DM/regen AV build
My bad on making the forum post like 8 miles long....The only issue I can think of right now is the survivability
Quote:
You may want to edit it so that you're using the "phpBB / Zetaboards" formatting rather than the "Official Forums (UBB.threads)" formatting. The Official Forums no longer use that same formatting code. It would make it substantially easier to read.
My bad on making the forum post like 8 miles long....The only issue I can think of right now is the survivability
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As to the actual build (from what I can read of it), you're doing a lot of stuff wrong. You're short slotting the recharge on MoG and IH for defense and healing, respectively, when those are the attributes that contribute very little to your actual survival (defense because MoG is already giving you redundant defense without any slotting and IH because only 200% of the baseline 800% +regen is actually enhanceable). You completely shattered the "rule of 5" for the 5% +recharge set bonus with your 10 copies of it (re: the last 5 of those set bonuses don't do anything). You're also stupidly breaking the rule on the 1.12% +hp and 10% +regen set bonuses.
You haven't even got the recharge to run MG>Smite>Siphon>Smite chain. MG, which requires 235% +rech (re: 4.488 second recharge) for that string to run seamless, is nearly a full second off. Unless you plan on actually investing in the expensive purple sets that are actually going to allow you to run that attack string (Hecatomb for MG at the very least), you're not going to have the recharge for it.
As to your build, don't break the rule of 5. Having that many Crushing Impacts, Obliterations, and Doctored Wounds sets is pointless beyond mentioning. The primary benefit of Doctored Wounds and Crushing Impact is the 5% +recharge set bonus and you've rendered most of them entirely pointless by having so many of them. Switch back so that you've only got 5 of those set bonuses.
Stick with the 3 slot slotting for QR and Stamina (it'll open up better slotting options everywhere else and get you more end/sec recovery). If you don't know what it is: Perf Shifter proc, Perf Shifter End Mod, level 50 common End Mod.
Don't use Crushing Impacts in your attacks. Use 6 piece Touch of Death. The +def(melee) is incredible and it'll give you enhancement attributes that are just as good.
Health and Fast Healing shouldn't get loads of slotting. Their actual contribution to your survivable is minimal at best. Don't give them Doctored Wounds at all. Just give them either a heal set proc or a level 50 common heal IO.
Instant Healing needs more slot loving than Integration does. Integration doesn't cost much endurance as is on at all times. It only needs heal enhancing. Instant Healing on the other hand needs recharge more than anything else. Additional +heal slotting just makes it nicer. Switch your slotting of the two powers, switching the Heal/End for the Recharge when you give the Doctored Wounds to Instant Healing.
The 3 piece LotG set bonus is largely redundant unless you plan on doing everything without the 4 passive accolades (which you plan on getting, right?). Because you've got perma-DP, all that +hp is eaten by the hp cap. It's only effective when DP is down and, I assure you, if you're using DP correctly, is barely any time at all.
As to power selection, if you're going budget, don't try for MG>Smite>Siphon>Smite: you can't afford it. Take Shadow Punch and accept that you'll have to use MG>Smite>Shadow>Siphon>Smite>Shadow. It's worse on the damage by a little but it's actually attainable with a budget build.
This build will work much better for you. It's pretty much the same cost for substantially better damage, survivability, and overall playability. It uses the attack string I mentioned, is endurance sustainable with everything running, and has excellent melee defense so that AVs will be dealing substantially less damage.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Heal(29), Mrcl-Rcvry+(40)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), S'dpty-Def(36), S'dpty-Def/EndRdx(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 35: Hurdle -- Jump-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(46)
Level 41: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Health -- RgnTis-Regen+(A)
Level 49: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Ah I see, I was under the impression that the rule of 5 referred to the set, not the actual bonus. Well then, this build certainly sucks if you are correct on that
If you want to check to see whether any specific build breaks the rule of 5, go into Mids and hit "Ctrl + B" (or, for the mouse inclined, Window>Sets and Bonuses). It'll give you a list of your totaled set bonuses and a separate list of each of the sets you've got along with a warning next to any set bonus that breaks the rule of 5.
I wanted to do something a bit different than DM/shield and sword/regen so i decided to combine them and make a DM/regen AV build. I went primarily with maxing recharge so that I could have the smite-siphon life-smite-midnight grasp attack chain. With the current IOs, assuming no breaks in the chain, this chain should have a DPS of about 210 dmg (not including the resistance of the AVs) Also, I am on a bit of a budget so I focused on using mostly cheap IOs. Aside from the LoTGs and steadfast protection, the recipes are all pretty cheap. Would you mind double checking my math and giving me a couple suggestions as to how i can improve the build (remember I want cheap IOs).
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]AV Mebs:[/color][color:#B3CAF7] Level 50 Magic Scrapper[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Regeneration[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Body Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Smite[/color]
- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (5) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (7) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fast Healing[/color]- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (5) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (31) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Reconstruction[/color]- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Quick Recovery[/color]- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (7) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color]- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hasten[/color]- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Siphon Life[/color]- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Dull Pain[/color]- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
- (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color]- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Integration[/color]- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color]- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color]- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (27) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Boxing[/color]- (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
- (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Tough[/color]- (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
- (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
- (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Weave[/color]- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (27) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (43) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Instant Healing[/color]- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
- (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Soul Drain[/color]- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (46) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (48) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Midnight Grasp[/color]- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (34) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Assault[/color]- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Resilience[/color]- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Maneuvers[/color]- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (42) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (45) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Moment of Glory[/color]- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Vengeance[/color]- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Focused Accuracy[/color]- (A) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff[/color]
- (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]Increased Perception[/color]
[color:#489AFF]------------[/color][color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Critical Hit[/color]