Advice on lvl 50 DM/Regen respec please


FireKitty

 

Posted

I am thinking of doing a respec on Barroom Brawler. I want to be able to enjoy all game content, so am looking for an all round build that will be fun in both PvP and PvE. This is what I have come up with so far and would welcome any feedback:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Regeneration
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01) --> Smite==> Acc(1) Dmg(3) Dmg(7) Dmg(17) Rechg(29)
01) --> Fast Healing==> Heal(1) Heal(5) Heal(11)
02) --> Shadow Maul==> Acc(2) Dmg(3) Dmg(7) Dmg(17) Rechg(29)
04) --> Quick Recovery==> EndMod(4) EndMod(5) EndMod(11)
06) --> Hasten==> Rechg(6) Rechg(9) Rechg(13)
08) --> Air Superiority==> Acc(8) Dmg(9) Dmg(13) Dmg(19) Rechg(31)
10) --> Swift==> Run(10)
12) --> Flurry==> Acc(12) Dmg(15) Dmg(15) Dmg(19) Rechg(31)
14) --> Fly==> Fly(14) Fly(50)
16) --> Integration==> Heal(16) Heal(21) Heal(25)
18) --> Health==> Heal(18) Heal(21) Heal(25)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
22) --> Resilience==> DmgRes(22) DmgRes(27) DmgRes(27)
24) --> Dull Pain==> Rechg(24) Rechg(33) Rechg(34) Heal(36) Heal(37) Heal(39)
26) --> Touch of Fear==> Acc(26) Fear(31) Rechg(40) Rechg(40) Rechg(43)
28) --> Instant Healing==> Rechg(28) Rechg(33) Rechg(34) Heal(36) Heal(37) Heal(39)
30) --> Reconstruction==> Rechg(30) Rechg(33) Rechg(34) Heal(36) Heal(37) Heal(39)
32) --> Soul Drain==> Acc(32) Rechg(42) Rechg(43)
35) --> Revive==> Rechg(35)
38) --> Kick==> Acc(38) Dmg(40) Dmg(43) Dmg(46) Rechg(46)
41) --> Tough==> DmgRes(41) DmgRes(42) DmgRes(42)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) EndRdx(45) TH_Buf(45) TH_Buf(46)
47) --> Moment Of Glory==> DmgRes(47) DmgRes(48) DmgRes(48) DefBuf(48) DefBuf(50) DefBuf(50)
49) --> Super Speed==> Run(49)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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I have taken an additional attack because with the current build, which has Shadow Punch, Smite, Shadow Maul and Air Sup, there is still a break in the chain before the first has recharged + I wanted Fly, without Hover and access to the fighting pool so I could take tough.


 

Posted

MoG only needs 1xDamRes to hit the resistance cap. I recommend 1xDamRes, 2/3xDefBuff, 3/2x Recharge.


 

Posted

Thanks for the reply. I am not sure I need MOG recharge improved, as I seem to use it as either a last resort, or when I am up against sappers. I may put another fear duration in ToF and the recharge into Soul drain.


 

Posted

I have all attacks 6 slotted, ToF I went 2 acc, 2 fear dur, and 2 tohit debuffs. Main diferences are, I squeezed the leadership pool in pre 30 for sirens, instead of fighting pool. and I went more heavily into the DM side for my attack chain. But looks a sloid build.


 

Posted

I currently have BB's attacks 6 slotted with 2xAcc however, my thoughts are:

fighting similar level mobs I think that base Acc is around 75% for my attacks, so by my maths 1xSO will add 33% making acc at similar lvl PvP (Sirens) close to 100%. I am hoping focussed Acc should make up for the reduction in these enhancements from each attack in general PvE (where I fight at +2) and higher lvl PvP.

If my assumptions are wrong please let me know.


 

Posted

You're right in saying base accuracy is 75% but that's only in PvE, in PvP it's reduced to 50%.


 

Posted

Missed that one : ) Ty for info before I commit to the respec. I guess the tohit buff in Soul Drain will assist and the 3xrech red means that I can fire that every 50 seconds or so, but have not spent enough time in PvP to know whether the amount of misses may really hamper me.... Any more thoughts and opinions are very welcome.


 

Posted

ToF stacks with just hasten, I have mine slotted 2x ACC 3x ToHit Debuff 1x End RDX (IIRC) works fine and even if they aren't feared they don't hit as much.

I've actually just done my respec on LN, word of warning as there does seem to be something borked in END at the moment try the prospective build on test. My first build was similar but I found I ran out of end very quickly, thus slotting END Rdx in all my attacks, which works but means I lose an ACC or a Rchrg Rdx which is a pain.

I also dropped MoG, I found that the slots are cool elsewhere and the admitted pros of MoG were vastly outweighed by the Cons.


 

Posted

I have always been a fan of MoG until I got Elude on my SR scrapper and I realised how much it pails in comparison and fair too situational to merit the slots to make it reasonable.

I would take out 2 slots in resilience because they make such little difference, especially when you have tough, and put another slot in Soul drain and an end reduction in Tough.


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