Mungo vs Merulina's Test Subject


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First of you may be wondering who Mungo and Merulina's Test subject (aka MerTS) both are. Mungo is the now Ex Animate stone pet that belonged to my stone troller Eathworm and MerTS is my stalkers pet coral Guardian. The point to this post? Well once upon a time I got Mungo and things were good ... ok maybe not good he was fat and extremely lazy and I really wasn't keen on the constant fear that all that hard work of standing there doing very little would one day conk him out and his gravelly ticker pack in (partly due to the Ex part). Then I got my stalker to 47 and had the chance to try out MerTS. At first I thought bah a pet on a stalker ... useless until after the first two mishes I took him on. WOW! He was Mungo on something sort of drug. He holds Bosses and EBs's he has even held an AV in conjunction with sharky for a fairly decent period of time. He has a mid range attack which means that he is far far far more active. After dinging 50 and growing to love MerTS play style more and more it dawned on me .. Mungo was utterly useless. I have recently returned to Earthworm to get him to 50 and have sent Mungo to an nice early retirement home. Playing with him became such a drag I frequently forgot to animate him in the first place. I was seriously Missing MerTS combatabilty.
Now the real point I have seen other Animate Stone's in battle along side Mungo and they all seem to have a tendency to stand there doing nothing. My suggestion is give Animate Stone (and Jack's if they need them) a mid range attack like MeRTS bile spary powerand hey why not chuck in a hold or Immob just so that he does something more (maybe for balance issues not a hold and a midrange the hold has range on it anyway). I realise changes have been made but the changes are only effective if these pets engage in battle in the first place. The fact that they have hurl boulder is all good and well but when that becomes there only attack unless you yourself run through the MoB to drag him further in which can be dangerous or unless you have tp which is as always interuptable. Perhaps if give such powers Mungo may return .. I wouldn't mind if his durability is lowered slighty It'll give me more reason to buff him. Just wondered if any other people share these views or is it just me?


 

Posted

PooMan and Jack's AI have been talked about over and over again and is something the devs are looking at...maybe not as closely as one could hope though.

PooMan already have a ranged attack in hurl boulder and he has knockdown effects.

Jack already have a ranged attack in ice bolt and he has a ranged hold aswell.

...but yeah...would be great if they managed to "fix" their AI.


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