detail aditions


Evil_Bob

 

Posted

well hello people this is a simple idea for a thread and might possibley be best in sgestions but since its base related i figured i would stick it here knowing old ghostie would shift it later is needs be

well after a comment made by GG in another thread it occured to me there is loads of things in the game that would be great to have as base details so lets here what you wold like from what is already availible ingame

heres my own lil list

council computer terminals
come of the details from the archonos maps the tanks with arconiods for instance
some council and vangaurd mech men to stand about the place
a sub bay same as a load of longbow lab missions
the office room detail sets

well theres a few to egt started so what would you have availible in the base editer for either lihting room details or room styles


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Posted

Double height rooms, same as office/warehouse missions have, the most helpful of these could be Teleporter and Workshop rooms, same floorspace, but double height, with double allowance for items/objects in the room.
<ul type="square">[*]ie a 3x3 teleport room with space for 4 or 6 teleporters and 8 or 12 teleport beacons
could have a similar idea with the workshops (ie more objects)[/list]this would make it easier to have a useful functioning base without the need to max out the plot size to fit everything in. I do realise that with the recent cost reductions, the plot size isn't such a restricting issue anymore, but I think this would still be a nice addition.
Maybe Multi-Level bases with either Stairs or a lift to move between levels. (this would no doubt require bigger changes to the Base Editor, but there's no reason why this shouldn't be possible)


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau

 

Posted

Items designed specifically for stacking rather than the work arounds that we have now.