Fire / Fire Brute Build


Gogetto

 

Posted

I came across this build online somewhere I really don't remember where I found it. Any chance those of you who know what your doing could tell me if this is any good and worth me investing infamy in creating it?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Fire/Fire Build: Level 50 Mutation Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Fire Sword
(A) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(3) Crushing Impact - Damage/Endurance: Level 50
(3) Crushing Impact - Damage/Recharge: Level 50
(5) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(7) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 1: Fire Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(7) Impervium Armor - Resistance/Recharge: Level 40
(9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(9) Impervium Armor - Resistance: Level 40
(11) Impervium Armor - Endurance/Recharge: Level 40
(11) Steadfast Protection - Knockback Protection: Level 30


Level 2: Cremate
(A) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(13) Crushing Impact - Damage/Endurance: Level 50
(13) Crushing Impact - Damage/Recharge: Level 50
(15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(17) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 4: Scorch
(A) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(17) Crushing Impact - Damage/Endurance: Level 50
(19) Crushing Impact - Damage/Recharge: Level 50
(19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(21) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(21) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 6: Healing Flames
(A) Doctored Wounds - Heal/Endurance: Level 50
(23) Doctored Wounds - Endurance/Recharge: Level 50
(23) Doctored Wounds - Heal/Recharge: Level 50
(25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(25) Doctored Wounds - Heal: Level 50
(27) Doctored Wounds - Recharge: Level 50


Level 8: Swift
(A) Run Speed IO: Level 50


Level 10: Combat Jumping
(A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 12: Blazing Aura
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(27) Scirocco's Dervish - Damage/Endurance: Level 50
(29) Multi Strike - Accuracy/Endurance: Level 50
(29) Scirocco's Dervish - Damage/Recharge: Level 50
(31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(31) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 14: Super Jump
(A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 16: Plasma Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(31) Impervium Armor - Resistance/Recharge: Level 40
(33) Impervium Armor - Endurance/Recharge: Level 40
(33) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(33) Impervium Armor - Resistance: Level 40
(34) Steadfast Protection - Knockback Protection: Level 30


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50
(34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50


Level 22: Build Up
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 24: Boxing
(A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(36) Crushing Impact - Accuracy/Damage: Level 50
(36) Crushing Impact - Accuracy/Damage/Recharge: Level 50


Level 26: Fire Sword Circle
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(37) Scirocco's Dervish - Damage/Endurance: Level 50
(37) Scirocco's Dervish - Damage/Recharge: Level 50
(37) Scirocco's Dervish - Accuracy/Recharge: Level 50
(39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(39) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 28: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(39) Impervium Armor - Resistance/Recharge: Level 40
(40) Impervium Armor - Endurance/Recharge: Level 40
(40) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(40) Impervium Armor - Resistance: Level 40


Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50


Level 32: Greater Fire Sword
(A) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(42) Crushing Impact - Damage/Endurance: Level 50
(43) Crushing Impact - Damage/Recharge: Level 50
(43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(45) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 35: Burn
(A) Scirocco's Dervish - Damage/Endurance: Level 50
(45) Scirocco's Dervish - Damage/Recharge: Level 50
(45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


Level 38: Consume
(A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(46) Performance Shifter - Accuracy/Recharge: Level 50
(46) Performance Shifter - EndMod/Accuracy: Level 50
(46) Performance Shifter - EndMod/Recharge: Level 50
(48) Performance Shifter - EndMod: Level 50
(48) Performance Shifter - Chance for +End: Level 50


Level 41: Electrifying Fences
(A) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50


Level 44: Fiery Embrace
(A) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50


Level 47: Ball Lightning
(A) Positron's Blast - Accuracy/Damage: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50


Level 49: Rise of the Phoenix
(A) Doctored Wounds - Heal/Endurance/Recharge: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
4.69% Defense(Fire)
4.69% Defense(Cold)
8.75% Defense(Psionic)
9.38% Defense(AoE)
6.75% Max End
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
46% Enhancement(Accuracy)
10% FlySpeed
140.6 HP (9.38%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 8.25%
MezResist(Immobilize) 11%
MezResist(Terrorized) 2.2%
16.5% (0.28 End/sec) Recovery
30% (1.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
9.38% Resistance(Negative)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
10% RunSpeed



------------
Set Bonuses:
Crushing Impact
(Fire Sword)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Impervium Armor
(Fire Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%


Steadfast Protection
(Fire Shield)
Knockback Protection (Mag -4)


Crushing Impact
(Cremate)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Crushing Impact
(Scorch)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Doctored Wounds
(Healing Flames)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)


Scirocco's Dervish
(Blazing Aura)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Impervium Armor
(Plasma Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%


Steadfast Protection
(Plasma Shield)
Knockback Protection (Mag -4)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints


Crushing Impact
(Boxing)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints


Scirocco's Dervish
(Fire Sword Circle)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)


Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%


Crushing Impact
(Greater Fire Sword)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Scirocco's Dervish
(Burn)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)


Performance Shifter
(Consume)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Ragnarok
(Electrifying Fences)
4% (0.07 End/sec) Recovery


Positron's Blast
(Ball Lightning)
2.5% (0.04 End/sec) Recovery






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Posted

The build is mediocre at best.

1) There is a more efficient way to slot Blazing Aura.
--Scirocco's Acc/Dam/End, Dam/End
--Multistrike Acc/Dam/End, Dam/End
2) I have no clue why LOTG Def/End/Rech is slotted in Combat Jumping. Throw in a KB prot IO like Karma or a LOTG 7.5 recharge. The min/maxer in me screamed at the current choice.
3) Hurdle and Combat Jumping pair better than Swift and Combat Jumping. You'll thank me later.
4) Stamina needs to be 4 slotted with performance shifter:
--Chance for +End
--End Mod
--Acc/End Mod
--Rech/End Mod
5) At this point I started focusing on the later power choices. The build is garbage.
--Ball Lightning is a decent AoE. Why it isn't properly slotted is beyond me.
--Why the designer chose 5 imperviums is beyond me. If you want the recovery, grab that and then get some better numbers frankenslotting.
--Obliteration is great in consume.
--Capping your fire damage is always nice with temp protection. Especially if you wander into AE.
--I just looked at stamina again. Stupid stupid stupid...arrgh. Fine I'll make a build.


The build I made is a hybrid of sorts. It has moderate melee defense stacked with resists to help your survivability. In severe cases, popping a single luck will drastically increase your survivability long enough to fire healing flames. Recharge bonues are mediocre. Recovery is mediocre, but you are also quite efficient with endurance. Accuracy is acceptable. In the very short amount of time it took to throw this together, it outclasses that build easily. It also is slightly cheaper as I did not use any purples. If you decide you do not want to go with moderate levels of melee defense, you can switch out two of the Touch of Death sets for crushing impact for 10% more recharge and 14% higher accuracy. If you placed a third crushing, I'd remove one of the obliteration sets, probably out of fire sword circle and frankenslot it for better endurance efficiency.

Now, there are better builds for certain purposes. For example, slotting aegis effectively in your armors can give you better defense against fire attacks should you choose to farm AE bosses. Melee defense isn't that big of a deal if you're choosing to farm nemesis, whereas tons of recharge helps keep that heal firing. You could also even get better numbers for melee defense with a different slotting approach. However, if you are looking for a general-purpose build that will be sturdy in most circumstances, this build certainly will get the job done - and much quicker than the one you posted.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Scorch

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (48) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance
  • (37) Titanium Coating - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance
Level 2: Cremate
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 6: Combat Jumping
  • (A) Karma - Knockback Protection
Level 8: Incinerate
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (46) Miracle - Heal
Level 18: Plasma Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (19) Impervium Armor - Resistance
  • (19) Titanium Coating - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 22: Consume
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 24: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 26: Fire Sword Circle
  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Damage
Level 28: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Endurance
  • (29) Multi Strike - Accuracy/Damage/Endurance
  • (45) Multi Strike - Damage/Endurance
Level 30: Burn
  • (A) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage
  • (43) Multi Strike - Damage/Recharge
Level 32: Greater Fire Sword
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Build Up
  • (A) Adjusted Targeting - Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Recharge Reduction IO
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Boxing
  • (A) Empty
Level 49: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (50) Impervium Armor - Resistance
  • (50) Titanium Coating - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury


 

Posted

thanks for you responce, he wants to mainly have this as a farming toon..

I was searching all over on here for a decent build that will allow him to go thru a map without having to need a healer with him. will this allow him to do so?


 

Posted

Quote:
Originally Posted by Gogetto View Post
thanks for you responce, he wants to mainly have this as a farming toon..

I was searching all over on here for a decent build that will allow him to go thru a map without having to need a healer with him. will this allow him to do so?
It depends on what you are farming.

-If you are farming nemesis from TV, then first off, you want a SS/WP or SS/Fire, not a fire/fire. Knockdown is great mitigation.
-If you are farming AE, you'll be concentrating on AE mobs doing mostly fire damage. Switching over to aegis in your armors for better fire defense on top of your resists will make a big difference.

When it comes to high-end farming, builds are often made for a certain map in mind, to maximize kill speed while reducing the risk as much as possible. In any case, the build I provided is fairly stable. However, a specialist for a specific map will most certainly outperform you.