Stalaktite: Stone/Stone
I have already changed this quite a lot because I realised it was missing attack power (To grab the aggro) and accuracy so don't worry about looking at it
British by act of union, English by grace of God, Northern by pure good fortune!
Hello,
I've started off a stone/stone tank (Ten Thousand) recently so I've been looking into similar things. There's an excellent guide to improving run speed on a stone/stone tanker here;
US forum guide
I decided to aim for some run speed bonus and some recharge bonus to help offset the penalties of Granite. So some of the slotting goals I'm going to aim for are;
5 Slots of Stupefy in Fault for 6.25% recharge
4 slots of Perfect Zinger in Taunt for 5% recharge
5 slots of Doctored Wounds in Earth's Embrace for 5% recharge
5 slots of Crushing Impact in Heavy Mallet for 5% recharge
2 slots of Aegis in Stone Skin for 5% run
2 slots of Aegis in Granite Armour for 5% run
2 slots of Ghost Widows Embrace in Seismic Smash for 5% run
2 slots of Performance Shifter in Stamina for 5% run
2 slots of Regenerative Tissue in Rooted for 4% run
2 slots of Regenerative Tissue in Health for 4% run
I'd suggest that you aim to 3 slot swift with run speed, to help move within combat. I've decided not to take Brimstone Armour, I don't see enough fire or cold damage to make it worthwhile. I'm not going to take any of the fighting pool either. I'm under the impression that granite slotted for damage resistance and one resistance in stone skin will cap S/L resistance. I wouldn't choose manuevers either. They may all work for you, but I would prefer to pick up some attacks instead, I like the stomping and booming of stone melee .
Anyway I'd be interested in seeing what build you've now decided on and finding out how it works out for you.
Cheers,
Mike.
I am currently playing a stone/stone tanker.
I got to 32 using only stone skin, Rock armour, rooted and minerals. Oh the wedding band temp helped a lot too.
I have only picked up tp and fitness pool atm.
I thought about leadership but end usage is pretty tight so im not sure if I will be taking it later. Maybe ill pick up conserve if i do go leadership.
For attacks I have both mallets, fault and taunt which along with mudpots helps aggro management.
I slotted some run speed unique and 3 slotted swift. Without rooted in granite I move fast enough for maneuvering around.
Pretty good fun up to now
Will start working on a final build closer to 50 then spec into it.
I can't seem to find any recent guides to Stone/Stone (At least on these forums: Haven't gone to the US forums yet), and so this is my first attempt at creating a build for my new Stone/Stone tank.
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I have tried to offset the recharge penalty of granite as much as possible, but was concentrating on defence, resists and specifically psi resists (Ended up with 21.7% Psi def, and 18.3% Psi res, which I assume is good considering).
I have also decided against taking too many attacks because my play style is to be an aggro magnet and just soak up whatever comes my way rather than actually trying to fight.
Also you will notice I have kept most of the armors. I intend to be in granite almost all the time, but those armors allow me to slot for some nice bonus', so I am not willing to sacrifice that for more hitting power.
Your comments would be appreciated:
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Stalaktite: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
------------
Level 1: Stone Skin ImpArm-ResPsi(A), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(5), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(46)
Level 1: Stone Fist Hectmb-Dam%(A)
Level 2: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: Earth's Embrace Numna-Heal/Rchg(A), Numna-Heal(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal(11)
Level 6: Mud Pots Sciroc-Dam%(A), Armgdn-Dam%(11), ImpSwft-Dam%(13), EndRdx-I(13), EndRdx-I(15)
Level 8: Rooted Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29)
Level 10: Taunt Zinger-Taunt(A), Zinger-Dam%(15), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rng(19), RechRdx-I(23), RechRdx-I(23)
Level 12: Brimstone Armor ImpArm-ResPsi(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(40), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/Rchg(46)
Level 14: Swift Run-I(A)
Level 16: Health Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 18: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(36)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Recall Friend EndRdx-I(A)
Level 24: Teleport TSM'n-EndRdx(A), TSM'n-Rng(25), TSM'n-Stlth(25), Range-I(27), EndRdx-I(29)
Level 26: Minerals LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 28: Fault Zinger-Dam%(A), ExStrk-Dam%(31), RechRdx-I(31)
Level 30: Boxing RechRdx-I(A), Mako-Dam%(43)
Level 32: Granite Armor LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(34)
Level 35: Tough ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), Aegis-Psi/Status(36), S'fstPrt-ResDam/Def+(37), ImpArm-ResPsi(37)
Level 38: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Tremor Sciroc-Dam%(A), ExStrk-Dam%(42), Zinger-Dam%(42), RechRdx-I(42)
Level 44: Stone Prison GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Salt Crystals FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep/EndRdx(50)
Level 49: Seismic Smash RechRdx-I(A), RechRdx-I(50), Dmg-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonuses:
Impervium Armor
(Stone Skin)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25 Max End
MezResist(Held) (Mag 2.75%)
3.13% Resistance(Psionic)
3% Resistance(Psionic)
Luck of the Gambler
(Rock Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Earth's Embrace)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Miracle
(Earth's Embrace)
2.5% (0.04 End/sec) Recovery
35.1 HP (1.88%) HitPoints
Numina's Convalescence
(Rooted)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Perfect Zinger
(Taunt)
MezResist(Terrorized) (Mag 2.75%)
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
Impervium Armor
(Brimstone Armor)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25 Max End
MezResist(Held) (Mag 2.75%)
3.13% Resistance(Psionic)
3% Resistance(Psionic)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Luck of the Gambler
(Maneuvers)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
5% Enhancement(JumpSpeed), 5% Enhancement(JumpHeight), 5% Enhancement(FlySpeed), 5% Enhancement(RunSpeed)
35.1 HP (1.88%) HitPoints
Time & Space Manipulation
(Teleport)
8% (0.63 HP/sec) Regeneration
28.1 HP (1.5%) HitPoints
Luck of the Gambler
(Minerals)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
Impervium Armor
(Granite Armor)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Aegis
(Tough)
3% Resistance(Psionic)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
21.1 HP (1.13%) HitPoints
Gravitational Anchor
(Stone Prison)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Fortunata Hypnosis
(Salt Crystals)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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British by act of union, English by grace of God, Northern by pure good fortune!