MM/TA/ Glue Arrow's effects not persistant
Quote:
Might be for controllers (i keep meaning to respec into it on my Fire/TA so i can test it, but also keep forgetting... those silly dancing fire monkeys keep distracting me with bad puns), but not for defenders.
Mastermind/Trick Arrow/ Glue Arrow effects disappear when the target of the attack is defeated. The Glue patch area of effect used to stay on the ground after target defeat until the power's timer expired.
This was fixed in the patch on 7.22.08: but was broken again when Issue 13 was released back on 12.02.08. I don't have a controller or defender to check, so is this happening for those AT's as well? |
I brought this to Castle's attention two or three (or maybe four... i forget) weeks ago, he forwarded it to the appropriate people to get it fixed (again). When, I don't know, but I do know that they know, and that they know that I know that they know, and I know that they know that I know that they know, so... *shrug* I don't know when it'll be fixed, but I'm certain they'll fix it as soon as they can.
Thanks, it's good to know that Castle knows.
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"Chew Electric Death, Snarling Cur!"

Mastermind/Trick Arrow/ Glue Arrow effects disappear when the target of the attack is defeated. The Glue patch area of effect used to stay on the ground after target defeat until the power's timer expired.
This was fixed in the patch on 7.22.08:
I don't have a controller or defender to check, so is this happening for those AT's as well?
I have put in bug reports since I13, and was hoping with the latest patch fixing the missing effects from the TA powers that it might have been looked at, but it is still dissipating prematurely for my Mastermind.
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"Chew Electric Death, Snarling Cur!"