Tank Build?


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Posted

I am looking to creating a tank.
I have heard that stone is best defense and i am not disagreeing but i have stone brute.
so i am wondering what would be a good build without involving stone.

i was thinking perhaps invul/SS or WP/SS?
any suggestions would be helpful.
thanks


 

Posted

Quote:
Originally Posted by Twylight_Spectre View Post
I am looking to creating a tank.
I have heard that stone is best defense and i am not disagreeing but i have stone brute.
so i am wondering what would be a good build without involving stone.

i was thinking perhaps invul/SS or WP/SS?
any suggestions would be helpful.
thanks
If you build it right Invuln will be almost as tough as a Granite tank and it will do a fantastic job of holding aggro. WP can be nearly as tough, but you're going to be really struggling to hold aggro with the weakest taunt aura in the game. Invuln's aura, Invincibility, has a 16.9 second taunt duration at MAG 4. WP's aura, RTTC, has a 1.25 second taunt duration at MAG 3. As you can see, there's absolutely no contest there.

If you're wanting to be a true tanker and manage aggro as well as outputting damage then Inv will serve you better than WP. If you're looking for a more solo based build then WP will be a good choice.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

so is SS good for second? or is there something better?


 

Posted

Quote:
Originally Posted by Twylight_Spectre View Post
so is SS good for second? or is there something better?
It's a good secondary, and it seems to be the most popular pairing for Invuln; probably because it's the "iconic" pairing of an invulnerable hero. I haven't played SS myself, but it's quite capable if maybe a touch end heavy. Personally I've played Stone Melee, Fire Melee and Energy Melee to 50 and based on that I recommend staying far away from Energy.

Really the only secondaries I'd recommend against would be Dual Blades (a tanker has other worries than trying to get combos off, I personally feel this is a poor tanker secondary) and Energy (low damage until 35-38 and extremely long animations once you get the heavy hitters).

Axe is capable, but it's very end heavy so you'll have difficulty prior to Stamina and it'll be taxing even in a mature build. You can build to compensate of course if you really like the set. I can't offer advice about the mature set since I've never played it past level 20.

Stone Melee offers considerable damage mitigation with all the knockdown, stun and hold (in Seismic) as well as solid damage; it's also a mite hard on the blue bar, although not quite as bad as Axe in my experience. The Inv/Stone pairing is a fantastic survivor and highly capable aggro holder. I'll admit to maybe a touch of bias here; Inv/Stone was my first level 50 back 5 years ago and it's still one of my favorite characters. You'll have to tough it out until Stamina though; the teens are fairly rough on your blue bar.

Fire Melee is king of AOE damage with solid single target damage and it's the lightest of the bunch on end, the downside is no damage mitigation at all to it other than killing things faster. It's a lot of fun and the best of the bunch at killing large numbers of enemies quickly.

Whatever secondary you choose an Invuln is an absolutely solid tanker if you build it right, capable of handling any challenge in the game. I'm sure others can give you more perspective on Super Strength... I just know the more theoretical side since I haven't actually played it. I've been kicking around a new tanker idea and I've been tempted to try SS simply because it's a set I've no experience with.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I have played SS on both hero and villain side, solid damage output, a bit end heavy but not terrible. Mace is great. I love it. Axe is similar to mace, but slightly slower with more damage. End is a tad heavy with mace as well, but not hard to mitigate. My Ice/WM has ZERO end issues, and that is with an SO build. I have seen some folks put out some very good damage with DB, but I agree with CMA, I dont care for it. From what I understand tho, the best damage doesnt even make use of the combos. EM is a pita now, but still not bad. Fire is solid damage.

I have an Inv/Fire, the thing is tough as nails, but the end use on it is horrendous. I am pretty sure I can get it better, but I lost interest in the toon a long time ago.

As for the primaries, Invuln and WP are both very solid sets. For pure survivability Inv definitely is best next to stone. However, all tanker primaries are solid if you take the time to learn the ins and outs of them, especially if you plan on investing in an IO build. DA is fun, the playstyle is different, bit more seat of your pants. To me fire is very similar to DA playwise, but a bit less reliant on the self heal. Ice is nice too, the end issue becomes irrelevant with EA, but being all defense, a bit of bad luck can hurt bad.

As far as aggro control, I actively use taunt on my wp tank, only really use it to grab strays on my invuln. I don't use it at all on my Ice tank.


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Posted

Quote:
Originally Posted by Twylight_Spectre View Post
I am looking to creating a tank.
I have heard that stone is best defense and i am not disagreeing but i have stone brute.
so i am wondering what would be a good build without involving stone.

i was thinking perhaps invul/SS or WP/SS?
any suggestions would be helpful.
thanks
WP and SS go tremendously well together.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.