Nasty Trops :)
I'd go with capped -runspeed and work up from there. From what I recall, the Caltrops -runspeed debuff will stack with two or more Caltrops patches... so slotting the power for recharge can be quite handy too.
Procs roll once when you cast it, and once every ten seconds afterwards. Handy for trapping and wearing down large groups of PvE minions, but fairly useless for PvP unless you're fighting an AFK Mastermind...
If I remember my Devices PvP handbook correctly, it's Webnade for -fly/-jump and Caltrops to make sure a grounded toon stays still. Superspeeders largely ignore Trops and require several webnades to immobilise.
I suppose in these days of vertical debuff patches you can use 'Trops as a Stalker-B-Gone too, in which case both recharge and -runspeed would come in handy.
I have 3 rech and 3 slow in them at the moment, just wanted something a little interesting to use the slots for, any other ideas?
Or is my best bet to get extra from it would be a set of Ragnarok ?
Carlsberg don't do Farming,
But if they did..........
Putting together my pvp blaster at the moment and IO'ing her for Sirens... now i have had an idea for nasty caltrops... but i dont have Mids so could someone give me numbers for this please.
P.s If you have a better combo please share, but i thought this would be pretty nasty =D
1) Pacing of the Turtle - lvl 33 - Chance for recharge Slow
2) Pacing of the Turtle - lvl 50 - End/Rech/Slow
3) Positrons Blast - lvl 33 - Chance for Energy Damage
4) Tempered Readiness - lvl 50 - End/Rech/Slow
5) Impeded Swiftness - lvl 33 - Chance for Smashing Damage
6) Impeded Swiftness - lvl 50 - End/Rech/Slow
Could anyone also tell me how often the procs would roll to fire?
Ty all
Donna
xxx
Carlsberg don't do Farming,
But if they did..........