Mind / Energy Build - for comments


ColdSpark

 

Posted

Hi Guys,
So having just wrapped up a Widow (and that was a LOT of fun), I'm thinking of rolling this Dominator as my next Red-side attempt. I already have a 50 Grav/Psi but fancied trying a Dom again, post the recent changes.

I'm looking for a mix between reasonable solo-ability but mainly useful in the small, regular team I often play with.

Ability to knock the smile of the AVs I encounter also a plus!

For now I've just IO'd the build (with the exception of the +End Proc which I tend to put on all my toons - hate running out of blue!), my thoughts are to go down the res rather than def route, given the low HP of the Doms but I'd welcome thoughts on that or any other aspect of the build.

Thanks in advance!

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Bella Tricks: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(27), EndRdx-I(43), Sleep-I(43)
Level 1: Power Bolt -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(25)
Level 2: Dominate -- Acc-I(A), Acc-I(5), Hold-I(5), Hold-I(9), RechRdx-I(9), RechRdx-I(13)
Level 4: Bone Smasher -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(23), RechRdx-I(40)
Level 6: Swift -- Flight-I(A)
Level 8: Hover -- Flight-I(A)
Level 10: Power Blast -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(25), EndRdx-I(27)
Level 12: Confuse -- Acc-I(A), RechRdx-I(15), Conf-I(17), Conf-I(17), EndRdx-I(33)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Total Domination -- Acc-I(A), Acc-I(33), Hold-I(45), Hold-I(46), RechRdx-I(46), RechRdx-I(46)
Level 24: Mass Hypnosis -- Acc-I(A), Acc-I(33), Sleep-I(43), Sleep-I(48), EndRdx-I(50), RechRdx-I(50)
Level 26: Terrify -- Acc-I(A), Acc-I(37), RechRdx-I(42), EndRdx-I(50)
Level 28: Total Focus -- Acc-I(A), Dmg-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31), RechRdx-I(31)
Level 30: Aid Other -- IntRdx-I(A)
Level 32: Mass Confusion -- Acc-I(A), Acc-I(34), EndRdx-I(34), Conf-I(34), RechRdx-I(36), RechRdx-I(36)
Level 35: Aid Self -- IntRdx-I(A), Heal-I(36), Heal-I(37), Heal-I(37)
Level 38: Power Burst -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Surge of Power -- ResDam-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Telekinesis -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination


 

Posted

I can understand you not wanting to run out of endurance, but looking over some of your slotting, where you've only put one endurance reduction in some very endurance heavy powers, the Performance Shifter proc isn't going to cancel out neglecting to slot out the powers in a healthy manner.

I recently considered a Mind/Ice myself (I just love power boost ), so I may swap over in bootcamp and knock up something with some simple, inexpensive IO sets, if you'd like. As that build stands, it packs a lot of punch. However, if you *really* wanted to go damage focussed (which I can see from some of the Mind/ slotting), then why didn't you pair it with a secondary which contains build up?

Energy excelles at aiding control, so perhaps you'd want to capitalise on that by frankenslotting with IOs, instead of running a somewhat edgy SO build?

(By the by, do feel free to put me in my place if that's how you like to play. I play a pretty psychotic Ice/Ice permadom, who is quite happy locking down everything in sight *and* tearing things limb from limb. I'm just going on what i'm used to)

Edit: Re-reading your post, Low HP (think: Stalkers) benefit *much* more from Defense than they do Resistance. However, charged armour is a decent toggle, but again why no enduance reduction? Running that & spamming your margainly less expensive powers is going to drain you fast. Power Sink from the MU pool could aid that, but that's only in the late 40s, making the domi a killer to level. Also: No Mu Guardian healspammer? :P


 

Posted

Thanks muchly for the comments - I'll have a little play with the build and see what's I can do. Certainly its a very tight build slot wise which I tend to find means its full of lovely powers.
Had totally forgotten the Mu Guardian is a nice little healer though - doh!