any advice
Quote:
To softcap energy aura, typically Kinetic Combat is used in your melee single-target attacks. The problem is that those recipes can go for what purples used to go for a year ago (up to 35 mil).
hi im having a problem finding a brute i like but i dont want to have one like everyone else i have a dm/eng brute but im not that great with builds due to not having a lot of cash atm but im working on it anyone know a good way to build a dm/eng brute to where its really strong and does nice damage non purples plz i wanna be able to slot it this centry lol
thx |
Now if you're creative, you can use cheaper sets to achieve the soft-cap, which is what I did for a VG mate of mine. This is an EM/EA build, and it still is expensive, but nowhere near as expensive as it could be had I used other IOs. The biggest difference is 4 sets of Smashing Haymaker being used over Kinetic Combat, which saved probably around 200 million inf.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (11) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (17) Rope A Dope - Accuracy/Recharge
- (37) Rope A Dope - Accuracy/Endurance
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (34) Red Fortune - Defense/Endurance
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (11) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (17) Rope A Dope - Accuracy/Recharge
- (37) Rope A Dope - Accuracy/Endurance
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (34) Red Fortune - Defense/Endurance
- (A) Smashing Haymaker - Accuracy/Damage
- (7) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (13) Smashing Haymaker - Damage/Endurance/Recharge
- (19) Rope A Dope - Accuracy/Recharge
- (40) Rope A Dope - Accuracy/Endurance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (9) Eradication - Chance for Energy Damage
- (13) Cleaving Blow - Accuracy/Recharge
- (19) Cleaving Blow - Damage/Endurance
- (37) Cleaving Blow - Accuracy/Damage
- (A) Kismet - Accuracy +6%
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Smashing Haymaker - Accuracy/Damage
- (23) Smashing Haymaker - Damage/Endurance
- (23) Smashing Haymaker - Damage/Recharge
- (27) Smashing Haymaker - Damage/Endurance/Recharge
- (27) Rope A Dope - Accuracy/Recharge
- (43) Rope A Dope - Accuracy/Endurance
- (A) Serendipity - Defense/Endurance
- (25) Serendipity - Defense
- (25) Red Fortune - Defense/Endurance
- (A) Empty
- (A) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (29) Efficacy Adaptor - EndMod/Endurance
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (33) Serendipity - Defense/Endurance
- (33) Serendipity - Defense
- (A) Adjusted Targeting - Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Recharge Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage
- (40) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
- (A) Mocking Beratement - Taunt
- (45) Mocking Beratement - Taunt/Recharge
- (45) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Aegis - Resistance
- (50) Aegis - Resistance/Recharge
- (50) Aegis - Resistance/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
hi im having a problem finding a brute i like but i dont want to have one like everyone else i have a dm/eng brute but im not that great with builds due to not having a lot of cash atm but im working on it anyone know a good way to build a dm/eng brute to where its really strong and does nice damage non purples plz i wanna be able to slot it this centry lol
thx