Questions on respec choices


FieryIce

 

Posted

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Mastermind
Primary Powers - Ranged : Robotics
Secondary Powers - Support : Traps

01 : Web Grenade Empty(01)
01 : Battle Drones Empty(01) Empty(3) Empty(3) Empty(5) Empty(5) Empty(11)
02 : Caltrops Empty(02) Empty(40)
04 : Triage Beacon Empty(04) Empty(9) Empty(31)
06 : Equip Robot Empty(06) Empty(7) Empty(7) Empty(9)
08 : Recall Friend Empty(08)
10 : Acid Mortar Empty(10) Empty(11) Empty(37)
12 : Protector Bots Empty(12) Empty(13) Empty(13) Empty(15) Empty(15) Empty(23)
14 : Teleport Empty(14) Empty(17) Empty(19) Empty(34)
16 : Force Field Generator Empty(16) Empty(17) Empty(19)
18 : Assault Empty(18)
20 : Tactics Empty(20) Empty(21) Empty(21) Empty(23)
22 : Repair Empty(22) Empty(31) Empty(36)
24 : Poison Trap Empty(24) Empty(25) Empty(25)
26 : Assault Bot Empty(26) Empty(27) Empty(27) Empty(29) Empty(29) Empty(31)
28 : Seeker Drones Empty(28) Empty(34) Empty(36) Empty(37)
30 : Teleport Foe Empty(30) Empty(37)
32 : Upgrade Robot Empty(32) Empty(33) Empty(33) Empty(33) Empty(34)
35 : Trip Mine Empty(35) Empty(36) Empty(39) Empty(39)
38 : Detonator Empty(38) Empty(39) Empty(40) Empty(40)

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Thinking about resepeccing my bots/traps MM into the build above. I opted to get rid of hasten and stealth as I didn't use them.

Anyone have any ideas/suggestions?

I'm pondering if I wanna grab aid other/self or not..


 

Posted

BD, Equip, ABot and Upgrade may be overslotted, Trip Mine could use 6 slots.

Otherwise a decent build.