A record of my long dorment powers! It is said that AC was a brilliant Hero turned Villain but his build was majesty and invention brought to reality by blood and courage.
The build is basically a Invention of the mind that strengthens the Body and Mind. Heres is the build of the Notorius fighters and his thugs...
[u]Thugs[u]
Pistols
1 End 1 Acc 2 Dmg
Notes: If your like me and love the MM but at the same time you want in on the action and fun then like me you would most likely take this power. At the beggining its low in damage but it will add up with buffs and enhances to the overall DPS of your Thugs.
Call Thugs
2 Acc 4 Dmg
Notes: No choice with this as a MM. These are your meat sheilds, the layer of cream, the smoke from the fire and the stone. These guys are your tier 1 pets which you can get at lvl 1 and should do so. They wield pistols and wear cool outfits along with glasses later. They do excellent damage along with the Arsonist who is your 3rd Tier 1 pet, he does Fire damage like Fire Breath and throwing bombs for aoe damage and Scourge. You get 2 of these at lvl 6 and the Arsonist at lvl 18 who has apack of petral bombs strapped to his back like an insane muppet gone hype. Your path to ultimate majesty and victory starts with these guys.
Dual Wield
1 End 1 Acc 2 Dmg
Notes: Again either take it and have an extra attack power to add to overall DPS as a group or choose not to. But in my honest opinion who can say no to dual wielding pistols?
Equip Thugs
2 End
Notes: Cant say no to this either unless you want to lack the damage you need to survive. Plus all your pets look even cooler with this power. With this upgrade which is the first of 2 your pets powers will increase. Take this and love it.
Call Enforcer
2 Acc 4 Dmg
Notes: Your Tier 2 Pets you can aquire at lvl 12. These are your damage dealers till lvl 36+. They are in one word brilliant. They dual wield UZI's (they have a submachine gun with no power upgrades) and do lots and lots of DoT damage with the 1st upgrade and high AoE dmg with the 2nd upgrade. They wear trench coats with the 2nd upgrade along with a munitions belt and glasses like the fricking Mafia! Do not say no to these guys or the shame is on you!
Gang War
2 Acc 2 Dmg 2 Rchg
Note: Really a bonus power. The good thing about this Power is it spawns a bunch of pets (about 10) who wield knives and throw rocks at your target. They some nice moderate damage but can be inaccurate but they do taunt your enemy which is very useful. They are good at immobilizing and surrounding your enemy. This is basically your distraction and extra DPS power. If you like it then take it, I think its great in a pinch.
Call Bruiser
1 Acc 4 Dmg 1 KkBk
Notes: Your Teier 3 and final pet. This guy is basically what the description says. A Brute (your own brute!?) with his own Fury bar! He even enters the world on a motorbike! Anyway his powers are super strength and invunerability and he uses them well indeed. He packs a heavy punch and is the most capable DPS pet when he has Fury and Enhances backing him up. The only annoying catch is his Hand Clap power that comes with 1st Upgrade which may cause your some petty trouble depending on your powers. Also he may sometimes get stuck using his ranged power Hurl Boulder. But then again him staying at range till the enemy enters melee or gets close is great since Thugs are ranged based pets. Besides that he is a great pet to have and is feared for his extreme damage when he has Fury near full. Take this guy and hand him some oil for that bike! Shake hands after a good victory! This guy will bring you plenty! With upgrades he gets some chains wrapped around his arms, chest and hands along with some mean tattoos and glasses plus a cool spikey belt.
Upgrade Equipment
1 End 1 Rchg
Notes: Your Tier 2 and final upgrade power. You should definately take this! It gives your pets the AoE capabilities you need! This will give your pets the Thugs look and turn them from boyz to men in an instant! This power brings the glory!
[u]Traps[u]
Web Grenade
Acid Mortar
Force Field Generator
Poison Trap
Trip mine
Welcome to the Infinite Majesty!
A record of my long dorment powers! It is said that AC was a brilliant Hero turned Villain but his build was majesty and invention brought to reality by blood and courage.
The build is basically a Invention of the mind that strengthens the Body and Mind. Heres is the build of the Notorius fighters and his thugs...
[u]Thugs[u]
Pistols
1 End 1 Acc 2 Dmg
Notes: If your like me and love the MM but at the same time you want in on the action and fun then like me you would most likely take this power. At the beggining its low in damage but it will add up with buffs and enhances to the overall DPS of your Thugs.
Call Thugs
2 Acc 4 Dmg
Notes: No choice with this as a MM. These are your meat sheilds, the layer of cream, the smoke from the fire and the stone. These guys are your tier 1 pets which you can get at lvl 1 and should do so. They wield pistols and wear cool outfits along with glasses later. They do excellent damage along with the Arsonist who is your 3rd Tier 1 pet, he does Fire damage like Fire Breath and throwing bombs for aoe damage and Scourge. You get 2 of these at lvl 6 and the Arsonist at lvl 18 who has apack of petral bombs strapped to his back like an insane muppet gone hype. Your path to ultimate majesty and victory starts with these guys.
Dual Wield
1 End 1 Acc 2 Dmg
Notes: Again either take it and have an extra attack power to add to overall DPS as a group or choose not to. But in my honest opinion who can say no to dual wielding pistols?
Equip Thugs
2 End
Notes: Cant say no to this either unless you want to lack the damage you need to survive. Plus all your pets look even cooler with this power. With this upgrade which is the first of 2 your pets powers will increase. Take this and love it.
Call Enforcer
2 Acc 4 Dmg
Notes: Your Tier 2 Pets you can aquire at lvl 12. These are your damage dealers till lvl 36+. They are in one word brilliant. They dual wield UZI's (they have a submachine gun with no power upgrades) and do lots and lots of DoT damage with the 1st upgrade and high AoE dmg with the 2nd upgrade. They wear trench coats with the 2nd upgrade along with a munitions belt and glasses like the fricking Mafia! Do not say no to these guys or the shame is on you!
Gang War
2 Acc 2 Dmg 2 Rchg
Note: Really a bonus power. The good thing about this Power is it spawns a bunch of pets (about 10) who wield knives and throw rocks at your target. They some nice moderate damage but can be inaccurate but they do taunt your enemy which is very useful. They are good at immobilizing and surrounding your enemy. This is basically your distraction and extra DPS power. If you like it then take it, I think its great in a pinch.
Call Bruiser
1 Acc 4 Dmg 1 KkBk
Notes: Your Teier 3 and final pet. This guy is basically what the description says. A Brute (your own brute!?) with his own Fury bar! He even enters the world on a motorbike! Anyway his powers are super strength and invunerability and he uses them well indeed. He packs a heavy punch and is the most capable DPS pet when he has Fury and Enhances backing him up. The only annoying catch is his Hand Clap power that comes with 1st Upgrade which may cause your some petty trouble depending on your powers. Also he may sometimes get stuck using his ranged power Hurl Boulder. But then again him staying at range till the enemy enters melee or gets close is great since Thugs are ranged based pets. Besides that he is a great pet to have and is feared for his extreme damage when he has Fury near full. Take this guy and hand him some oil for that bike! Shake hands after a good victory! This guy will bring you plenty! With upgrades he gets some chains wrapped around his arms, chest and hands along with some mean tattoos and glasses plus a cool spikey belt.
Upgrade Equipment
1 End 1 Rchg
Notes: Your Tier 2 and final upgrade power. You should definately take this! It gives your pets the AoE capabilities you need! This will give your pets the Thugs look and turn them from boyz to men in an instant! This power brings the glory!
[u]Traps[u]
Web Grenade
Acid Mortar
Force Field Generator
Poison Trap
Trip mine
[u]Fitness[u]
Hurdle
Health
Stamina
[u]Leadership[u]
Assault
Tactics
[u]Speed[u]
Hasten
Super Speed
Whirlwind
[u]Medicine[u]
Aid Other
Aid Self
[u]Tactics & Maneuvers[u]