Any advice for a Psy/Mental
I normally don't do this but what the hell. Here is my build that I use on Psychosia, my Psi/Mental Blaster. My build is IO'd for recharge so that I can keep Drain Psyche up as much as possible to simulate Instant Healing from the Regeneration set.
The build works great for my play style, I play her just like I play my Fortunata. I actually leveled her up first and then my Fortunata so she helped me play her better. I plan on converting her to a villain once Going Rogue comes out, but in the mean time she wreaks havoc when I do play her.
At the moment Subdual, Psychic Focus and Concentration are the powers that I am still waiting to get completely slotted out and that mainly because I am level 44 on her. Hope this helps you, if you have any question feel free to ask me.
Hero Plan by Mids' Hero Designer 1.401
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Psychosia: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(36)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 2: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(36)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Hover -- Frbd-Stlth(A)
Level 8: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(36)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(37)
Level 12: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(17), Mantic-Dmg/EndRdx/Rchg(37)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Drain Psyche -- Theft-Acc/Heal(A), Nictus-Acc/Heal(23), Dct'dW-Heal/Rchg(23), H'zdH-Heal/Rchg(29), Numna-Heal/Rchg(29), Mrcl-Heal/Rchg(31)
Level 24: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(37)
Level 26: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 28: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Assault -- EndRdx-I(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 6.25% Defense(Smashing)
- 6.25% Defense(Lethal)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 8.75% Defense(Melee)
- 1.88% Defense(Ranged)
- 6.75% Max End
- 3% Enhancement(Immobilize)
- 90% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 54.2 HP (4.5%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 18% (0.91 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 2.52% Resistance(Energy)
- 4.4% Resistance(Negative)
- 3% RunSpeed
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Are there any key powers to the sets?
Why didn't you pick a epic?
The key powers for me are Drain Psyche and Psychic Shockwave. With the high recharge it allows you to keep Shockwave ready pretty much every fight and Psychic Focus and Concentration are only down for 17 seconds so you can basically use them once every fight also.
I didn't take an epic because there was no point in doing so. I am not one of those people that takes an epic just because it's their. If there is a reason to take it then I will, but otherwise I won't bother. None of the epics help this build at all. For a moment I thought about the Elec Mastery pool because I love Shocking Bolt and Surge of Power, but decided against it because there was no real reason to take either.
The only reason I took the Leadership pool is for the two powers that take Luck of the Gambler +7.5% IOs, otherwise I don't even keep Maneuvers or Tactics in my tray since I don't really need them. Assault and Vengeance I use normally since I run TFs on her and they come in handy.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Are thunder strike IOs good enough?
Should I not take assualt or vengance because I can't afford the LoTG 7.5 (iam poor )?
Thunderstrike IOs are wonderful, but you change the dynamic of the build if you use them instead of Decimation. The reason I used Decimation is because you get +6.25% recharge using 5 of them. If you choose to go with Thunderstrike you would end up getting good bonuses for movement speed, accuracy and ranged defense bonuses which are good.
If you go for a ranged defense build rather than a recharge build that would be a good thing since Psi/Mental is pretty much a ranged character with the exception of Drain Psyche.
You do not need to afford the Luck of the Gambler +7.5% recharge IOs just run TFs and stockpile your merits, thats what I did for the two that I needed I didn't feel like spending money on them since I had the merits for them.
If you do go with the defense build then you might want to look at getting the Force Mastery pool so you can get Temp Invul which will take the Steadfast 3% defense unique IO.
Too bad you're not in Justice or I would give you 30 or 40 million to help with your character.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
How much more are decimations than thunderstrikes?
I had allot of money but I spent it on IOing my warshade a while back(he's my main toon). I play on victory server
Thunderstrikes are only a fraction of the cost of Decimations. I personally ONLY use level 40 IOs never higher, never lower, so prices vary by IO type. Thunderstrikes are virtually all the same price regardless of type, level is the only thing that alters there cost and even then its marginal.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Thanks for all the advice it should help allot
You're welcome.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I can get some adivce on my psy/mental blaster he's lvl 35?
Are there any guides or builds out there?