MA Depandcy Loop issue
Ah, sorry, sshould've been posted here.
But the problem still stands.
-Also, not sure if it's still happening, but if you set a clicky to be started by completing another goal (i.e. defeat a boss> get 2 clickies) they spawn at the start of the map and are still interactable, meaning you don't need to complete the other goal first...
I encountered the same problem today.
3 different boss'
The 1st has no trigger so it's automatically the 1st objective.
2d boss objective is triggered by completion of 1st.
3d boss objective is triggered by completion of 2d.
However, I get the dependency loop error for the 3d boss?
@Cha'ron:
Cha'ron-lvl50 Controller
Votary-lvl50 Scrapper
Logan W-lvl50 Scrapper
Destrer-lvl50 Tank
Panade-lvl50 Defender
@Tellur:
Tellur-lvl48 Controller
www.theultimateinferno.com
Ok, this is the set up of part of my mission;
4 objects to destroy
>
One citizen to rescue
>
One boss to fight
Each goal is triggered by completing the one before it, so you need to destroy the objects to get the civilian to kill the boss.
For some reason, this comes up as an error, stating it's a dependancy loop (which it clearly isn't), meaning I can't test my arc.
Also, 'kill all enemies' seems to take up a slot from the boss/ally/ambush section...
Any help?