DoTs cost less end?
Yes, DoTs cost less end according to the damage formula than straight damage does simply because of the additional time penalty to "accessing" the damage of the power. I'm not exactly sure how it is factored in, but I'm pretty sure that any damage after a certain point is functionally "free" (re: ignored by the damage formula). I vaguely recall it being 3 seconds but don't hold me to that. I know Arcanaville (and lo, by saying her name we summon her from on high) would be able to tell your specifically.
Of course I could be completely wrong (at which point Arcanaville would call me out appropriately) and Incinerate could operate similar to Shadow Maul and do what it does without any specific formulaic reason and rather operate under a more vague heuristic point of balance.
Almost all single target powers are balanced at 5.2 endurance per 1.0 damage scale. Cremate follows this rule (you need to exclude the "extra" DoT, since that is considered Fire's secondary effect). Incinerate is one of the few that does not. I'm not aware of a hard and fast rule for DoTs. For example, Gloom gets a discount, Scream doesn't and single target immobilizes get a penalty.
Ok. That makes sense.
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I just noted this on my Fiery Melee scrapper.
Apparently, Cremate is 8.53 end and Incinerate is 6.86. (both base end cost)
Now I know Incinerate is a DoT but its average damage is still higher then Cremate.
So shouldn't it cost more or are all DoT's suppose to cost less end?
I haven't check this on any other versions of fiery melee then scrappers so I posted it here.
@Zopharshinta
@Zophar2