Rabbit's Inv/SS build
Nice build, but I would take out the accuracies from the ataacks as Rage and Invincibility give you a very nice to hit buff. I'd also try and get hasten slotted earlier as well. I assume that the end rec's in stamina should be end mods?
Overall it looks like a really solid build. Take a look here for an overview of Inv/SS and my thoughts on the power sets.
@Byrne
Debtmeister General of The Plastic Army & Empire
In general your overall accuracy versus -acc debuffs is poor, you have recharges in perhaps too many attacks come 50 i see a fast attack chain that needs to recharge fast to make up for times missing having a high eps at times.
Temp Invuln then dull pain is how id build a tanker with taunt at lvl 10 so i can tank something till invincible, (the idea of not being able to tank at low levels is complete bull by people saying it cant be done simply because they couldnt, learn to tank early).
I'd sooner have an end reduc in ss in case you leave it on just because i often do. Tohit buffs in invincibility does almost next to nothing compared to what taunt durations do i certainly feel that slotting tohit buffs there is a waste of a slot compared to taunt durations.
If you are gonna take taunt its worth slotting for more extreme tanking later where you hold a +3 or more AV comfortably kited offering the team much more safety without simply having certain player types in the team to make up for your lackings. I'd say that 2 rechg 2 taunt as being minimum slotting on an invuln.
I dont bother slotting tough hide, i like the better returns on the other powers i have so much more for survivability. The 3rd slot offers you a decimal place boost in defence as a +3 SO. Those 2 slots on making 2 in every 100 hits miss is something i only slot if there is nowhere better, anywhere i can add to team survivability should add to my survivability. By keeping the team safe they keep me safe.
With haste I believe 1 recharge is fine in Rage all though 2 to be sure if you like but with your current accuracy slotting perhaps you should put to hit buffs in there but when i team tank i very rarely use it unless i have enough end buff because of the drop in endurance to come (actually its probably due to me doing carnie and malta most of the time). I probably get roughly the same to hit from foc acc anyway. Foc acc will be +perception in i7 too.
Laser beam eyes doesnt compete with hurl imo i like to bring things down with the -fly component so enemies can feel my other attacks after i ss in (especially as i dont fly) If i was a jumper/flier i'd say air sup, laser beam would be superfluous like whirlwind if i had reasons to be, those reasons are going to come from how you tank.
Imo laser beam isnt even good for kiting because you can miss and add to that the endurance cost is low so the gauntlet duration is low but the recharge and action time would be better than hurl but i wouldnt even attempt kiting with hurl or even suggest it thats why my taunt is 5 slotted. Laser beam is good for various reasons but i try to tank so i dont need it.
Instead of laserbeam and whirlwind i think foc acc and hurl would be better, if you did that, powerchoice wise, the tank would look like mine, well, except i took hurdle for some jump capability not swift.
I do love hurl pvp the range and the -fly often messes people up in their escape tactics. You maybe looking at your build pve but because your taking the passives like Rel and Ren instead of weave your build is going to be all the more suitable for it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I would choose powers in a different order, however I'm assuming this is a respec build, what level are you?
Rage needs 2 recharge enhancements with 3 slotted Hasten, in order to be perma. That way it will always be available before or during the Rage crash. I would slot Rage for to hit buffs rather than invincibility, the base value for Rage is far better ( 20% rather than ~5% ) and invincibilty is fickle ( you need enemies in melee range for it to work ).
Is there any reason you want Whirlwind? I can't think of any practical use for it that Handclap couldn't do better.
I would consider slotting up Taunt a bit. 3-4 is probably enough, I have 6 on my Inv/Fire because I have it slotted for range.
@Unthing ... Mostly on Union.
Rage with 1 recharge can recharge (hastened) during the crash period to just after (recharge varies upto 10secs after) being that its pointless stacking it and you cant do nothing with it during the crash period i wouldnt say the second recharge is a must have thing. You lose a minor amount of recharge time but your endurance over time is better for it (less crashes). What the second recharge does do for me though (because i do have it) is it (due to its fully recharging) tells me when i am about to have the crash.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm pretty much the same, using the recharging of Rage as a warning. I normally activate the new Rage during the no attack period some I can come out with a KO blow or a Foot Stomp, unless I have something better to do ( activating Hoarfrost or Hibernating ).
However it did REALLY annoy me having only 1 recharge because sometimes Rage was down for 20-30 seconds because Hasten wasn't up for most of the Rage duration ( as happens every now and then ).
I tend to rely on Rage a fair bit, as I have Icicles and Foot Stomp with no ACCs in them, having to wait another 10 seconds after the end of the crash to use Foot Stomp and have half a chance of hitting would infuriate me.
@Unthing ... Mostly on Union.
Hi.
In response to the various questions: this is my first tanker, and he's level 10 at the moment. This build was made by piecing together some of the various builds I found on the Net I don't yet know how the powers will work, but I'm pretty satisfied on how he's handling now. I'm going to read Honsou's guides because I think he's one of the best ever tankers I've seen around and it might change the way I build mine.
As for why I went for Whirlwind: I have the Speed pool on my Controller but didn't find the power appropriate there. I want my tanker to be speed incarnate so I think it fits into the concept.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
[ QUOTE ]
I think he's one of the best ever tankers I've seen around
[/ QUOTE ]
Your defiant server then. A good player is a good player, the build is secondary, if you can emulate Honsou then all is well.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
What do you think? I don't PvP so I'm aiming at a good PvE tanker:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
01 : Jab acc(01) endred(36) dam(36) dam(46) dam(46)
01 : Temp Invulnerability damres(01) damres(3) damres(3) endred(7) endred(50)
02 : Punch acc(02) endred(5) dam(5) dam(7) dam(29) recred(33)
04 : Haymaker acc(04) endred(9) dam(9) dam(11) dam(15) recred(33)
06 : Swift runspd(06)
08 : Unyielding damres(08) damres(13) damres(17) endred(19) endred(50)
10 : Dull Pain recred(10) recred(11) recred(13) hel(15) hel(17) hel(19)
12 : Hasten recred(12) recred(43) recred(45)
14 : Super Speed runspd(14)
16 : Health hel(16) hel(37) hel(43)
18 : Invincibility endred(18) defbuf(23) defbuf(25) defbuf(29) thtbuf(33) thtbuf(34)
20 : Stamina endmod(20) endmod(21) endmod(21)
22 : Knockout Blow acc(22) recred(23) dam(25) dam(27) dam(27) recred(31)
24 : Taunt recred(24)
26 : Tough Hide defbuf(26) defbuf(36) defbuf(42)
28 : Rage recred(28) recred(31) recred(31) thtbuf(46)
30 : Resist Energies damres(30) damres(34) damres(34)
32 : Unstoppable recred(32) recred(37) recred(37)
35 : Resist Physical Damage damres(35) damres(40) damres(42)
38 : Foot Stomp dam(38) dam(39) dam(39) acc(39) recred(40) recred(40)
41 : Resist Elements damres(41) damres(42) damres(43)
44 : Conserve Power recred(44) recred(45) recred(45)
47 : Laser Beam Eyes acc(47) dam(48) dam(48) dam(48)
49 : Whirlwind endred(49) endred(50)
I'm used to SS (that's the travel power on Blue Rabbit).
EDITED - Stamina enhancements... of course it's endmods, not endreds
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit