Ice/SS IO Build - Critique Please


Illum

 

Posted

Well I have been playing around with the build for my tanker (currently 45) for so long my eye's have started to cross, so let me know what you guys think please ?

All suggestions, Improvements and general laughter gratefully recieved

Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Chilled Beast: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:45(A), LkGmblr-Def/Rchg:45(3), LkGmblr-EndRdx/Rchg:45(5), LkGmblr-Def/EndRdx/Rchg:45(7), LkGmblr-Def:45(15), LkGmblr-Rchg+:45(42)
Level 1: Jab -- Mako-Acc/Dmg:45(A), Mako-Dmg/EndRdx:45(5), Mako-Dmg/Rchg:45(34)
Level 2: Punch -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/EndRdx:45(3), C'ngImp-Dmg/Rchg:45(9), C'ngImp-Dmg/EndRdx/Rchg:45(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/EndRdx:45(7), C'ngImp-Dmg/Rchg:45(9), C'ngImp-Acc/Dmg/Rchg:45(11), C'ngImp-Acc/Dmg/EndRdx:45(34), C'ngImp-Dmg/EndRdx/Rchg:45(40)
Level 6: Wet Ice -- EndRdx-I:45(A)
Level 8: Chilling Embrace -- EndRdx-I:45(A), Taunt-I:45(11)
Level 10: Combat Jumping -- EndRdx(A)
Level 12: Icicles -- Sciroc-Dmg/EndRdx:45(A), Sciroc-Dmg/Rchg:45(13), Sciroc-Acc/Rchg:45(13), Sciroc-Acc/Dmg:45(33), Sciroc-Acc/Dmg/EndRdx:45(36), Sciroc-Dam%:45(39)
Level 14: Super Jump -- Jump-I:45(A)
Level 16: Hoarfrost -- Dct'dW-Heal/EndRdx:45(A), Dct'dW-EndRdx/Rchg:45(17), Dct'dW-Heal/Rchg:45(17), Dct'dW-Heal/EndRdx/Rchg:45(25), Dct'dW-Heal:45(29), Dct'dW-Rchg:45(37)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx:45(A), RedFtn-Def:45(19), RedFtn-Def/EndRdx/Rchg:45(19), RedFtn-Def/Rchg:45(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg:45(A), Mako-Dmg/EndRdx:45(21), Mako-Dmg/Rchg:45(21), Mako-Acc/EndRdx/Rchg:45(25), Mako-Acc/Dmg/EndRdx/Rchg:45(34), Mako-Dam%:45(40)
Level 22: Taunt -- RechRdx-I:45(A), RechRdx-I:45(23), RechRdx-I:45(37)
Level 24: Kick -- Acc-I:45(A)
Level 26: Energy Absorption -- RedFtn-Def/Rchg:45(A), RedFtn-EndRdx/Rchg:45(27), EndMod-I:45(27), EndMod-I:45(31), RedFtn-Def/EndRdx/Rchg:45(31), RedFtn-Def/EndRdx:45(42)
Level 28: Rage -- RechRdx-I:45(A), RechRdx-I:45(29)
Level 30: Tough -- Aegis-ResDam/EndRdx:45(A), Aegis-ResDam/EndRdx/Rchg:45(31), Aegis-ResDam:45(33), Aegis-Psi/Status:45(40), Aegis-ResDam/Rchg:45(46), Aegis-EndRdx/Rchg:45(46)
Level 32: Hibernate -- Numna-Heal/Rchg:45(A), Numna-Heal/EndRdx/Rchg:45(33), Numna-EndRdx/Rchg:45(43), Numna-Regen/Rcvry+:45(43)
Level 35: Weave -- LkGmblr-Def/EndRdx:45(A), LkGmblr-Def/Rchg:45(36), LkGmblr-EndRdx/Rchg:45(36), LkGmblr-Def/EndRdx/Rchg:45(37), LkGmblr-Def:45(39), LkGmblr-Rchg+:45(42)
Level 38: Hurl -- Dev'n-Acc/Dmg:45(A), Dev'n-Dmg/EndRdx:45(39), Dev'n-Dmg/Rchg:45(46)
Level 41: Conserve Power -- RechRdx-I:45(A), RechRdx-I:45(43), RechRdx-I:45(45)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg:45(A), Dev'n-Dmg/EndRdx:45(45), Dev'n-Acc/Dmg/Rchg:45(45), Dev'n-Dmg/Rchg:45(48), Dev'n-Hold%:45(50)
Level 47: Foot Stomp -- Sciroc-Acc/Dmg:45(A), Sciroc-Dmg/EndRdx:45(48), Sciroc-Dmg/Rchg:45(48), Sciroc-Acc/Rchg:45(50), Sciroc-Acc/Dmg/EndRdx:45(50)
Level 49: Focused Accuracy -- EndRdx-I:45(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:45(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+3.13% Defense(Psionic)[*]+3.75% Defense(Ranged)[*]+9.38% Defense(AoE)[*]+50% Enhancement(Accuracy)[*]+10% Enhancement(Heal)[*]+25% Enhancement(RechargeTime)[*]+167.2 (13.9%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 32.1%)[*]+MezResist(Immobilize) (Mag 35.4%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+76% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+6.25% Resistance(Negative)[*]+4.39% Resistance(Toxic)[*]+13% Resistance(Psionic)[*]+5% RunSpeed[*]+2.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Frozen Armor)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Resistance(Psionic)[*] +7.5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Jab)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Scirocco's Dervish[u]
(Icicles)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[*] +3.13% Defense(Psionic)[/list][u]Doctored Wounds[u]
(Hoarfrost)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list][u]Red Fortune[u]
(Glacial Armor)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[/list][u]Mako's Bite[u]
(Knockout Blow)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list][u]Red Fortune[u]
(Energy Absorption)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[*] +3.13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Numina's Convalescence[u]
(Hibernate)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Resistance(Psionic)[*] +7.5% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Hurl)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[/list][u]Devastation[u]
(Laser Beam Eyes)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[/list]


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</pre><hr />


 

Posted

You haven't got Foot Stomp yet? You'll kick yourself.

Focussed Accuracy is fairly unnecessary with Rage, especially if you slot Rage for to hit buffs. It probably needs more slotting to be worthwhile too.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
You haven't got Foot Stomp yet? You'll kick yourself.


[/ QUOTE ]

I know - I know

I couldn't decide between foot stomp and laser beam eye's and in the end I decided I could do with another ranged attack to grab stray's that had aggro'ed onto the squishies (Hurl bolder takes ages to animate )

Besides - Laser's are cool