My Invuln/SS Build


Clexeus

 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Resist Physical Damage==> Empty(1)
01) --> Jab==> Empty(1)
02) --> Temp Invulnerability==> Empty(2)
04) --> Haymaker==> Empty(4)
06) --> Dull Pain==> Empty(6)
08) --> Unyielding==> Empty(8)
10) --> Taunt==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Invincibility==> Empty(18)
20) --> Knockout Blow==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Tough Hide==> Empty(26)
28) --> Rage==> Empty(28)
30) --> Resist Energies==> Empty(30)
32) --> Unstoppable==> Empty(32)
35) --> Resist Elements==> Empty(35)
38) --> Foot Stomp==> Empty(38)
41) --> Char==> Empty(41)
44) --> Fire Blast==> Empty(44)
47) --> Fire Ball==> Empty(47)
49) --> Hasten==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Hurdle will still do more for you than Swift since you aren't using Stealth, Fly or Teleport.


 

Posted

[ QUOTE ]
Hurdle will still do more for you than Swift since you aren't using Stealth, Fly or Teleport.

[/ QUOTE ]

That entirely depends on personal preference.

Combat Jumping + Swift = awesome fine control combat maneuverability + moderate on ground speed.

Combat Jumping + Hurdle = Fast Jumping speed + moderate combat maneuveribility.

One of my high level tanks has Combat Jumping and Swift the other has Combat Jumping and Hurdle.

With CJ + Hurdle I can reliably jump from one side of the spawn to the other, hit someone and jump back.

With CJ + no Hurdle I can reliably spot jump from one place in a combat to another 2-5 metres away in order to finely manage enemies. This cannot be done as easily with Hurdle.

To be honest sometimes I wish I could turn Hurdle off as I would like to be able to do both tricks on both tanks.


As for the OP. It seems like a reasonable build, although I might consider getting stamina earlier ( delaying KO blow ) and also consider Hasten earlier perhaps instead of Resist Elements or Resist Energies ( make sure you get Resist Energies first out of the 2 though ).
Hasten will improve the recharge of Dull Pain and Foot Stomp ( 2 important powers for your survival ) and save you at least a slot in Rage ( 2 recharge + perma Hasten and Rage is always available before or during the Rage crash ).


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
Combat Jumping + Hurdle = Fast Jumping speed + moderate combat maneuveribility.

[/ QUOTE ]
I've personally never had any problems with CJ + Hurdle and controlling enemy positions.


 

Posted

[ QUOTE ]
[ QUOTE ]
Combat Jumping + Hurdle = Fast Jumping speed + moderate combat maneuveribility.

[/ QUOTE ]
I've personally never had any problems with CJ + Hurdle and controlling enemy positions.

[/ QUOTE ]
Jumping over a single enemy is a herd is easier with just Combat Jumping.


@Unthing ... Mostly on Union.