3 BILLION! - Training Day Challenge (RO Anniversary Event)


Altoholic_Monkey

 

Posted

Training Day Challenge

Summary

Training Day Challenge -- Heroes & Villains
Saturday, August 15 through Sunday, August 30th @ 11:59pm ET

Take a team of 5-7 players thorough a series of six MA missions and live to tell about it. Do it quickly and get rewarded handsomely. There also a Bunny Bonus (aka Smurphy's challenge)
Contact: @Alty
Prizes: 300 million x7 + 5 Participation Points| Total Prize Value: 2.1 Billion Inf
Bunny Bonus: 1 Billion Inf + extras


Players can can register their teams by posting here or sending me a PM with the following information:

  • Your Global Name:
  • Your Team's Globals:
  • SG Affiliation:
  • Server:
  • Date & Time preferred for Official Observeration:
All teams must have their attempt observed by an RO Judge on or before Sunday Aug 30th to be officially entered in the contest.

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The Details

The Challenge
Training Day is a set of single mission arcs created in the MA as a challenging TF/SF for RO members. This contest requires a team to complete the entire set of six missions in the fastest time possible.


The Six (6) Missions (in order)
  1. Arc #262520 Training Day: Morning -- Apply to RO: Defeat Hobo Healer & EvilRat
  2. Arc #262522 Training Day: Afternoon -- Protect the Formula: Defeat Akari Hayasa & L6
  3. Arc #262524 Training Day: Evening -- Recover the Packages: Defeat Teklord & ilr
  4. Arc #262525 Training Day: Midnight -- Find Evidence: Defeat Ceejer & OtterCub
  5. Arc #262529 Training Day: Zero Hour -- Rescue Alty: Defeat: Abnormal Joe & Concrete Dragon
  6. Arc #262530 Training Day: Dawn -- Defeat the Kings of Aggro: Prince of Fallout, Duke of Nukes, Baron of Buffs, Lord of ID, Sire of PBAoEs, Saint of Side Aggro, Dominus of Domination, Imperator of IOs

Requirements
  • A team of a 5 - 7 players (LEVEL 35-50) +1 RO Oberserver.
  • The mission difficulty must be set to LEVEL 3 (Rugged/Vicious) or higher
  • Team makeup may be all-hero, all-villain, or mixed

Rules
  • All team members must be individual participants; no fillers nor multi-boxing.
  • No Vengeance nor Fallout Dummy. "Natural" repeated deaths allowed"
  • No Temp Powers.
  • Accolades, Empowerment Station Buffs, Fortune Teller buffs allowed.
  • We will start the clock inside the mission once your team starts. We will consider "starting" scouting, positioning toward enemies, fighting or buffing. Moving a step over away from the door to make room will not be considered starting. These rules are to encourage teams to wait and let all team members load in the mission.
  • One "Time Out" per team which the team leader can use at any time to stop the clock for a maximum of 15 minutes. This time may not be used to achieve mission objectives (kill mobs, click glowies, etc.) but may be used for anything else (refill inspirations, return from the hospital, AFK, etc). The "Time Out" may be ended early at the team leader's request, but any remaining time is lost. (Note: please wait for the RO observer to acknowledge the start/stop of a "Time Out" before proceeding.)

Judging
  • The combined total time for all 6 missions will determine the winner.
  • Teams that are unable to complete the entire 6 missions will be disqualified.
  • Teams must complete the missions on the same day and within the maximum of alloted time of 4 hours.
  • If the RO observer has to go AFK (away from keyboard) / DCs (disconnects), etc., team must finish their current spawn and stop immediately. Team may not resume fighting until the observer returns or a replacement can be found (recommend team leaders should RO EVENTS channel prior to event start). Time lost in this way may be used to hospital / refill inspirations, etc., and will NOT count toward your finish time (basically functions as a free "Time Out").
  • Prizes will be awarded to the 5-7 members of the winning team who finish the challenge. If the team had to replace a member halfway through mission 2, sorry about your luck - if you think you're entitled to something for your efforts, take it up with the team leader.

Procedures for Observers
  • Observers may not aid the team in any way.
  • Observers must a stop watch or other methods to record time. http://www.online-stopwatch.com/
  • If an Observer goes AFK (away from keyboard) or DC (disconnects), they must pause their stopwatch. If an observer cannot return for whatever reason, they are required to record and save the time up to that point. Replacement observers must start their own timer at zero when the observer instructs the team to resume the challenge. The times will added together to equal the final total.


    Training Day Challenge -- Bunny Bonus! -- By Smurphy
    1) Form up a team.
    2) Run the RO Training Day Challenge on Challenge level 5 and not the required level 3.
    3) Complete the challenge within the 4 hour time limit.
    4) Receive bacon! Wrong Challenge. Sorry, no bacon
    4, try two) The team receives 50,000,000 Infamy or Influence.
    That's right. All you've got to do is try* and 50M Inf is yours.**

    But wait, there's more!
    I'll be organizing my own team to take on the Training Day Challenge on Challenge level 5.
    If a team does the challenge, beats my time, and is the fastest team to beat my time they get a...

    1 Billion Inf bonus!

    If no team succeeds at beating my team's bonus challenge time...
    1st place team receives 22 Quadrillion Influences, their names on the Atlas Blimp, and a limited edition Matt Miller verses Jack Emmert Rock 'em Sock 'em Dev-Bot.
    1st Loser team receives 250M Inf Bonus
    2nd Loser team receives 250M Inf Bonus
    3rd Loser team receives 250M Inf Bonus
    4th Loser team receives 250M Inf Bonus
    So let's get all the details and questions handled. Each person's global account only gets 1 shot at the Training Day Challenge. Choose your team and choose your attempt wisely. In order to be eligible for Bonus Prizes a team must do the entirety of the Challenge on Challenge level 5. This uses up their one attempt. That team still is eligible for the main prize. Smurphy's team is not eligible for either Training Day Challenge first place prize.


    Hypotheticals

    Quote:
    Smurphy's team runs the challenge in 3 Hours on Challenge level 5.
    Team A runs the challenge in 2 hours on Challenge level 3.
    Team B runs the challenge in 2 1/2 hours on Challenge level 5.

    Team A wins the main prize of XXX Inf
    Team B wins the bonus prize of 1 Billion Inf
    No teams receive loser places.
    Quote:
    Smurphy's team runs the challenge in 1 hour on Challenge level 5.
    Team A runs the challenge in 3 hours on Challenge level 3.
    Team B runs the challenge in 2 hours on CHallenge level 5.

    Team B wins the main prize of XXX Inf
    Team B is first loser for the bonus prize and receives an additional 250M Inf.
    2nd through 4th loser prizes available.
    Team A wins nothing.
    *and succeed
    **your teams. Limit one per global account. As supplies last. At least 20 teams will be able to receive the bonus. More if I'm feeling generous... and I am rich... but I am cheap... so who knows!
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Team Leaders can also send me a global tell @Alty to sign up. We need the global of the contact person/team lead.
If you have any questions, please post here or ask in our event global channel: RO Events




 

Posted

Here's some helpful hints about the missions in the Training Day Challenge:

1. There are no "defeat alls"

2. All NPCs are custom characters based on alts of RO members

3. The NPC in each mission represents RO SGs For example: The first mission (Morning) has NPCs from Green Machine [Empathy Defenders] & Faithful Fans of Fallout (Radiation Def/Con)

4. Mostly outdoor maps used (5 missions) and 1 cargo ship map.

5. There are no minions.

...Good luck everyone!




 

Posted

Some of the missions are very laggy, so mutch so that the lag is getting us killed.
As in we are unable to move!


 

Posted

Quote:
Originally Posted by SpotFire View Post
Some of the missions are very laggy, so mutch so that the lag is getting us killed.
As in we are unable to move!
There has been an update to the Training Day missions, tonight. There were some settings that needed to be reduced.
Hopefully this will make it easier on teams. If anyone has trouble, please leave feedback on the mission using the AE feedback tool.
We want folks to win the prize, we don't want it to be an exercise in frustration.

Spot: Which mission(s) was giving you trouble...I imagine it may be the ambush burst. This is one of the settings that was reduced.




 

Posted

It was the one in the RWZ that was the worst.
The one before was laggy but we were still able to function.

Thank you for putting this contest on!


 

Posted

Quote:
Originally Posted by SpotFire View Post
It was the one in the RWZ that was the worst.
The one before was laggy but we were still able to function.

Thank you for putting this contest on!
Hmm, I'll tweak that one a bit to see if it can lessen the load. Would you tell me, what size was your team and which difficulty setting did you use?
Since the sandman doesn't want to visit me tonight, I'll check those missions and tweak as needed should be republished by the time you read this (okay maybe 10 mins from then)

EDIT: Well, the RWZ one doesn't have any patrols, but what could be causing it is the powers the NPCs are using. The Cap one has NPC with Force Fields and Sonic bubbles. The RWZ one there are dark, tanker auras and storm powers. Outside of tweaking the NPC to limit certain powers, there's not much else I can change. Sorry for the trouble your team was having. On an official run, those kind of things wouldn't count against your time.




 

Posted

We were a team of 8 on diff setting 3.

Ty for your help.


 

Posted

On Sunday a team of RO SG leaders completed the Training Day Challenge in 2 hours and 5 mins. That team is not eligible for the prize, so the 2.1 billion is still waiting to be claimed. They did at least provide a time to beat.

Here's a repost of some tips I wrote:

Quote:
Originally Posted by Altoholic_Monkey View Post
Everyone did a great job even on the tough times, map lag issue (fixed now) and I disconnected twice. Thanks for the all the SG leaders who ran through all 6 mission in remarkable time.

For those who may want to try it, here are my suggestions:
  • Do your homework (RECON) so you know what you're up against. - Check out all 6 missions solo (with stealth ability) first before you draft up a team.
  • Form a plan of attack -- The tactics you normally use on standard missions may not work.
  • Accept the inevitability of face planting and team wipes. (It will happen....A LOT)
  • The empowerment stations are your friends.
  • The first mission is meant to be tough, do not get discouraged. (It's a challenge for a reason)
Big Hint: Watch NPC Chatter for AV locations and ambush cues. Pulling is a good tactic, use it when possible.

The 4th Anniversary celebration ends on the 30th (Sunday) so if you're going to attempt the Challenge please post in the thread, contact me via PM on this forum or send me a global on/offline tell @Alty.




 

Posted

And since I was the leader of the RO SG team that is ineligible, I posted a few responses to Alty's post:

Quote:
Originally Posted by Altoholic_Monkey View Post
For those who may want to try it, here are my suggestions:
  • Do your homework (RECON) so you know what you're up against. - Check out all 6 missions solo (with stealth ability) first before you draft up a team.
  • I soloed all 6 missions on my MA/Regen scrapper beforehand. Completed 5 of the 6 with my only failure to finish being the last one.
    Quote:
  • Form a plan of attack -- The tactics you normally use on standard missions may not work.
  • Stealth and team TP are your friends. So are inspirations.
    Quote:
  • Accept the inevitability of face planting and team wipes. (It will happen....A LOT)
  • Even buffed to the gills, our team wiped a few times. A little debt won't kill you, and it was all gone by the time we finished.
    Quote:
  • The empowerment stations are your friends.
  • Big time. We used our 15 minute timeout to send people to their bases to reapply empowerment station buffs.
    Quote:
  • The first mission is meant to be tough, do not get discouraged. (It's a challenge for a reason)
This is the one we faceplanted on the most. The ambushes were pretty bad on the first AV, but we kept coming back.
Quote:
Big Hint: Watch NPC Chatter for AV locations and ambush cues. Pulling is a good tactic, use it when possible.
Saved us a ton of time and aggro by pulling AVs out of the spawns. Highly recommended.


So, anyone else want to give this a shot?