End Game Invul/Fire


Walking_Disaster

 

Posted

How does this end game invul/fire build look? For PvE only. Hows it on survival and hows the AoE damage i can conflict? thanks all





Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/Rchg(5)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-EndRdx(19), RctvArm-ResDam/Rchg(21)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Resist Physical Damage -- ResDam-I(A), ResDam-I(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23), EndRdx-I(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(50)
Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(40), Mocking-Rchg(43)
Level 24: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(34), RctvArm-ResDam/Rchg(34)
Level 32: Weave -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(36), EndRdx-I(36)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Unstoppable -- ResDam-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 16.3% Defense(Smashing)
  • 16.3% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 13.8% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 1.8% Max End
  • 8% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 5% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 4.4%
  • 2.5% (0.04 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 3.76% Resistance(Psionic)
  • 5% RunSpeed