If you haven't already tried, get Team Teleport!!!
My Necro/Trap uses team tp too. When I solo, I just team tp to the middle and my pets are already in melee range! This is good because it is hard for FFG to cover the melee pets while we are running but team tp can tp FFG with you!
But when I am on a team, it can get annoying... hehehe.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Very handy power I use on a Robot/Traps MM I'm currently leveling up (36 now).
I don't use it too much for spawn-to-spawn fights, I still lead off with Seekers to take alpha and I can waltz in and lay down traps. Further, with TTP there are a couple of seconds (that feel like an eternity) where I can't lay down traps because of the hovering post TTP. I love it, love it for teleporting up a ramp, like in the lab maps. Going up a ramp usually causes a couple of seconds where you get shot at while robots still move up into LOS, not a fun time. Mastering the art of manipulating the camera angle is a new type of fun so I can come from below a staircase to *BAMF* right in the middle.
I don't do it on teams unless there's a hallway that becomes excessively congested, to the point where people can't get through doors.
Global = Hedgefund (or some derivation thereof)
Ok, so my first try using this on a team was actually successful. I did an ITF and later a LGTF that were both successful and fun.
During the ITF
Leader: "Pull to this side of the bridge."
Everyone stays on the other side as accidental spawns start to get aggro'd.
Leader: "Back here please."
*TEAMPORT*
Leader: "That ... worked."
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I've been playing around with my new 50 bots/traps MM and my multitude of vetspecs. I recently tried team teleport to see how it works with henchmen.
So far, it seems to be AWESOME. Seriously, just try it. If you have a freespec, treespec, vetspec it's worth trying. Or use your second build, though it could be hard to slot back up to the level of your first. People love recall friend, it's handy for getting pets unstuck, and teleport self is the fastest travel power. Furthermore, it will give you the chance to slot three -KB BotZ's. Not that you need them, but the defense bonuses from three sets wouldn't be bad either. It's hard to explain how much easier pet management becomes when you move them all at the same time.
What I typically do is have the boss/LT targeted, activate team teleport, and while the power animates I queue up provoke. After that I drop my proctrops to incite panic and knockdown. Before long, the group is mopped up.
I'd imagine teamport would be even more useful with melee henchmen.
DISCLAIMER: I haven't actually had the chance to use this on a team yet, so I'm not sure how it works with the bonus pets you get in a team. You know, the ones that don't follow orders all the time and talk without the use of /petsay. There is some potential for problems.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.