My Kat/Invuln Build
err how r u gonna play ur scrapper?
cos with mine i liked to play the whole rushing into the next mob before the last dead one hit the floor
will u be soloing mostly? +2? +3?
i could take a screenshot of my invul build if u like, works nice
That could come in handy to us other Kat/Inv scrappers. I like charging in with Tarah (with a measure of caution where necessary) and hacking away until there's nothing left, so a look at your build might be a nice idea. I'll put Tarah's up next time I'm on, though it's by no means perfect.
As far as Invincibility goes, I can't quite make sense of my scribbled-down notes but I've got one ToHit Buff pencilled in, along with some End Reductions and some Defence Buffs (I think that's what it says - I wrote it a while ago...)
As promised, Tarah's build plan. She's 37 at the moment, so the final few powers may change slightly. Here goes:
1 - Resist Physical Damage, Sting of the Wasp
2 - Gambler's Cut
4 - Temporary Invulnerability
6 - Air Superiority
8 - Flashing Steel
10 - Dull Pain
12 - Swift
14 - Fly
16 - Unyielding
18 - Health
20 - Stamina
22 - Lotua Drops
24 - Kick
26 - Soaring Dragon
28 - Invincibility
30 - Tough
32 - Golden Dragonfly
35 - Hasten
38 - Unstoppable
41 - Build Up
44 - Conserve Energy
47 - Laser Beam Eyes
49 - Super Speed
- - - -
Notes: I didn't play Tarah up entirely using this build - it's a respec job done in the high 20's after consulting with fellow players. It seems to work well. I've exemplared for task forces and it felt like the right skills were available to help me manage sufficiently. After Unstoppable, I see the rest of the powers as almost Quality of Life powers (i.e. not essential, but adding to the fun of the game). While I don't intend taking over this thread, I hope all this has been helpful to my fellow K/I scrappers, and any thoughts, questions and comments would be welcome.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
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01) --> Sting of the Wasp==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Flashing Steel==> Empty(2)
04) --> Temp Invulnerability==> Empty(4)
06) --> Swift==> Empty(6)
08) --> Build Up==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> The Lotus Drops==> Empty(22)
24) --> Resist Energies==> Empty(24)
26) --> Soaring Dragon==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Hasten==> Empty(30)
32) --> Golden Dragonfly==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Energy Torrent==> Empty(47)
49) --> Laser Beam Eyes==> Empty(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Should I be slotting Invincibility the same way as a Tank or: as a Scrapper: with some ToHit_Buffs?