Fire/Stone Build - advice/comments needed!
What issues can you see?
I see build up taking as between 14 secs to 40 secs longer for the sake of a little end reduction. You do 80% more damage per end and so save end from using it more often and using less attacks on the enemy. The extra tohit often is also beneficial on entry of some groups or just after tohit debuffing on others. Better to recharge it more to use it more often.
And if you like to be an aggro magnet swamped in foes:
Perhaps for the sake of whats to me, unnoticeable regen (the 3rd heal slot in rooted and health) there is no damage in mudpots and therefore 83% less damage to 10 foes at a time. That means your fight duration isn't as low as it could be. The amount of attack chains needed to defeat an entire group is therefore higher. Put it this way, I think over 10 secs you might with 2 dam IOs be able to do 69 damage to 10 foes for the cost of 4,3 endurance or a total of 690 damage and then some due to fury and/or build up to a group for the cost of 4,3 endurance.
Outside of granite extra run speed can reduce the need to teleport the shortest of distances. The 3rd resistance in stoneskin is like adding 0.35% defense to a defense power. is it really worth a slot? Or could you do better to run that extra 3ft per sec faster when rooted?
I don't think I have this type of brute I am just looking at numbers. I do have the powersets though.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks Shannon for the reply
I have done the necessary changes to the build that you have mentioned. But confused about the 'unnoticeable regen' part, how do I go about adjusting this? I believe invention sets do this but can't really afford to jump on to those at the moment.
Also slotting three enhancements, lets say 3x Resist Damage into Brimstone Armor, only yields an increase of 1% from the last enhancement. Does that 1% make any difference at all? or, worth slotting else where, where needed.
hey all,
my first post and I'm inexperienced in slotting enhancements, so feedback would be appreciated . I don't usually slot enhs after reaching level 50 as I move swiftly on to leveling other toons! It is for a Fire Mellee/Stone Armor build with level 50 IO enhancements.
thank you!
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
RokTronX: Level 50 Mutation Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Villain Profile:
Level 1: Scorch <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Endurance Reduction IO: Level 50[*] (3) Accuracy IO: Level 50[*] (25) Damage Increase IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[/list]Level 1: Rock Armor <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Defense Buff IO: Level 50[*] (9) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 2: Fire Sword <ul type="square">[*] (A) Accuracy IO: Level 50[*] (5) Endurance Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[/list]Level 4: Stone Skin <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (7) Resist Damage IO: Level 50[*] (7) Resist Damage IO: Level 50[/list]Level 6: Earth's Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Healing IO: Level 50[*] (13) Healing IO: Level 50[*] (13) Healing IO: Level 50[/list]Level 8: Cremate <ul type="square">[*] (A) Accuracy IO: Level 50[*] (15) Endurance Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[*] (17) Damage Increase IO: Level 50[*] (17) Damage Increase IO: Level 50[*] (19) Damage Increase IO: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Mud Pots <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) Endurance Reduction IO: Level 50[*] (21) Accuracy IO: Level 50[*] (21) Slow IO: Level 50[/list]Level 14: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (23) Healing IO: Level 50[*] (23) Healing IO: Level 50[/list]Level 16: Rooted <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (25) Healing IO: Level 50[*] (27) Healing IO: Level 50[*] (27) Healing IO: Level 50[/list]Level 18: Taunt <ul type="square">[*] (A) Taunt Duration IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (29) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[/list]Level 22: Brimstone Armor <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (33) Resist Damage IO: Level 50[/list]Level 24: Recall Friend <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 26: Teleport <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (33) Endurance Reduction IO: Level 50[*] (33) Range IO: Level 50[*] (50) Range IO: Level 50[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Accuracy IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (34) Accuracy IO: Level 50[*] (34) Damage Increase IO: Level 50[*] (36) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[/list]Level 30: Crystal Armor <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (36) Defense Buff IO: Level 50[*] (36) Defense Buff IO: Level 50[/list]Level 32: Kick <ul type="square">[*] (A) Knockback Distance IO: Level 50[/list]Level 35: Tough <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (39) Accuracy IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Damage Increase IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[/list]Level 41: Minerals <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (42) Defense Buff IO: Level 50[*] (42) Defense Buff IO: Level 50[/list]Level 44: Granite Armor <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (46) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[/list]Level 49: Build Up <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) To Hit Buff IO: Level 50[/list]------------
Level 1: Fury <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[/list]
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