Building a soft-capped range and perma AM/Hasten Fire/Rad


Combat

 

Posted

I'm looking for some build advice on the following build. My goals were to soft-cap range while keeping perma Hasten and AM. I achieved those goals, but I would like some help getting other things straightened out. This build is designed around killing AVs/GMs.

Endurance: Is 3.09 a second enough? I'm not sure exactly what chain I'll use, but probably something pretty simple, like RoF-FB-Char.

Resistance: I'd like to get Fire Shield for better survivability.

Can anyone help my determine a way to get FS in the build and if I need more endurance? I'm don't have much time right now to do the endurance calculations, or I'd do them myself.

Build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
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Level 1: Char Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Heal/Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Rchg(17)
Level 2: Radiation Infection DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), Achilles-ResDeb%(9), DarkWD-ToHitDeb/EndRdx(11)
Level 4: Accelerate Metabolism Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(11), RechRdx-I(13), Zephyr-Travel(37), Zephyr-Travel/EndRdx(50)
Level 6: Boxing Empty(A)
Level 8: Swift Flight-I(A)
Level 10: Enervating Field EndRdx-I(A)
Level 12: Flashfire Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(34), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Rchg(37), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(39)
Level 14: Tough S'fstPrt-ResDam/Def+(A), Empty(15)
Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 18: Cinders UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-Dam%(34)
Level 20: Lingering Radiation Acc-I(A), RechRdx-I(36), RechRdx-I(36)
Level 22: Weave RedFtn-EndRdx/Rchg(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(29)
Level 24: Stamina EndMod-I(A), EndMod-I(29)
Level 26: Hover Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Choking Cloud BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(34)
Level 30: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: Fire Imps ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Ring of Fire Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45)
Level 38: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(40), RechRdx-I(46)
Level 41: Fire Blast Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Cages GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(45), GravAnch-Hold%(45), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46)
Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Group Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment

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