This is what I've come up with for my scrapper, and what I plan to do with him when he hits 50. Anything I should change? (bearing in mind this is for both PE and PvP)
Bam: Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery
Hero Profile: Level 1: Slash <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Accuracy/Damage[*] (5) Mako's Bite - Damage/Endurance[*] (5) Mako's Bite - Damage/Recharge[*] (7) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Resist Damage IO[*] (7) Impervium Armor - Resistance/Endurance/Recharge[*] (9) Impervium Armor - Resistance/Endurance[*] (9) Steadfast Protection - Knockback Protection[*] (11) Impervium Armor - Resistance[*] (11) Impervium Armor - Psionic Resistance[/list]Level 2: Hack <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (13) Hecatomb - Damage/Endurance[*] (13) Hecatomb - Damage[*] (15) Hecatomb - Damage/Recharge[*] (15) Hecatomb - Accuracy/Damage/Recharge[*] (17) Hecatomb - Accuracy/Recharge[/list]Level 4: Healing Flames <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Recharge[*] (19) Numina's Convalescence - Heal/Endurance/Recharge[*] (19) Numina's Convalescence - Heal/Endurance[*] (21) Miracle - Heal/Recharge[*] (21) Miracle - Endurance/Recharge[/list]Level 6: Build Up <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (23) HamiO:Membrane Exposure[*] (23) HamiO:Membrane Exposure[/list]Level 8: Parry <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense[*] (25) Luck of the Gambler - Defense/Recharge[*] (27) Accuracy IO[*] (27) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Resist Damage IO[*] (29) Impervium Armor - Resistance/Endurance/Recharge[*] (31) Impervium Armor - Resistance/Endurance[*] (31) Steadfast Protection - Knockback Protection[*] (31) Impervium Armor - Resistance[*] (33) Impervium Armor - Psionic Resistance[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (29) Numina's Convalescence - Heal[*] (33) Miracle - +Recovery[*] (33) Numina's Convalescence - Heal/Endurance[/list]Level 20: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (34) Endurance Modification IO[*] (34) Endurance Modification IO[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Disembowel <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Resist Damage IO[*] (37) Impervium Armor - Resistance/Endurance[*] (39) Impervium Armor - Resistance/Endurance/Recharge[*] (39) Steadfast Protection - Knockback Protection[*] (39) Impervium Armor - Resistance[*] (40) Impervium Armor - Psionic Resistance[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Head Splitter <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (34) Armageddon - Damage/Endurance[*] (42) Armageddon - Damage[*] (42) Armageddon - Damage/Recharge[*] (42) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Accuracy/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 38: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (43) Adjusted Targeting - To Hit Buff/Endurance[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - Endurance/Recharge[/list]Level 44: Consume <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (45) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Recharge[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Endurance/Recharge[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------ Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10.5% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+5.63% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+7.5% Defense(Ranged) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6.75 Max Endurance to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+42.5% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+48% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+145.6 HP (10.9%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10.3 second Knockback (Mag -12) to Self [Ignores Enhancements & Buffs][*]+10.3 second Knockup (Mag -12) to Self [Ignores Enhancements & Buffs][*]+MezResist(Held) 9.35% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20.5% (0.34 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+44% (2.46 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.04% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.04% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Toxic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6.75% Resistance(Psionic) to Self for 10.3 seconds
Effect does not stack from same caster[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1396;676;904;|
|>-JEDUMO$E$0Q\_"4MH"!4HOE%YH"^7:;EMCM!>-L=8:34FJU#ZIN(4M12N0!:-]\P/|
|XYNU)HWX+XX?#F?F?DE0?W<#_Q\Z9_V'F[&SI[6Y0J7>WE#%RY\SN="KEJFNWVX[K*]|
|GU1M6[8[_R*Z42%^%*R3ES'&O';=FU2OE-RZU-]Y=VG1.GV7&LO8;CGE=NOW;MZ/WFJ|
|>,ZS:YU\2-XT&J=6?N.W6XTZ[C9:W2;3J<3TC?UTRXM#<M=N>TXM>C==J-J[;1JYY62|
|W>G2WG&J*$_?YUR:7#V?>DG(*,\+X$1@UH%3P4! #<(5=AG8M$[)J(&LP!M-`G#"KAG-|
|`WF!7Q:]-Y#**'J765;``9`0C62`GB.0%5\GEU2[O8]DH4A:,'@(/!6/W@#W!,;E\J-|
|#CVR*87C7Q%ZN4XS<XJ6?ZQ\46'P.B@D1"6M.8H/0A;*F&D.ZC4$"'`BN2-4FA$,I5H|
|9R$KE$HK$\KC-.:P6G-X;3F<%IS.=ET'J?E)U<4+F_T2$(S:'_^`8"^XY07TW\8 6Y#=|
|!RDTKIL?GY?0PB48E#"I/9,]NM0)1:;T*4]A#E*8@Q3F((4Y2&,.TI@#+[FF=6?3Z"R|
|=EJHR60"=9=!9%ITMDFM6ES=;%%?V$NJ4D-3%)&_*%"S<$.0W@$U@2U#8%FR2:Q';&H|
|O8J`"D:&5)M[N$QW1((Y73IYO[YN&R"C\%R]^!'X+K9"TJS$CQ"U8^"U8^`I^`#P*3T|
|BUL:UJ8D56,U&H$&!6LQP1EJF(-A7G64.OZ)<R8_=>3/OR@]O^)')C]UTH9$DF:_=?S|
|OZY?P8O_&GHT3'K(<L!RQ/*$Y2G+,Q:;Y9BERM+[W7>'-[B@398MEFV6]YSD#Y`$6((|
|L(981EC!+A"7&,L&28/G*TOL#J"?H2```|
|-------------------------------------------------------------------|</pre><hr />
This is what I've come up with for my scrapper, and what I plan to do with him when he hits 50. Anything I should change? (bearing in mind this is for both PE and PvP)

Thanks
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Bam: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Accuracy/Damage[*] (5) Mako's Bite - Damage/Endurance[*] (5) Mako's Bite - Damage/Recharge[*] (7) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Resist Damage IO[*] (7) Impervium Armor - Resistance/Endurance/Recharge[*] (9) Impervium Armor - Resistance/Endurance[*] (9) Steadfast Protection - Knockback Protection[*] (11) Impervium Armor - Resistance[*] (11) Impervium Armor - Psionic Resistance[/list]Level 2: Hack <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (13) Hecatomb - Damage/Endurance[*] (13) Hecatomb - Damage[*] (15) Hecatomb - Damage/Recharge[*] (15) Hecatomb - Accuracy/Damage/Recharge[*] (17) Hecatomb - Accuracy/Recharge[/list]Level 4: Healing Flames <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Recharge[*] (19) Numina's Convalescence - Heal/Endurance/Recharge[*] (19) Numina's Convalescence - Heal/Endurance[*] (21) Miracle - Heal/Recharge[*] (21) Miracle - Endurance/Recharge[/list]Level 6: Build Up <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (23) HamiO:Membrane Exposure[*] (23) HamiO:Membrane Exposure[/list]Level 8: Parry <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense[*] (25) Luck of the Gambler - Defense/Recharge[*] (27) Accuracy IO[*] (27) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Resist Damage IO[*] (29) Impervium Armor - Resistance/Endurance/Recharge[*] (31) Impervium Armor - Resistance/Endurance[*] (31) Steadfast Protection - Knockback Protection[*] (31) Impervium Armor - Resistance[*] (33) Impervium Armor - Psionic Resistance[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (29) Numina's Convalescence - Heal[*] (33) Miracle - +Recovery[*] (33) Numina's Convalescence - Heal/Endurance[/list]Level 20: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (34) Endurance Modification IO[*] (34) Endurance Modification IO[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Disembowel <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Resist Damage IO[*] (37) Impervium Armor - Resistance/Endurance[*] (39) Impervium Armor - Resistance/Endurance/Recharge[*] (39) Steadfast Protection - Knockback Protection[*] (39) Impervium Armor - Resistance[*] (40) Impervium Armor - Psionic Resistance[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Head Splitter <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (34) Armageddon - Damage/Endurance[*] (42) Armageddon - Damage[*] (42) Armageddon - Damage/Recharge[*] (42) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Accuracy/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 38: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (43) Adjusted Targeting - To Hit Buff/Endurance[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - Endurance/Recharge[/list]Level 44: Consume <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (45) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Recharge[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Endurance/Recharge[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10.5% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+10.5% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+5.63% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+7.5% Defense(Ranged) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6.75 Max Endurance to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+42.5% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+48% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+145.6 HP (10.9%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10.3 second Knockback (Mag -12) to Self [Ignores Enhancements & Buffs][*]+10.3 second Knockup (Mag -12) to Self [Ignores Enhancements & Buffs][*]+MezResist(Held) 9.35% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20.5% (0.34 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+44% (2.46 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.04% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.04% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Toxic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+6.75% Resistance(Psionic) to Self for 10.3 seconds
Effect does not stack from same caster[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1396;676;904;|
|>-JEDUMO$E$0Q\_"4MH"!4HOE%YH"^7:;EMCM!>-L=8:34FJU#ZIN(4M12N0!:-]\P/|
|XYNU)HWX+XX?#F?F?DE0?W<#_Q\Z9_V'F[&SI[6Y0J7>WE#%RY\SN="KEJFNWVX[K*]|
|GU1M6[8[_R*Z42%^%*R3ES'&O';=FU2OE-RZU-]Y=VG1.GV7&LO8;CGE=NOW;MZ/WFJ|
|>,ZS:YU\2-XT&J=6?N.W6XTZ[C9:W2;3J<3TC?UTRXM#<M=N>TXM>C==J-J[;1JYY62|
|W>G2WG&J*$_?YUR:7#V?>DG(*,\+X$1@UH%3P4! #<(5=AG8M$[)J(&LP!M-`G#"KAG-|
|`WF!7Q:]-Y#**'J765;``9`0C62`GB.0%5\GEU2[O8]DH4A:,'@(/!6/W@#W!,;E\J-|
|#CVR*87C7Q%ZN4XS<XJ6?ZQ\46'P.B@D1"6M.8H/0A;*F&D.ZC4$"'`BN2-4FA$,I5H|
|9R$KE$HK$\KC-.:P6G-X;3F<%IS.=ET'J?E)U<4+F_T2$(S:'_^`8"^XY07TW\8 6Y#=|
|!RDTKIL?GY?0PB48E#"I/9,]NM0)1:;T*4]A#E*8@Q3F((4Y2&,.TI@#+[FF=6?3Z"R|
|=EJHR60"=9=!9%ITMDFM6ES=;%%?V$NJ4D-3%)&_*%"S<$.0W@$U@2U#8%FR2:Q';&H|
|O8J`"D:&5)M[N$QW1((Y73IYO[YN&R"C\%R]^!'X+K9"TJS$CQ"U8^"U8^`I^`#P*3T|
|BUL:UJ8D56,U&H$&!6LQP1EJF(-A7G64.OZ)<R8_=>3/OR@]O^)')C]UTH9$DF:_=?S|
|OZY?P8O_&GHT3'K(<L!RQ/*$Y2G+,Q:;Y9BERM+[W7>'-[B@398MEFV6]YSD#Y`$6((|
|L(981EC!+A"7&,L&28/G*TOL#J"?H2```|
|-------------------------------------------------------------------|</pre><hr />