IO build for Katana/SR
Made a few changes, I probably added around 150 million in costs to the build but it will definitely benefit. I'd suggest later on saving up for more Luck of the Gambler's to replace Serendipity.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Yoshitomo: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-Def(11), LkGmblr-Rchg+(25)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(5), S'dpty-EndRdx(13), S'dpty-Def/EndRdx/Rchg(15), S'dpty-Def/Rchg(42)
Level 6: Agile -- GftotA-Run+(A), LkGmblr-Rchg+(7)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(43)
Level 12: Hurdle -- Jump-I(A), Jump-I(13), Jump-I(15)
Level 14: Swift -- Run-I(A)
Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(25), RgnTis-Regen+(42)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), GftotA-Run+(23)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Lucky -- LkGmblr-Rchg+(A), GftotA-Run+(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def(36), S'dpty-EndRdx(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def/Rchg(46)
Level 38: Kick -- Acc-I(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(45), S'dpty-EndRdx(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def/Rchg(48)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), Rec'dRet-ToHit(48), Rec'dRet-Pcptn(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican
Dark/Shield Build Thread
I can't actually afford an extra 150 million inf, I currently have around 180 million and only a few of the IOs I need from reward rolls. So I definitely won't be dipping into LotGs yet, and I don't understand why you put an extra recharge on practiced Brawler
Last night I actually went to WW to check some prices and realised a few of the IOs were al ittle out of my reach so here's my new, revised, cheaper build. It's also in the OP.
Click this DataLink to open the build!
Please comment
Hey guys, this is a continuation of another thread I started where I was asking about a simple SO build, but I've now decided to IO out my scrapper
If you'd like to read the other thread its here.
The main builds I need opinions on are these:
Whisky Jack's build: DataLink!
My edit: DataLink!
BTW, can't thank you enough for that build Whisky Jack, you're a genius!