WM/WP - Questions on SoftCap and on Build Strategy
Yes. Whether it's worth the sacrifices you have to make to get there is another question (IMO the answer is 'no' in most cases).
Ai. Giving up Jawbreaker hurts - it's a solid hitter, and the knockup on it is wonderful mitigation on tough opponents. Fitting in both the Fighting pool and a PPP is tough on a WM/WP; I ended up skipping Fighting, and I'm happy with the end result. YMMV.
You're quite right, too I don't have Hasten, and only miss it when I get spammed with -rech effects; in regular use, my chain's just fine.
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I had to eschew one Single Target Attack (which is sad because they are all great), which was Jawbreaker. Was there a better choice? Is this notion sound? |
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3) I didn't take hasten, I just think I have enough attacks to make decent chains and putout some hurt. |
Three Questions
1) Can a WP get softcapped on defense?
2) In order to make a build that allows me to get Ball Lightening, I am looking at something like the below. I had to eschew one Single Target Attack (which is sad because they are all great), which was Jawbreaker. Was there a better choice? Is this notion sound?
3) I didn't take hasten, I just think I have enough attacks to make decent chains and putout some hurt. However, hasten does make sense with things in WM tending to feel long on cooldown...
Thanks!
Villain Plan by Mids' Villain Designer 1.401
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Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Pulverize -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Mind Over Body -- Empty(A)
Level 4: Fast Healing -- Empty(A)
Level 6: Build Up -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Whirling Mace -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Swift -- Empty(A)
Level 24: Health -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Stamina -- Empty(A)
Level 30: Kick -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Tough -- Empty(A)
Level 38: Weave -- Empty(A)
Level 41: Electrifying Fences -- Empty(A)
Level 44: Ball Lightning -- Empty(A)
Level 47: Heightened Senses -- Empty(A)
Level 49: Strength of Will -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury