Fire/Psy build


Nightchill_EU

 

Posted

I'm trying to hit permadom here, any comments about where I'm totally wrong or skiping a must-have power?

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Ella Vale: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Hold Duration IO
Level 1: Psionic Dart
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Chance of Build Up
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Damage/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Obliteration - Damage
  • (21) Obliteration - Chance for Smashing Damage
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Endurance Reduction IO
Level 10: Swift
  • (A) Run Speed IO
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (29) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Endurance/Stun
  • (31) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Gift of the Ancients - Defense
  • (33) Gift of the Ancients - Defense/Endurance
Level 16: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense
Level 20: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Drain Psyche
  • (A) Miracle - +Recovery
  • (25) Miracle - Heal/Recharge
  • (29) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 26: Mental Blast
  • (A) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage
  • (27) Decimation - Accuracy/Damage/Recharge
  • (39) Decimation - Damage/Recharge
  • (39) Decimation - Damage/Endurance
Level 28: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 30: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Subdue
  • (A) Decimation - Accuracy/Damage/Recharge
  • (46) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 44: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Recharge
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Acrobatics
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination


 

Posted

I understand my post is not very sexy to read.
So I may precise my wonderings.

1/ How mandatory are Cinders? I know it totally skipable as a Troller but maybe its somehow different with domination and the huge global +recharge we'r looking for.
2/ I always thought Telekinetic Thrust was very bad but I'v lately read its not skipable anymore.
3/ How mandatory are Mentabl Balst (long animation) and Subdue (bad damage per endo)
4/ Is Drain Pyche + stamina enough to feed my toggles (Hot Feet and Leadership are very hungry) or must I go for Soul or Mu?


 

Posted

Cinders is completely skippable. With high amounts of recharge, Cinders becomes a decent power. However, you honestly just don't need it. It's nice to have in a pinch, and it can come in handy on SFs when you run into multiple groups. In all honesty, it's up to you.

TK Thrust is no longer skippable. It is a staple single target attack. TK Thrust, Mind Probe, and Subdue (along with Char) should be your ST attack string.

Mental Blast and Subdue are pretty much the same attack now. I absolutely hated that design decision, but I wasn't around to complain about it in Beta. Subdue is still a better attack in my mind, but you probably can't go wrong with either. (I personally like Subdue for the Immobilize secondary effect.)

Drain Psyche + Stamina should be more than enough. For a first time player/first time Fire/Psi player I would think about picking up Powersink to fill gaps until you get the hang of using Drain Psyche at the right times.