Thugs/Poison IO Set Build


Boerewors

 

Posted

I am nearly at lvl 50 with my MM, the time has come to plan out an IO Set build and below is what I have come up with. Please bear in mind I play pve and often solo with my MM.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Solvent Abuse: Level 50 Science Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc/EndRdx(7), SvgnRt-Dmg/EndRdx(15), SvgnRt-Acc(19), EdctM'r-PetDef(34)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31)
Level 2: Envenom -- Acc-I(A), LdyGrey-DefDeb(3), LdyGrey-DefDeb/Rchg(3), LdyGrey-%Dam(43), RechRdx-I(43), EndRdx-I(46)
Level 4: Weaken -- Acc-I(A), DampS-ToHitDeb(5), DampS-ToHitDeb/Rchg(5), DampS-ToHitDeb/EndRdx(17), DampS-ToHitDeb/Rchg/EndRdx(34), HO:Lyso(46)
Level 6: Equip Thugs -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(29), RechRdx-I(29), RechRdx-I(37), RechRdx-I(39)
Level 12: Call Enforcer -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33)
Level 14: Super Speed -- Run-I(A)
Level 16: Stimulant -- EndRdx-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Gang War -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), RechRdx-I(23), RechRdx-I(23), RechRdx-I(43)
Level 22: Health -- Numna-Regen/Rcvry+(A), Dct'dW-Heal(40), Numna-Heal(40)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Call Bruiser -- SvgnRt-PetResDam(A), SvgnRt-Acc(27), SvgnRt-Acc/Dmg(27), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(37)
Level 28: Paralytic Poison -- HO:Endo(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Upgrade Equipment -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(40)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Empty Clips -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48)
Level 49: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(50), IntRdx-I(50), IntRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+1.8% Max Endurance[*]+48% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+20% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+67.8 (5.63%) HitPoints[*]+MezResist(Confused) (Mag 5.5%)[*]+MezResist(Held) (Mag 7.15%)[*]+MezResist(Sleep) (Mag 8.25%)[*]+MezResist(Stun) (Mag 5.5%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+10.5% Recovery[*]+50% Regeneration[*]+6.3% Resistance(Fire)[*]+6.3% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+3.76% Resistance(Negative)[*]+1.26% Resistance(Toxic)[*]+1.26% Resistance(Psionic)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />

Any advice or help to improve this would be greatly appreciated.


 

Posted

Hmm very different to my build

The only thing I would not have done though is use so many slots on equip and upgrade equipment. Especially when you solo PvE you can wait a little bit to set up at start of the mission. Paralytic Poison with only one slot seems a little like a waste to me.


 

Posted

I believe that all the pet sets are pretty useless compared to frankenslotting them. For example:

1. Slotting your Enforcers with 3 IOs (above level 35) of acc/dmg (or HOs to achieve the same and better effect) and then slotting the last 3 slots with achilles heel -res, Lady Grey chance of Neg dmg and Gaussian chance for build up will increase your enforcer DPS by a HUGE amount as opposed to using the set and getting a small bonus.

2. The same goes for your bruiser, most of his attacks have KB in them so slotting a Force Feedback and an explosive strike IO will also up his damage by a lot more.

I also think that not slotting paralytic poison fully (even with a set) is a real shame. It is an amazing power for any MM to have a hold and a good one at that.

In a lot of cases the (marginal) gain from a set can be overshadowed a lot by the bonuses in the power itself that can be gained from frankenslotting, ESPECIALLY with pet powers.

Also, getting around in SuperSpeed is going to hurt your nose, you might want to rethink that.


@Boerewors

 

Posted

Thanks for your advice! I have taken into consideration some of your suggestions and have replaced Hasten and SS with CJ and SJ. I have also reworked pet slotting and added more slots to Paralytic Poison.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Solvent Abuse: Level 50 Science Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(7), HO:Nucle(9), HO:Nucle(15), Achilles-ResDeb%(19), EdctM'r-PetDef(34)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Envenom -- Acc-I(A), LdyGrey-DefDeb(3), LdyGrey-DefDeb/Rchg(3), LdyGrey-%Dam(43), RechRdx-I(43), EndRdx-I(46)
Level 4: Weaken -- Acc-I(A), DampS-ToHitDeb(5), DampS-ToHitDeb/Rchg(5), DampS-ToHitDeb/Rchg/EndRdx(11), DampS-ToHitDeb/EndRdx(17), HO:Lyso(46)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(29), RechRdx-I(29), RechRdx-I(37), RechRdx-I(39)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), GSFC-Build%(17), LdyGrey-%Dam(33), Achilles-ResDeb%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Stimulant -- EndRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Gang War -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), RechRdx-I(23), RechRdx-I(23), RechRdx-I(43)
Level 22: Health -- Numna-Regen/Rcvry+(A), Dct'dW-Heal(40), Numna-Heal(40)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Call Bruiser -- HO:Nucle(A), HO:Nucle(27), FrcFbk-Rechg%(27), SvgnRt-PetResDam(33), ExStrk-Dam%(37)
Level 28: Paralytic Poison -- NrncSD-Dam%(A), UbrkCons-EndRdx/Hold(31), G'Wdw-Dam%(34), UbrkCons-Hold/Rchg(34), UbrkCons-Hold(40)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Empty Clips -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48)
Level 49: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(50), IntRdx-I(50), IntRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+1.8% Max Endurance[*]+48% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+27.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+31.6 (2.63%) HitPoints[*]+MezResist(Sleep) (Mag 5.5%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+14.5% Recovery[*]+44% Regeneration[*]+8.82% Resistance(Fire)[*]+8.82% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+3.76% Resistance(Negative)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />
Any more advice?


 

Posted

Well after carefully weighing up all the options I have decided I will do this build:

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Solvent Abuse: Level 50 Science Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Call Thugs
(A) HamiO:Nucleolus Exposure
(7) HamiO:Nucleolus Exposure
(11) HamiO:Nucleolus Exposure
(15) Sovereign Right - Damage/Endurance
(19) Sovereign Right - Accuracy
(34) Edict of the Master - Defense Bonus


Level 1: Alkaloid
(A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Heal
(15) Doctored Wounds - Endurance/Recharge
(19) Doctored Wounds - Heal/Recharge
(31) Doctored Wounds - Heal/Endurance/Recharge


Level 2: Envenom
(A) Accuracy IO
(3) Touch of Lady Grey - Defense Debuff
(3) Achilles' Heel - Chance for Res Debuff
(43) Touch of Lady Grey - Chance for Negative Damage
(43) Endurance Reduction IO
(46) Recharge Reduction IO


Level 4: Weaken
(A) Accuracy IO
(5) Dampened Spirits - To Hit Debuff
(5) Dampened Spirits - To Hit Debuff/Recharge
(17) Dampened Spirits - To Hit Debuff/Endurance
(17) Dampened Spirits - To Hit Debuff/Recharge/Endurance
(46) HamiO:Lysosome Exposure


Level 6: Equip Thugs
(A) Endurance Reduction IO


Level 8: Hasten
(A) Recharge Reduction IO
(9) Recharge Reduction IO
(9) Recharge Reduction IO


Level 10: Neurotoxic Breath
(A) Tempered Readiness - Accuracy/Slow
(11) Tempered Readiness - Range/Slow
(29) Tempered Readiness - Endurance/Recharge/Slow
(29) Recharge Reduction IO
(37) Recharge Reduction IO
(39) Recharge Reduction IO


Level 12: Call Enforcer
(A) HamiO:Nucleolus Exposure
(13) HamiO:Nucleolus Exposure
(13) HamiO:Nucleolus Exposure
(33) Achilles' Heel - Chance for Res Debuff
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 14: Super Speed
(A) Run Speed IO


Level 16: Stimulant
(A) Endurance Reduction IO


Level 18: Hurdle
(A) Jumping IO


Level 20: Gang War
(A) HamiO:Nucleolus Exposure
(21) HamiO:Nucleolus Exposure
(21) HamiO:Nucleolus Exposure
(23) Recharge Reduction IO
(23) Recharge Reduction IO
(43) Recharge Reduction IO


Level 22: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(40) Healing IO
(40) Numina's Convalescence - Heal


Level 24: Stamina
(A) Endurance Modification IO
(25) Endurance Modification IO
(25) Endurance Modification IO


Level 26: Call Bruiser
(A) Sovereign Right - Resistance Bonus
(27) HamiO:Nucleolus Exposure
(27) HamiO:Nucleolus Exposure
(33) HamiO:Nucleolus Exposure
(37) Explosive Strike - Chance for Smashing Damage


Level 28: Paralytic Poison
(A) HamiO:Endoplasm Exposure
(31) HamiO:Endoplasm Exposure
(34) HamiO:Endoplasm Exposure
(34) Unbreakable Constraint - Hold
(40) Unbreakable Constraint - Endurance/Hold


Level 30: Assault
(A) Endurance Reduction IO
(31) Endurance Reduction IO


Level 32: Upgrade Equipment
(A) Endurance Reduction IO


Level 35: Tactics
(A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(36) Adjusted Targeting - To Hit Buff
(36) Adjusted Targeting - To Hit Buff/Recharge
(36) Adjusted Targeting - Endurance/Recharge
(37) Adjusted Targeting - To Hit Buff/Endurance


Level 38: Noxious Gas
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Recharge Reduction IO


Level 41: Scorpion Shield
(A) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Defense/Recharge
(42) Karma - Knockback Protection


Level 44: Web Envelope
(A) Gravitational Anchor - Immobilize
(45) Gravitational Anchor - Immobilize/Recharge
(45) Gravitational Anchor - Accuracy/Immobilize/Recharge
(45) Gravitational Anchor - Accuracy/Recharge
(46) Gravitational Anchor - Immobilize/Endurance


Level 47: Empty Clips
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Damage/Endurance
(48) Ragnarok - Accuracy/Damage/Recharge


Level 49: Aid Self
(A) Healing IO
(50) Healing IO
(50) Interrupt Reduction IO
(50) Interrupt Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Supremacy
------------
Set Bonus Totals:
+4% DamageBuff
+1.8% Max Endurance
+39% Enhancement(Accuracy)
+4% Enhancement(Heal)
+20% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+31.6 (2.63%) HitPoints
+Knockback (Mag -4)
+MezResist(Sleep) (Mag 2.75%)
+MezResist(Terrorized) (Mag 2.2%)
+13.5% Recovery
+22% Regeneration
+6.3% Resistance(Fire)
+6.3% Resistance(Cold)
+1.26% Resistance(Energy)
+3.76% Resistance(Negative)
+PBAoE (20ft) Pet +Def(All) 5%
+PBAoE (20ft) Pet +Res(All but Psionic) 10%


 

Posted

put a Damage IO in brawl
(dont loose anything by doing so )
I think you'll have tons of fun. Thugs are one of the most fun sets in the game.
And poison is just ... well... fun.
You can join me in my hobby: taking screenshots of EBs and AVs puking their guts out.


 

Posted

[ QUOTE ]
put a Damage IO in brawl
(dont loose anything by doing so )
I think you'll have tons of fun. Thugs are one of the most fun sets in the game.
And poison is just ... well... fun.
You can join me in my hobby: taking screenshots of EBs and AVs puking their guts out.

[/ QUOTE ]

thugs are THE most annoying... atleast when you get the second upgrade.. my bruiser thinks he is a blaster...


 

Posted

[ QUOTE ]

thugs are THE most annoying... atleast when you get the second upgrade.. my bruiser thinks he is a blaster...

[/ QUOTE ]

Does your arsonist think he is a brute? Mine does
Castle could easily fix this, add the arsonist... or even better, the fully upgraded medic from mercenaries AI to the bruiser and add the bruiser's AI to the medic.
All pets would work as intended.


 

Posted

[ QUOTE ]
[ QUOTE ]

thugs are THE most annoying... atleast when you get the second upgrade.. my bruiser thinks he is a blaster...

[/ QUOTE ]

Does your arsonist think he is a brute? Mine does
Castle could easily fix this, add the arsonist... or even better, the fully upgraded medic from mercenaries AI to the bruiser and add the bruiser's AI to the medic.
All pets would work as intended.

[/ QUOTE ]

the problem is arsonist is AoE and much shorter range than others adding that to MM pets already higher threat rating and you have a recipe for disaster... i dont have any problems with my other 50 MM ninja the tier 2 pets love melee give him that AI