AV soloing build(s) help


Smite_King

 

Posted

I know this is the scrapper forums, BUT..... im not sure how many stlkrs in the stlkr forums are crazy enough to try and solo AVs but, i built my friend a DM/sr stlkr to attempt at soloing AVs and would like some feedback

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Niks Build: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(19), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(31)
Level 1: Hide -- DefBuff-I:50(A), DefBuff-I:50(3), LkGmblr-Rchg+:50(7)
Level 2: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(11), LkGmblr-Rchg+:50(27)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(7), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(36)
Level 6: Shadow Maul -- DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(9), DarkWD-ToHitDeb:50(9), DarkWD-ToHitdeb/Rchg/EndRdx:50(17)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(46)
Level 10: Agile -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def:50(45)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(15)
Level 14: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(36)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(36), RechRdx-I:50(37)
Level 20: Siphon Life -- C'ngImp-Dmg/EndRdx:50(A), Nictus-Heal:50(21), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), HO:Nucle(31), HO:Nucle(31), HO:Golgi(40)
Level 22: Dodge -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(37), RedFtn-EndRdx:50(40)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Heal-I:50(A), Heal-I:50(43), Heal-I:50(43)
Level 28: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29), EndMod-I:50(42)
Level 30: Quickness -- Run-I:50(A)
Level 32: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34), DarkWD-Rchg/EndRdx:40(39)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 38: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(40), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(48), Amaze-EndRdx/Stun:50(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(46)
Level 47: Elude -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-Def/EndRdx/Rchg:50(50)
Level 49: Practiced Brawler -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination



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and i wanna ask, what would be the BEST dps i could pump out from a ma/nin with the attacks of Thunder Kick, Crippling Axe Kick, Crane Kick and Dark Blast... gonna see if i can build a ma/nin cheaper than my dm/sheild >_>


 

Posted

First things first, that build isn't gonna be soloing AVs for one very obvious reason: endurance. That build is spending .71 end/sec passively, 3.18 end/sec with the MG>Smite>Siphon>Smite attack string, and only has 2.74 end/sec gain. You'd be hemorrhaging 1.15 end/sec and that's just not sustainable.

If you're going for a budgetless build, you might do better with this:

Softcapped with defense buffer (from hide), 55.5 hp/sec, MG>DB>Siphon>DB attack string, sustainable endurance, perma-Hasten, etc.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(40)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/Rchg(3), GftotA-Def/EndRdx/Rchg(37)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(5), GftotA-Def/EndRdx/Rchg(37)
Level 6: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(11)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Siphon Life -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(21), Mako-Acc/Dmg(21), Nictus-Heal(23), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(25)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(27), Mrcl-Heal(27), RgnTis-Regen+(29), Numna-Heal/EndRdx(29)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 26: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 28: Quickness -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37), EndRdx-I(46)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(43), GftotA-Def/EndRdx/Rchg(43)
Level 38: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 44: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46), EndRdx-I(46)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination

Quote:
and i wanna ask, what would be the BEST dps i could pump out from a ma/nin with the attacks of Thunder Kick, Crippling Axe Kick, Crane Kick and Dark Blast... gonna see if i can build a ma/nin cheaper than my dm/sheild >_>
Are you sure you don't want to use Storm Kick rather than Thunder Kick? They're both available at level one and Storm Kick is significantly better DPA.

Assuming you go with Storm>Dark>Crane>Storm>Dark>CAK, you'll deal roughly 73.8 base DPS (re: no +dam, no procs). I assure you that MA/Nin will not outperform DM/Shield.


 

Posted

Quote:
Are you sure you don't want to use Storm Kick rather than Thunder Kick? They're both available at level one and Storm Kick is significantly better DPA.

Assuming you go with Storm>Dark>Crane>Storm>Dark>CAK, you'll deal roughly 73.8 base DPS (re: no +dam, no procs). I assure you that MA/Nin will not outperform DM/Shield.
Edit: with 3 lvl 50 dmg IOs in thunder>dark>crane>thunder>dark>CAK its roughly 156.6 dps *my dps calculations arnt correct im sure* and i only prefer thunder to storm because i dont like that jump spin, i like a straight kick to the face

Im not trying to out perfom my dm/sheild, im mainly seeing if its possible to get him enough DPS to be CHEAPER to solo AVs than my DM/sheild, and from my VERY rough guestimations... theres atleast a 10 dps difference between the 2 *not including any build up type powers*


And thx for the DM/SR build.... im hope he would be fine useing dark blast if i explain it uses less end, less rech and does better dmg

Also.... im not sure how i would calculate this in... but utilising stlkrs "assassination" to its full potential *31% chance to crit with full team* would that be adding in atleast 1/3 of the dps?

one last note.... if useing said assassination to its full, would it be considered 'cheating' to solo AVs with even tho the team didnt do anything?


 

Posted

Quote:
Originally Posted by Smite_King View Post
Edit: with 3 lvl 50 dmg IOs in thunder>dark>crane>thunder>dark>CAK its roughly 156.6 dps *my dps calculations arnt correct im sure* and i only prefer thunder to storm because i dont like that jump spin, i like a straight kick to the face
If you're using Thunder Kick rather than Storm Kick for purely cosmetic reasons, you're definitely not getting everything out of it you could be. They've got the exact same animation time and Storm Kick deals and extra 29 base damage.

Thunder>Dark>Crane>Thunder>Dark>CAK with that slotting is 1096.5 damage in 8.184 seconds (Thunder takes 1.056 secs to animate, Dark Blast takes 1.188, Crane and CAK take 1.848, all thanks to Arcanatime) for 134 DPS assuming 100% accuracy. Storm>Dark>Crane>Storm>Dark>CAK with that very same slotting would deal 1202.4 damage in the exact same period of time for 146.9 DPS.

You probably forgot to account for Arcanatime when you were figuring out animation times for your powers (a common mistake to newbie number crunchers). To get the real time that each of the powers takes up, divide the listed animation time by .132, round it up, add 1, and then multiply by .132.

.132*(roundUp(listed/.132)+1) = Arcanatime (real) animation time

Quote:
Im not trying to out perfom my dm/sheild, im mainly seeing if its possible to get him enough DPS to be CHEAPER to solo AVs than my DM/sheild, and from my VERY rough guestimations... theres atleast a 10 dps difference between the 2 *not including any build up type powers*
Which is going to disproportionately favor the MA/Nin because one of the reasons that DM/Shield is so devastating is because it's packing so much +dam. I also doubt that it's going to be that tight. Of course, I don't really deal with budget builds, so I doubt I'd really be fully qualified to tell you what, but my gut says that the DM/Shield is gonna kick it hard no matter what your budget is.

Quote:
And thx for the DM/SR build.... im hope he would be fine useing dark blast if i explain it uses less end, less rech and does better dmg
It doesn't actually use less end normally. It just does better damage for the exact same recharge and animation time making it the better attack to use. The reason that it uses less end is because I specifically slotted it as such so that the endurance drain would be sustainable.

Quote:
Also.... im not sure how i would calculate this in... but utilising stlkrs "assassination" to its full potential *31% chance to crit with full team* would that be adding in atleast 1/3 of the dps?
Mids naturally accounts for the base 10% crit chance of all Stalker powers. Filling the team would increase the damage (excluding damage procs) by 19.1%. If you want to get a gauge for how much damage you'd be doing with a full team, simply take the numbers that Mids gives you, remove the damage contributed by damage procs, multiply it by 1.191 and then add the damage proc contributions right back on to it. That should give you an accurate calculation.

Quote:
one last note.... if useing said assassination to its full, would it be considered 'cheating' to solo AVs with even tho the team didnt do anything?
Considering you're asking a bunch of Scrappers, we probably don't really know. There's probably some precedent for it on the Stalker forums, though if there isn't, I doubt they'd really want to listen to what the Scrappers say. Personally, I think that would be kinda cheaty because you're getting buffs from your teammates, plus it's a bit unwieldy to have to get people together so you can solo an AV. Doesn't really make much sense.


 

Posted

Quote:
You probably forgot to account for Arcanatime when you were figuring out animation times for your powers (a common mistake to newbie number crunchers). To get the real time that each of the powers takes up, divide the listed animation time by .132, round it up, add 1, and then multiply by .132.

.132*(roundUp(listed/.132)+1) = Arcanatime (real) animation time
WTF is Arcanatime, it doesnt exist ingame so why do i need to calculate it into my DPS this makes no sence.... and im sory im a 'newbie' to number cruching i dont useually build trying to maximise DPS


 

Posted

Quote:
Originally Posted by Smite_King View Post
WTF is Arcanatime, it doesnt exist ingame so why do i need to calculate it into my DPS this makes no sence.... and im sory im a 'newbie' to number cruching i dont useually build trying to maximise DPS
The reason you need to calculate using Arcanatime rather than the in game numbers is pretty simple: the in-game numbers are wrong. Well, not exactly wrong, they just don't account for all of the time that is taken up by a power being activated.

The logic behind it is rather simple: the server only checks your status once every so often. If you change your status in between these regular intervals, your status remains the same until the server checks it again. This is why the numbers are all divisible by .132 seconds.

Now, the reason why your not just going to divide by .132 and then round up is equally simple: finishing the activation of a power and activating a new one have to operate on different intervals. One clock interval is taken up finishing the activation forcing the earliest time that a power can be activated to actually be a clock interval after the power is finished activating.

Storm Kick only takes .83 seconds to animated as we see it. The server won't actually realize that the animation is completed until .924 seconds are up, and it won't allow you to animate another attack until 1.056 seconds are up. Because it doesn't really matter how long the animation is where DPS is concerned, it actually matters how long it takes until you can get another attack started, the amount of time that the attack takes up is 1.056 seconds. Using the listed number would artificially inflate your DPS because it assumes that you're attacking as soon as you see the animation finish rather than operating under the constraints forced upon you by the server.