First go at stalker - please take a look build
Weave ! what a pox on humanity that power is ! lol
In all honesty i'd drop the fighting pool like a hot rock and pickup medicine - aidself as it will be alot better than tough but without the end drain.
Also drop the 2 extra slot on health because there not doing anything useful anyway and the regen rate on health won't help in a fight.
With all those slots spare you can maybe slot each attack with end reduxs and maybe pickup hasten to to help with attack power recharge.
Defiant's GoEH/MILITIS METUS
Not much change then
I'll have a go later on (when i can) to redo the build. I cant wait for a respec.. badly need it lol
just a quick thought but most of your AoE def comes from 3 slotting hide with debuf's
Defiant's GoEH/MILITIS METUS
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01) --> Energy Punch==> Dmg(1) Acc(3) Dmg(7) Dmg(25) Acc(43)
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personaly i wouldn't slot EP with anything extra slot wise it frees 5 extra slots for other powers
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01) --> Hide==> EndRdx(1)
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might want to add a couple of extra slots here def maybe, boost your aoe defence some
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02) --> Bone Smasher==> Dmg(2) Acc(3) Dmg(7) Dmg(25) Acc(42)
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might want to add 1 extra slot and add a 3rd acc if doing pvp with your alt, minamise you miss chance specialy with BU and do earlier than you got planned atm
04) --> Kinetic Shield==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(37)
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06) --> Swift==> Run(6)
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might want to add 2 more slots here to swift and increase your speed some, it'll help some with caltrops etc
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08) --> Assassin's Strike==> Dmg(8) Acc(9) Acc(9) Dmg(11) Dmg(11) Rechg(37)
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drop the rechg and slot in extra acc, you want this to miss as little as possible and want it to do max dam to take big chunks out of something
10) --> Air Superiority==> Acc(10) Acc(17) Dmg(46)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(13)
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14) --> Fly==> EndRdx(14) EndRdx(15) Fly(15)
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swap 1 endrdx to flight speed instead, i got my flight with 1 endrdx and the end usage is light, they patched the end useage on this a while back.
16) --> Entropy Shield==> EndRdx(16) EndRdx(17)
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18) --> Health==> Heal(18) Heal(19) Heal(19)
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leave these be, it's fine, sometimes the extra regen is the only thing that keeps us barly alive while a purple boss in pve is dead on the floor.
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
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22) --> Build Up==> TH_Buf(22) TH_Buf(23) TH_Buf(23) Rechg(43) Rechg(43)
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i'd max the slots on buildup personaly and add the extra recharge on it as well
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24) --> Boxing==> Acc(24)
26) --> Tough==> DmgRes(26) EndRdx(27) DmgRes(27) EndRdx(37) DmgRes(40)
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depends on your play style as to wether keeping these are a good idea or not, of scirmisher (ie hit and run) then you probley wont need boxing tough, consider either aid other(or stimulant) aid self, or stealth/invis(or grant invis/invis if planning on duoing in pvp and if you planning pvp or pve) instead, if you stand and scrap some, then def keep these in, think numbers wise it gives you nearly same lvl of resistances as a scrapper (least seem to remember a post on the subject in the past)
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28) --> Energy Transfer==> Dmg(28) Acc(29) Dmg(29) Dmg(34) Acc(34)
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same as pvp or pve, pvp might want to consider either extra acc on this or end reduct or recharge.
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30) --> Energy Drain==> Rechg(30) EndMod(31) EndMod(31) EndMod(31) Rechg(46)
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might want to add a 3rd recharge, if you need this then best making sure it's up soon as possible
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32) --> Total Focus==> Dmg(32) Acc(33) Dmg(33) Dmg(33) Acc(34)
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same as ET
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44) --> Weave==> DefBuf(44) DefBuf(45) EndRdx(45) DefBuf(45) EndRdx(46)
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depends if your keeping the rest of the fighting pool
Hi,
I am building a stalker (got it to lvl 12 atm), and need help with the build. I plan to respec once I hit the correct level for the respec mission. He is an energy/energy stalker.
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01) --> Energy Punch==> Dmg(1) Acc(3) Dmg(7) Dmg(25) Acc(43)
01) --> Hide==> EndRdx(1)
02) --> Bone Smasher==> Dmg(2) Acc(3) Dmg(7) Dmg(25) Acc(42)
04) --> Kinetic Shield==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(37)
06) --> Swift==> Run(6)
08) --> Assassin's Strike==> Dmg(8) Acc(9) Acc(9) Dmg(11) Dmg(11) Rechg(37)
10) --> Air Superiority==> Acc(10) Acc(17) Dmg(46)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(13)
14) --> Fly==> EndRdx(14) EndRdx(15) Fly(15)
16) --> Entropy Shield==> EndRdx(16) EndRdx(17)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Build Up==> TH_Buf(22) TH_Buf(23) TH_Buf(23) Rechg(43) Rechg(43)
24) --> Boxing==> Acc(24)
26) --> Tough==> DmgRes(26) EndRdx(27) DmgRes(27) EndRdx(37) DmgRes(40)
28) --> Energy Transfer==> Dmg(28) Acc(29) Dmg(29) Dmg(34) Acc(34)
30) --> Energy Drain==> Rechg(30) EndMod(31) EndMod(31) EndMod(31) Rechg(46)
32) --> Total Focus==> Dmg(32) Acc(33) Dmg(33) Dmg(33) Acc(34)
35) --> Power Shield==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
38) --> Overload==> Rechg(38) Rechg(39) Rechg(39) Heal(39) DefBuf(40) Heal(40)
41) --> Energy Protection==> DmgRes(41) DmgRes(42) DmgRes(42)
44) --> Weave==> DefBuf(44) DefBuf(45) EndRdx(45) DefBuf(45) EndRdx(46)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Rechg(2)
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