Team/high DPS oriented Triform WS build


Amazing_Shnyet

 

Posted

I'm about to do a respec tomorrow for my WS (lvl 26 atm). So far I'm really enjoying the triform aspect (i.e. I enjoy form switching to match different situations), and I enjoy putting out a constant blasterish stream of damage in whichever form, whether in human, nova or dwarf. I don't solo much, mainly build as big a team as possible to do my mishes, but I do want to be able to solo when I have to. No PvP at the moment.

So my overall thinking about what I should sacrifice to achieve this is to sacrifice shadow cloak, nebulous form, starless step, and essence drain, since I think these are least useful in teams (unless I was aiming to be the team stealther, but I'm not interested in that at the moment).

Next I want to have as much stamina as possible in all 3 forms, including human, so I can make like the Energizer Bunny, even when no Defender buffs are available. I find myself "landing" in human form quite often, and enjoying staying in it for a bit, after double miring, stygian circling when some mobs have died, but sometimes there aren't enough mobs (as their death is too "staggered" over time to give enough return from a big bunch), so my thiking is to slot endreds in the heaviest usage powers in all 3 forms, and have some endmods in both nova and dwarf, as well as stamina for human form.

No accs because I'm aiming to rely on constant miring for acc, from either human or dwarf.

I like the shields, as I've found them useful in human form when managed to match mobs (but I don't reckon slotting up the other two would give enough gain compared to having more damage slots).

So again, the idea is balanced three-form, with damage orientation. What do my esteemed kheldian colleagues here assembled think? Will this build achieve that?

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Hilarion
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> Dmg(1)Dmg(3)Dmg(46)
01) --> Absorption==> DmgRes(1)
02) --> Ebon Eye==> Dmg(2)Dmg(3)Dmg(45)
04) --> Gravity Shield==> DmgRes(4)DmgRes(5)DmgRes(5)
06) --> Dark Nova==> TH_Buf(6)TH_Buf(7)TH_Buf(7)EndMod(19)EndMod(37)
08) --> Shadow Blast==> EndRdx(8)Dmg(9)Dmg(11)Dmg(43)
10) --> Hasten==> Rechg(10)Rechg(13)Rechg(42)
12) --> Sunless Mire==> EndRdx(12)Rechg(13)Rechg(15)Rechg(15)
14) --> Penumbral Shield==> DmgRes(14)
16) --> Twilight Shield==> DmgRes(16)
18) --> Gravity Well==> Acc(18)Rechg(19)EndRdx(25)Hold(34)Hold(45)
20) --> Black Dwarf==> DmgRes(20)DmgRes(21)DmgRes(21)EndMod(31)EndMod(36)
22) --> Stygian Circle==> EndRdx(22)EndMod(33)Rechg(34)Heal(34)EndMod(40)
24) --> Swift==> Run(24)
26) --> Gravity Emanation==> EndRdx(26)
28) --> Health==> Heal(28)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Dark Extraction==> EndRdx(32)
35) --> Quasar==> Dmg(35)Dmg(36)Rechg(36)Dmg(40)
38) --> Eclipse==> DmgRes(38)DmgRes(39)DmgRes(39)Rechg(39)Rechg(42)
41) --> Dark Detonation==> EndRdx(41)Dmg(42)Dmg(43)Dmg(43)
44) --> Inky Aspect==> Acc(44)DisDur(45)
47) --> Unchain Essence==> EndRdx(47)Dmg(48)Dmg(48)Dmg(48)
49) --> Orbiting Death==> Acc(49)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Shadow Step==> EndRdx(1)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> Rechg(10)
---------------------------------------------
06) --> Dark Nova Blast==> Dmg(6)Dmg(33)Dmg(40)
06) --> Dark Nova Bolt==> Dmg(6)Dmg(33)Dmg(46)
06) --> Dark Nova Detonation==> EndRdx(6)Dmg(11)Dmg(17)Dmg(27)
06) --> Dark Nova Emmanation==> EndRdx(6)Dmg(9)Dmg(17)Dmg(27)
20) --> Black Dwarf Strike==> Dmg(20)Dmg(29)Dmg(50)
20) --> Black Dwarf Smite==> Dmg(20)Dmg(29)Dmg(46)
20) --> Black Dwarf Mire==> EndRdx(20)Rechg(23)Rechg(23)Rechg(25)
20) --> Black Dwarf Drain==> Acc(20)Heal(37)
20) --> Black Dwarf Step==> EndRdx(20)
20) --> Black Dwarf Antagonize==> Acc(20)Taunt(37)
---------------------------------------------


 

Posted

I play this exacxt same way, and sacrificed similiar powers.

Team DpS in realistic terms just means

Dwarf Mire -> Human Mire -> Nova AoE/Cone -> Stygian Circle

Get those things slotted nicely.
Id suggest a recred in the cone/AoE, as even with Hasten, there's a lil downtime, and that's hurting DPS.

The only Human form Powers you'll ever replae the Nova Form part of this sequence for are

Quasar,
Unchain Essense,
Extract Essence.

Id suggest getting Unchain earlier that you have. Gravitic Emanation is a nice power, sure, but if you're after plain, str8 out Damage, UE is the way to go (it also has quite a nice Disorient chance that isnt mentioned in the description IIRC.)

I find i can survive without Stamina, because I'm never in Human Form long enouygh to benefit from it.

Because your damage is so high, and AoE/Cone based, a lot of things'll fall over at the same time, meaning perfect Stygian's.
Saying that, I htink you've over-slotted it.
Just the base slot for recharge, and an additional slot for Endmod is what I use, and it fills my bar off 3 minions. Im thinking of dropping an Endred in at a later stage so i can use it when more tired.

So in my experience, Shields and Stamina arent needed at all, because Human Form has nothing to do with a High DPS, tri-form build.

Hope it helped a lil.
Shnyet


 

Posted

Cool, thx for the info! I've been finding I quite like to spend a bit of time in Human Form too (especially if I'm supplementing control for the team), so I'm keeping the Shields and Stamina side.