherwise be enough to see me through and at least give me option to drop off some other defenses to boost up global accuracy in a spot or two. |
Thinking it's time to dust off my claws scrapper give it its turn in the forefront. Obviously I have questions. This is planned to be my AV soloer/RWZ/kill whatever I want BA of a scrapper.
1. Is maxing out defense entirely necessary with the regen numbers of the set? I mean technically RttC is adding another 4.9% to that.
2. Was putting in strike over eviscerate to squeeze out that extra 3.75% s/l defense the better choice?
3. What amount of recharge is necessary to keep up the standard attack chain? and does the build have said amount of recharge. Also, where does information like that like to hang out, I've been meaning to read up on that stuff.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery