Grav/ff team build


Archy

 

Posted

01) --> Crush==> Acc(1) Acc(34) Immob(36) Immob(36) Immob(36) Rechg(43)
01) --> Personal Force Field==> DefBuf(1) DefBuf(3) DefBuf(3)
02) --> Gravity Distortion==> Acc(2) Acc(11) Hold(37) Hold(37) Rechg(37) Rechg(39)
04) --> Deflection Shield==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(43)
06) --> Hasten==> Rechg(6) Rechg(7) Jump(7)
08) --> Force Bolt==> Acc(8) Acc(9) Acc(9)
10) --> Hurdle==> Jump(10) Jump(11) Jump(31)
12) --> Dimension Shift==> Acc(12) Acc(13) Rechg(13) Rechg(15) Intang(15) Intang(31)
14) --> Super Speed==> Run(14) Run(40)
16) --> Detention Field==> Acc(16) Acc(17) Acc(17) Rechg(19) Rechg(19) Rechg(40)
18) --> Health==> Heal(18) Heal(50)
20) --> Dispersion Bubble==> EndRdx(20) DefBuf(21) DefBuf(21) DefBuf(25) EndRdx(46) EndRdx(46)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Combat Jumping==> Jump(24) Jump(25) Jump(50)
26) --> Wormhole==> Acc(26) Acc(27) Acc(27) Range(29) Rechg(29) Rechg(31)
28) --> Super Jump==> Jump(28) Jump(40) Jump(43)
30) --> Acrobatics==> EndRdx(30)
32) --> Singularity==> Acc(32) Acc(33) Hold(33) Hold(33) Immob(34) Immob(34)
35) --> Grant Invisibility==> Range(35) EndRdx(42) Range(48)
38) --> Force Bubble==> EndRdx(38) EndRdx(39) EndRdx(39)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46) EndRdx(50)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Invisibility==> EndRdx(49)
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It's built for teams and just there to annoy people. To phase out the scrappers and such.


 

Posted

I wonder what inspired such a bizare power combination


 

Posted

For Crush I would probably go for 2 acc, 2 immob, 2 rech but it really depends on your end usage.

Force B<olt....a range would be good.

Super speed....would swap one runspeed for end redbut im guessing you picked the wrong enh?

Health...no point in more than 1 slotting for a squishie

Disp bubble....would normally say you shouldn't slot for def buffs but if you really haven't got anywhere else to put it.

Wormhole....awesome in PvE....pretty pants in PvP....otherwise good slotting.

Super Jump....AFAIK it will more or less reach the jump cap with 1 jump and hurdle so either use 1 end red in this or skip the xtra slots.

Acrobatics....could use 1 more end red

Grant Invis....guessing theres some teamussiue here? otherwise skip it.

Temp invul....2 end reds are enough.

No power blast??


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

If you use wormhole as a disorient rather than a dmg dealer you'll love it so slot it for that maybe

Detention field is fairly accurate so it seems a bit of a waste of slots to 3 slot it for acc.

I notice you have a lot of recharge red on the powers you are likely to use a lot and most of your end rdx seems to be placed in powers you use less. I have a grav/ff and even with 3 end mods in stamina and a few more end rdx than in your build im struggling.

Hope it made sense and have fun with a build thats not a bizarre combination!


 

Posted

I believe the large amount of ACC in detention field is the fact that in pvp if the power misses, for example, the angry blapper in the middle of total focus is gonna hit you.