Sonic/Sonic/Dark Concept
I don't really understand the concept. It looks at first glance like a solo build because you have no shields, but then you have disruption field and clarity in there.
If it's solo only then I would ditch disruption, get a fitness power instead and get shout at 16. If it's team then I would rethink the whole thing because I'd be a little amazed at that character teaming with me as our defender and not having shields.
Either way I would definately try and work shout in at 16 somehow if you're going for an early offender. It's huge damage after a scream and a shriek.
It would help if you could describe the concept you had in mind to us.
Ah, sorry, right. Knew I forgot something.
Basically she's an team based Debuffer/Offender. Not going for the shields as I already have a bubblebot on Villains, and playing another would be tedious for me, so I'm focusing on providing as much -res as possible while skipping the +res powers (Except the pbaoe shield which is also a mez resist for myself). Basically going for something else than commonly seen as the correct form and trying to make it work. Been pretty much the idea behind my builds lately.
Good point about going for Shout earlier. The original version I did had 3 damages on howl, so the damage output was good with just the beginning attacks. Now Howl is my main AoE click debuff power, so another damage attack is a good idea.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
AS your after a team based debuffer/offender. Should reconsider your Liquefy slotting. (ok, you wont have it for a while, but still...defence debuffs always usefull)
As if your gona be debuffing the resistance out of things.
You should possibly make things much easier to hit with that ability. By Slotting it with
3x recharge and 3xDefDebuff
Granted it may be overkill, but thats never a bad thing when somthing is easier to hit
Also, stamina at 20? .. attacking a lot and keeping the toggle up would benifit from it.
And i know nothing of sirens song, but that kind of ability may be of more use if you slot it for sleep. Granted it'll go out the window with AoE attacks, but it'll be usefull to take some foes out of a fight for a short time.
@Inkwave ..(darn merge)
Yeah, Liquefy is the big questionmark. I'll try the overkill slotting, see how it works. I have never seen the power in action or even spoken with anyone who has it, so I'll accept whatever suggestion given to me
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
[ QUOTE ]
01) --> Sonic Siphon==> Acc Acc Rechg Rechg Rechg EndRdx
[/ QUOTE ]
duration of the top of my head = recharge and it doesnt stack.
Sonic cage can do a hell of a lot for teams survivability imo used on right enemy.
Good choice of epic.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Night Shriek
Level: 50
Archetype: Defender
Primary: Sonic Resonance
Secondary: Sonic Blast
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01) --> Sonic Siphon==> Acc Acc Rechg Rechg Rechg EndRdx
01) --> Shriek==> Acc Rechg Dmg Dmg Dmg EndRdx
02) --> Scream==> Acc Rechg Dmg Dmg Dmg EndRdx
04) --> Howl==> Acc Acc Range Range Rechg Rechg
06) --> Hasten==> Rechg Rechg Rechg
08) --> Disruption Field==> EndRdx EndRdx EndRdx
10) --> Combat Jumping==> EndRdx
12) --> Sonic Dispersion==> EndRdx EndRdx EndRdx DmgRes DmgRes DmgRes
14) --> Super Jump==> EndRdx
16) --> Swift==> Run
18) --> Health==> Heal
20) --> Amplify==> Rechg Rechg Rechg TH_Buf
22) --> Stamina==> EndMod EndMod EndMod
24) --> Recall Friend==> Rechg
26) --> Clarity==> Rechg
28) --> Siren's Song==> Acc Acc Range Range Range
30) --> Shout==> Acc Acc Dmg Dmg Dmg EndRdx
32) --> Liquefy==> DefDeBuf Rechg Rechg Rechg TH_DeBuf TH_DeBuf
35) --> Screech==> Acc Acc Rechg Rechg DisDur DisDur
38) --> Dreadful Wail==> Rechg Rechg Rechg Dmg Dmg Dmg
41) --> Dark Consumption==> Acc Rechg Rechg Rechg
44) --> Dark Embrace==> DmgRes DmgRes DmgRes EndRdx
47) --> Soul Drain==> Acc Rechg Rechg Rechg
49) --> Teleport==> EndRdx
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The questionmark really is Liquefy. How on earth should the power be slotted. From the description, it looks like your average earthquake type power. But there are just too many moving parts when it comes to the slotting.
Other commentary is appreciated as well.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]