any help for a BS/Regen build?


Cronocke

 

Posted

So I just made my first BS/Regen Scrapper and I'm trying to learn how to use Mids' CoH planner but I have no idea what I'm doing. So if you have any help that you can either give me or just a great build already that would be cool too. I have enough money to buy the best enhancements I can get but like I said I have no idea what I'm even looking at when trying to figure Mids' out.

Here is what I did just messin around this is the build I have right now I'm probably going to have to do a respec before I finish her and I just filled the slots with enhancements to give her a good recharge speed but I see a lot of red numbers in Mids so I think I'm doing it wrong...
Please help me..


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
------------
Level 1: Hack
(A) Crushing Impact - Damage/Endurance/Recharge
(3) Crushing Impact - Accuracy/Damage
(5) Crushing Impact - Damage/Recharge
(7) Crushing Impact - Damage/Endurance
(9) Crushing Impact - Accuracy/Damage/Endurance

Level 1: Fast Healing
(A) Doctored Wounds - Recharge
(3) Doctored Wounds - Heal
(7) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Endurance

Level 2: Slice
(A) Scirocco's Dervish - Chance of Damage(Lethal)
(5) Scirocco's Dervish - Damage/Recharge
(11) Scirocco's Dervish - Accuracy/Damage/Endurance
(13) Scirocco's Dervish - Accuracy/Recharge
(13) Scirocco's Dervish - Damage/Endurance

Level 4: Reconstruction
(A) Aegis - Psionic/Status Resistance
(15) Aegis - Resistance
(15) Aegis - Resistance/Endurance
(17) Aegis - Resistance/Endurance/Recharge
(17) Aegis - Endurance/Recharge

Level 6: Air Superiority
(A) Damage Increase IO

Level 8: Quick Recovery
(A) Efficacy Adaptor - EndMod
(19) Efficacy Adaptor - EndMod/Recharge
(19) Efficacy Adaptor - EndMod/Accuracy

Level 10: Parry
(A) Crushing Impact - Damage/Endurance/Recharge
(21) Crushing Impact - Damage/Endurance
(21) Crushing Impact - Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Endurance
(23) Crushing Impact - Accuracy/Damage

Level 12: Dull Pain
(A) Doctored Wounds - Heal
(25) Doctored Wounds - Recharge
(25) Doctored Wounds - Endurance/Recharge
(27) Doctored Wounds - Heal/Endurance
(27) Doctored Wounds - Heal/Endurance/Recharge

Level 14: Fly
(A) Soaring - Endurance

Level 16: Integration
(A) Doctored Wounds - Heal
(29) Doctored Wounds - Recharge
(29) Doctored Wounds - Heal/Endurance/Recharge
(31) Doctored Wounds - Heal/Recharge
(31) Doctored Wounds - Endurance/Recharge

Level 18: Whirling Sword
(A) Obliteration - Chance for Smashing Damage
(31) Obliteration - Accuracy/Damage/Endurance/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Accuracy/Recharge
(33) Obliteration - Damage

Level 20: Assault
(A) Endurance Reduction IO
(34) Endurance Reduction IO
(34) Endurance Reduction IO

Level 22: Hasten
(A) Recharge Reduction IO
(34) Recharge Reduction IO
(36) Recharge Reduction IO

Level 24: Resilience
(A) Titanium Coating - Endurance
(36) Titanium Coating - Resistance/Recharge
(36) Titanium Coating - Endurance/Recharge
(46) Titanium Coating - Resistance/Endurance
(46) Titanium Coating - Resistance

Level 26: Swift
(A) Run Speed IO

Level 28: Instant Healing
(A) Doctored Wounds - Heal/Endurance
(37) Doctored Wounds - Recharge
(37) Doctored Wounds - Heal
(37) Doctored Wounds - Heal/Recharge
(39) Doctored Wounds - Endurance/Recharge

Level 30: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Disembowel
(A) Hecatomb - Chance of Damage(Negative)
(40) Hecatomb - Damage/Recharge
(40) Hecatomb - Damage/Endurance
(40) Hecatomb - Accuracy/Damage/Recharge
(42) Hecatomb - Accuracy/Recharge

Level 35: Head Splitter
(A) Armageddon - Chance for Fire Damage
(42) Armageddon - Damage/Endurance
(42) Armageddon - Damage
(43) Armageddon - Damage/Recharge
(43) Armageddon - Accuracy/Damage/Recharge
(43) Armageddon - Accuracy/Recharge

Level 38: Health
(A) Numina's Convalescence - Heal/Endurance/Recharge

Level 41: Stamina
(A) Efficacy Adaptor - EndMod/Recharge
(45) Efficacy Adaptor - EndMod
(45) Efficacy Adaptor - EndMod/Accuracy

Level 44: Vengeance
(A) Luck of the Gambler - Recharge Speed
(45) Luck of the Gambler - Defense/Endurance
(46) Luck of the Gambler - Defense

Level 47: Moment of Glory
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense
(48) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense/Recharge
(50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Revive
(A) Numina's Convalescence - Heal/Endurance
(50) Numina's Convalescence - +Regeneration/+Recovery
(50) Numina's Convalescence - Heal

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Critical Hit


 

Posted

That build makes me cringe. Slotting Recon for resistance? MoG for defense? Taking revive at all?

Here are some basic recommendations:

Recon, IH, and Dull Pain get 5 piece Doctored Wounds (all but heal/end). Integration either gets 5 piece Doctored Wounds (no end/rech) or 3 piece Numina (proc, heal, heal/end). MoG gets LotG +rech, LotG def/rech, and 2 common rech IOs. Resilience gets the 3% +def IOs (Steadfast and Gladiator's). Fast Healing gets either the Miracle proc or a level 50 common healing IO. QR gets the Perf Shifter proc, Perf Shifter End Mod, and a level 50 common end mod IO. Revive is just bad.

Hack gets 5 piece Hecatomb (all but Dam) plus an Achilles' Heel proc. Parry gets either 6 piece Mako's or 5 piece Crushing Impact and an LotG +rech. Whirling Sword gets an Obliteration. Disembowel gets a 6 piece Mako's. Headsplitter gets 5 piece Armageddon and the Fury of the Gladiator -res proc (or another Achilles' Heel if you can't afford that one). Confront, Slash, and Slice are all largely useless.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Umbral, the only thing that's making me sad in your build is that Tough isn't slotted up. How's the endurance? For 0.10 EPS, you could pull the endurance recovery IO out of Stamina and stick a +3 ribosome in Tough. It's not a lot, but it's a step in what I think is the right direction. Probably better to do something a little more thorough, though. I'm also guessing it has enough recharge to use the damage instead of damage/recharge in Hack and Head Splitter.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Umbral, the only thing that's making me sad in your build is that Tough isn't slotted up. How's the endurance? For 0.10 EPS, you could pull the endurance recovery IO out of Stamina and stick a +3 ribosome in Tough. It's not a lot, but it's a step in what I think is the right direction. Probably better to do something a little more thorough, though. I'm also guessing it has enough recharge to use the damage instead of damage/recharge in Hack and Head Splitter.
Yeah, it's pretty old build that I haven't messed with much recently. I'm reasonably sure I could shore up the performance a bit with a little bit of effort, but I was just trying to give the OP something to work with. I'll look into beefing it up more fully later tonight. I'll try to get a bit more mitigation out of it.


 

Posted

Alright, here's the build modified to account for Werner's primary concern (underslotted Tough), but I'm not sure if it's really worth it. This one loses 7% +def ranged for and extra 5% +res(s/l) and a couple extra point of +rech. The endurance is virtually identical because the loss of the slot in Stamina is covered by the reduced end cost of Tough. It should still be sustainable though.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx(40), Aegis-ResDam(48), Aegis-Psi/Status(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Thanks a lot. ths helps out a lot but I still want to stick with tactics. Can anyone help me figure out how to use Mids'?


 

Posted

Quote:
Originally Posted by Heckler View Post
Thanks a lot. ths helps out a lot but I still want to stick with tactics. Can anyone help me figure out how to use Mids'?
If you need help with exporting, it's important to remember that we're no longer using the same forums. When you are exporting, make sure you select the "phpBB / Zetaboards" formatting code (the one that you're probably used to using is "Official Forums (UBB.threads)" which no longer works because those are no longer the official forums).

Also, just as a courtesy thing, try to use the short forum export rather than the long forum export. They've got all the same information, but the long export just takes up way more space. Plus, most people just use the datalink anyways, so it's not like you're helping them to see anything.


 

Posted

Not sure if I exported it right tried the short format. This is what I got so far. Can you give me some feedback,
thanks,


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Dam%(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Achilles-ResDeb%(45)
Level 1: Fast Healing -- Numna-Heal(A), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(46)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-%Dam(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Rchg(11)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(7), EndMod-I(17)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), LkGmblr-Rchg+(50)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(46)
Level 14: Health -- Heal-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(27), Numna-Heal(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(50)
Level 30: Fly -- Flight-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Achilles-ResDeb%(40)
Level 35: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), RechRdx-I(42)
Level 44: Tactics -- EndRdx-I(A), EndRdx-I(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|8AF4BE|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Heckler View Post
Not sure if I exported it right tried the short format. This is what I got so far. Can you give me some feedback,
thanks
You did fine on exporting, though there was some questionable slotting. Tactics is a better spot for the Gaussian's set than Build Up simply because Gaussian's is light on the recharge. The third LotG +rech in MoG is redundant simply because you'll already be over the hp cap if you get the +hp accolades (and you're planning on getting those, right?). You're better off just putting in another common rech IO. Stamina need identical slotting to QR. It gets you a bit more movement speed and the Perf Shifter proc is simply the best thing you can put into Stamina ever, as far as your blue bar is concerned. I switched out 6 piece Oblit for 5 piece Scirocco's (and put the extra slot into Resilience for the other 3% +def IO) because you don't need the melee def all that much because you've got Parry and are already over the rule of 5 for 5% +rech bonuses. Optimized your slotting in Fast Healing a bit (it's a really weak power in the grand scheme of things) and got some spare slots to throw around. Got some more out of Vengeance (pointless set bonuses make Umbral cry), Assault (as if you'd ever have problems with your blue bar) and put them into Hover and Fly (after switching Hover and Fly so that the build is actually possible) for triple BotZ goodness.

Not much in the way of actually changing it. Just more optimizing it than anything else.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Dam%(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Achilles-ResDeb%(45)
Level 1: Fast Healing -- Numna-Heal(A), Mrcl-Rcvry+(11), Numna-Heal/EndRdx(19)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(7), EndMod-I(17)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), LkGmblr-Rchg+(43)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25)
Level 14: Health -- RgnTis-Regen+(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(27), Numna-Heal(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(39)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 30: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Achilles-ResDeb%(40)
Level 35: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Real helpful I want to thank you again for all the good info you have given me a lot to work with...


 

Posted

Empty sloooooots...


 

Posted

Quote:
Originally Posted by Cronocke View Post
Empty sloooooots...
If you're referring to the empty slot I've left in Resilience for both of the builds, it's for the Gladiator's 3% +def IO. It's not in Mids yet, but it exists in game.