ninjas - provoke or maneuvers?
I can't say with enough emphasis...
PROVOKE PROVOKE PROVOKE. It's not even close.
I too leveled up a Ninja/Pain Dom and once I got Provoke (and slotted it well) life got a lot better. Maneuvers will slightly decrease the number of times your ninjas get one-shotted. Provoke will keep them from getting hit in the first place. I know you said you were unimpressed with it, but really, it needs a good 5 slots for Acc, Recharge and Taunt duration (cheap sets that I frankenslot since full sets don't give much Accuracy).
PD allows for very strong tankerminding. With BG mode, World of Pain (and eventually epic shield) I could easily heal back whatever damage I took from an alpha strike. If that alpha included a mez, things could potentially get interesting but you can adapt.
To me, this is akin to asking a Kin if they should take Fulcrum Shift or Whirlwind.
Global = Hedgefund (or some derivation thereof)
Agreed. FWIW, my ninja/poison has both.
that's what i figured...thanks for the feedback!
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
Would you guys suggest the same for a necor/dark?
So I'm building a paper dragon MM (ninjas\pain) and I'm wondering, when it comes to power pics, should I pick up provoke or maneuvers first? I'm leaning towards provoke, but it doesn't seem to last long at all (at most 1 mob attack before they redirect). Would I get more mileage out of maneuvers with Ninjas early on?
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?